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seeh

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Everything posted by seeh

  1. i use a string input filed and it works very nice. but not good to see when the content is large and the space left is not used. source: "label": "mod Profile Selector", "options": [ { "type": "string", "label": "p0 (if you set checkbox to many profiles only the first will be used and enabled.", "tooltip": "all your mods that you want to enable (BTW see line mod.enabledmods in your user.cfg).", "config": "modProfile.p0" }, screenshot: how (if possible) could increase the space for this string input field?
  2. i like this version of Baraye very much https://www.youtube.com/watch?v=76GchU3nbmM
  3. this works for Linux users (tested in kUbunutu). TTS (speaks text) for mod-developer: in the mod use: Engine.ConfigDB_WriteValueToFile("user", "AudioTTS.speak", "hello speak this 15", "config/user.cfg"); in the AutoKey-Script: https://gitlab.com/-/ide/project/sl5net/0ad_tts_for_mods/tree/main/-/0ad_TTS_userCfg/ it reads every 0.5 seconds the modified time of your user.cfg if changed it searches line AudioTTS.speak and speak it (its maybe the fist and it needs not search long time)
  4. found something is pretty fast. tested in python. only works in linux i guess. idea how i could call it from a mod ? # TTS works. i like it :) https://wiki.ubuntuusers.de/eSpeak/#Beispiele # sudo apt-get install espeak espeak = 'espeak -vEN "0 A. D. "' import subprocess p2 = subprocess.Popen(espeak , shell=True) if True: # this notify is visible before espeak endet talking :) thats nice from plyer import notification notification.notify( title = espeak, message = espeak, timeout= 2, toast=False)
  5. If he couldn't connect to your original game yet without changing anything could connect to your new game, it looks like at the very least he didn't have the community mod. we'll never find out exactly. but since I have to change these mods very often, I think it's more likely that I mixed it up then I wasn't aware of how important it was either (for we/you/us/.. ) I thought I'd lose anyway, then we don't have to do it so precisely. next i will do
  6. I guess I activated community-maps accidentally this time. and thought it would be community-mod. waveABook told me that he canct connect (idk reason, was not told), so i disabled it. yeah. next it will be community-mod. i will check it more strict BTW I have to turn it on and off very often because it's too complicated for many new players
  7. LetswaveaBook seeh 2022-11-12_0002.zip
  8. I dream about the characters/objects(inf,worker,...) speak to their player. I have already implemented something in a mod. They are robotic voices but were generated prior to the game and saved as audio and then eventually played at a suitable moment. Unfortunately, I don't have a TTS for the mod programmer. you probably meant that team chat messages are pronounced. idk about this (maybe useful - idk - i don't want discuss this).
  9. this was already asked (by me for long time). but it thinks its not needet becouse of AllyView. it should be enabled i think ,"AllyView":true
  10. yes i often need to switch. also i often start games differently. if not many player in lobby (or many beginners) is start without. But maybe wanted advantage from some players maybe players who have the moon are a bit more reliable
  11. no i like your screenshot/ solution better. maybe "hard, aggressive (AI: Petra Bot, ...)" or "AI hard, aggressive (Petra Bot, ...)" most important first, and then its easier to read because of the text length is then often same (look your screenshot)
  12. i like your question. but there is not a perfect playing speed for what. i also played 128x and it was fun. was perfect for this fun ( https://youtu.be/-GDMqClaZiE. i think 0,1 could be perfect for playing relaxed. very relaxed. long time ago i played a stop and go mode 0...1x and 5x with a toggle button (maybe good idea to play something automatically that changes it every 1 minutes or so). so you have nice time to think and do it very slowly and you could maybe paint something at paper or so at same time. then check in fast speed if it works as you expected ( .
  13. its from kateGui. then all maps looks different.
  14. intersting. how is that in 0ad ? same?
  15. @Feldfeldyou may want put a link to the tournament in your signature? so easier to catch it (without search in to many local bookmarks if have any ) maybe https://challonge.com/sv36zmko
  16. other nice easy way to play old a25 (maybe linux needed) https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.25b-alpha ~/.local/share/0ad/replays/0.0.25/
  17. i search in the source data about the civ ptol, the slingers i used fullText search numbers with [^\d\.]([0-9]{2,})[^\d\.] in all files like: ptol*.xml how i could find this data in the source?
  18. [] Other: Share your ideas by replying this topic. share resources often, fast, sometimes without being asked (at important times)
  19. "If you're short on players and include anyone, I'll play. I'm not as good as anyone else who's signed up, but jost for fon or so . - In game name: seeh - Interested for the following schedules: daily, European afternoon - BO1 or BO2 or BO3: all ok for me
  20. i love Atom, VSCodium. (may should use github mor often ty) could also helpful to use pyCharm IDE. its not for javaScript but good for searching (Strg+Shift+F)
  21. @Grautvornix btw. later i love to use sometimes warn(JSON.stringify(someVar)) or error(JSON.stringify(someVar)) . Helps me learning . May helps you
  22. Could we use TTS inside the game? Example? https://nonint.com/static/tortoise_v2_examples.html https://github.com/neonbjb/tortoise-tts/blob/main/LICENSE first found it here: https://alternativeto.net/software/descript/ or maybe LJSpeech https://www.youtube.com/watch?v=YvF-N8UrWZE
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