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Everything posted by seeh
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https://github.com/sl5net/autocivP/releases/tag/v1.0.8 With Option > modProfiles, you can implement customized profiles. Say goodbye to manual adjustments and hello to seamless operations by updating the map size , it's more human-readable, ensuring everyone on your team can easily grasp the information at a glance. added the option to answer using chat captions, giving you the flexibility to edit or read your responses before sending them. moved the /hiall output to the input caption limited the jitsi call feature to the Allies chat, ensuring secure and efficient communication channels. When enabling a new modProfile and pressing the save button, 0ad will now exit so you need restart, ensuring your changes take effect seamlessly. replaces "<3" with a heart symbol (♥) in chat ans other symbols
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no surprise: i not found a 0 A.D. t-shirts in the web. something like the linux born to be reboot t-shift if it change in future i will know it
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did a little update, so match better with autoCiv: https://github.com/LangLangBart/boonGUI Example: https://youtu.be/SzzOiuPDhNw
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if have used last times boonGUI ... autociv nearly without errors. but sudently many errors if i use autociv ... boonGUI => if you have errors with boonGUI maybe simple use autociv later. thanks hope it helps
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found a critical repeatable error. it always takes place the second time I start my new test script. just trying to understand this one. sorry
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- custom game setup settings
- custom mod setup settings
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I have seen that some mods place their name on the GUI start page at the bottom left and only one mod name is listed there. I think it would be nicer if others are also listed. Here's an example of what that could look like: /** * IMPORTANT: Remember to update session/top_panel/BuildLabel.xml in sync with this. */ let modsString = ''; for (let [key, value] of Object.entries(Engine.GetEngineInfo().mods)) { if(key<1) continue; for (let [key2, value2] of Object.entries(Engine.GetEngineInfo().mods[key])) { if(key2 != 'name' && key2 != 'version') continue; modsString += ` ${value2}`; // mod/name/version : ... } } modsString = modsString.replace(/\s+([a-z])/gi , "\n$1" ) ; modsString = modsString.replace(/\s+(proGUI)/g , "\n$1(boonGUI, BetterQuickStart)" ) ; modsString = modsString.replace(/\s+(autocivP)/g , "\n$1(autociv)" ) ; var g_ProjectInformation = { "organizationName": { "caption": translate("WILDFIRE GAMES") }, "organizationLogo": { "sprite": "WildfireGamesLogo" }, "productLogo": { "sprite": "0ADLogo" }, "productBuild": { "caption": getBuildString() }, "productDescription": { "caption": setStringTags(translate("Alpha XXVI: Zhuangzi"), { "font": "sans-bold-18" }) + "\n" + setStringTags(translate(modsString.trim(), { "font": "sans-16" })) + "\n" } };
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works with this workaround:
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Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason press: enter , enter to restore last profile when enabled mods have changed. howto you could see here:
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- custom game setup settings
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dual commentary at you-tube for a or this tournament. somebody has asked me during a game-play today. i like that idea => please start a PM here in forum or PM somewhere else found, was @SneakEP
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now renamed do autocivP https://github.com/sl5net/autocivP
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- custom game setup settings
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this project is impressive. never forget always used. ty very much
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female_death_03.ogg you alo could replace some sound with. good bye. cyo later. and something. i have some audio. if you want i upload it here
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- 105 replies
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- custom game setup settings
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interesting. if i disable proGui then i see autoCiv again. and enable proGui then autoCiv-options not anymore. is this only at my PC? all good. was my fault. ty
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proGUI is hideing autoCiv in the 0AD > MainMenu > Options all good. was my fault. ty