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seeh

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Everything posted by seeh

  1. i not use fullscreen. and i heard from some its better without fullscreeen. BTW is move the window than manually to a full size (do it automatircally with a little script). i use ubuntu
  2. you need first go to the option to SelfNerf to get default values. Without you get errors and could not really play the game. You dont need change anythink but need visit the options menu of SelfNerf before you start playing
  3. i don't found the download (for you). was searching here but dont found it. was from here in the forum. so i will upload it here: its from @causative => BTW with this in a26 i sometimes deleted nearly all of my troups by mistake. if you not selected the building , selected by mistake your attacker. but anyhow.
  4. i also was missing it. now i use mod : { "name": "old-capture-behavior", "version": "1.0", "label": "Old Capture Behavior", "description": "Press the attack key to attack buildings, instead of pressing the capture key to capture buildings.", "ignoreInCompatibilityChecks": true, "dependencies": ["0ad=0.0.27"] }
  5. is there a option in studio code - editor to: DISABLE Reformat existing code on save + Auto-format edited and pasted code I'm a big fan of automatic tools, all kinds of simplifications, but maybe it's good (in collaboration), to not auto-format source from someone else in the team (who might not have used an auto-formatted). i like both option 1) and 2). especially when I find the existing source hard to read for me. but i think i should maybe only choose function 2 in the future if possible. some comparison tools are (optionally) not irritated by spaces, new lines. At the moment i use the tool called Meld (since yesterday). It's very helpful, but I miss such options there / or haven't found them there yet. so at the moment i use: studio code and Meld
  6. update: at next morning it was ok again. so: sleep + wake up + try = solved or so i have this message again: "Cannot host game. Failed to start a server." and got before: "... hasn't got a known issuer." (This time a reboot helps not)
  7. whats the most easy way for windows user start with a27 at the moment? i guess for linux user the app-images are most easy . BTW search say : "Windows 10 includes the Windows Subsystem for Linux (WSL), also known as "Bash for Windows". This can be used to run AppImages on Windows."
  8. ty. works kate ~/.config/fish/config.fish alias 026game026 'cd ~/game/0ad/026; HOME="$HOME/game/0ad/026" ./0ad-0.0.26-alpha-2210110407-x86_64_0cdfe6000a403313b99d6ea006a92d81.AppImage'
  9. i tried run the Appimage with the coreccted Home path (as above) as a alias from the terminal alias 026game026 "cd ~/game/0ad/026; HOME ~/game/0ad/026 ./0ad-0.0.26-alpha-2210110407-x86_64_0cdfe6000a403313b99d6ea006a92d81.AppImage" or alias 026game026 "cd ~/game/0ad/026; HOME = ~/game/0ad/026 ./0ad-0.0.26-alpha-2210110407-x86_64_0cdfe6000a403313b99d6ea006a92d81.AppImage" dont work. i using the fisch-shell my problem/wish is i will start it with a single click or single command.
  10. for all: please look the link, then you see it with your time-zone
  11. auto-assign Han Source for that is probably for e.g. here: a27build/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/_virtualenvs/common/lib/python3.10/site-packages/pip/_vendor/pyparsing.py a27build/libraries/source/spidermonkey/mozjs-91.13.1/testing/web-platform/tests/resources/webidl2/lib/webidl2.js i guess it has maybe something todo with string length ? all other are longer
  12. better_summary_charts https://gitlab.gwdg.de/runelau.riksted/0ad-better_summary_charts summary-crash-at-gameend-when-you-observer "name": "better_summary_charts", "version": "1.3", "label": "Better summary charts", "description": "Improves the end of game summary charts, by adding a tooltip, which shows the y-value of the graphs for each player at the time the mouse is hovring over. It also allows you to compare this game to how you did in previous games.", "dependencies": ["0ad>=0.0.24"], "ignoreInCompatibilityChecks" : true maybe side-effects with other mods?
  13. a27_experimental, works also in a26. you don't find autoCiv-options, special GUI's (like AutoCiv - Statisic ...) from the main-menu-options for autoCiv. But still able to change hotkeys by using the normal hotkey Menu. This is only a temporary solution. During the game works like normal. Eventually you missing nothing there. ... feels for me its not my Job working at autoCiv now this is just a at-hook support / qickFix. Make it usefully for a27 https://github.com/sl5net/autociv/tree/a27_experimental
  14. ty. works i did: HOME=$HOME/game/0ad/026 ./0ad-0.0.26-alpha-2210110407-x86_64_0cdfe6000a403313b99d6ea006a92d81.AppImage all Folder Structures was generated automatically great. TY very much. very helpful. Off course fresh empty, as the very first time BTW the AppImage was copied inside ~/game/0ad/026 automatically becouse sadly appimagelauncher tool was installed here. i forgot which i have used before. AppImageLouncher nervs a bit ask me two times something before i could start. sudo apt remove appimagelauncher and simly make the AppImage executable: chmod +x my.AppImage
  15. yes, good hint (for my a27), but in addition, unfortunately, it also looks in the old folder (my a26 is not self-compiled version at the moment), as before. so it seems very good bestPractice if all version are self build. # it reads ~/game/0ad/a27/a27build/binaries/data/mods/ but a27 also reads at ~/.local/share/0ad/mods/ =>Plan: Empty special mods from ~/.local/share/0ad/mods/ and also start a26 with a special mod-folder my a26 is a AppImage. my first tries open with separate mod folder was not successful : ~/Applications/0ad-0.0.26-alpha-2210110407-x86_64_0...81.AppImage ~/.local/share/0ad/mods2/ https://github.com/0ad-matters/0ad-appimage/issues/22
  16. because of the need to change the mods always when switch between 0ad ..26 and 0ad..27 i want switch the mods-path. its much more easy then enable / disable a bunch of mods all the time: i tried use inside the user.cfg (chatGPT told me so) mods_path but it dosent work. any idea?
  17. works. i put into the user.cfg file: view.scroll.mouse.detectdistance = "0" btw before i fixed it by change inside cpp-source succesful (now not needed anymore. ty u) : https://wildfiregames.com/forum/topic/107383-objgraphics_releasecameracontrollero-error-1
  18. i was able to do this with the help of ChatGPT: HowTo fix this build error of 0ad source code: build/workspaces; ./update-workspaces.sh -j16; cd gcc; make -j16; fatal error: obj/graphics_Release/precompiled.h: No such file or directory compilation terminated. make[1]: *** [graphics.make:259: obj/graphics_Release/CameraController.o] Error 1 make: *** [Makefile:127: graphics] Error 2 ChatGPT: ..... make clean
  19. i tried disable mouse edge scrolling in the source code ( if ( false && g_mouse_active && m_ViewScrollMouseDetectDistance > 0) ) and got following error by compiling. How could i fix that? ~/game/0ad/a27/a27build/build/workspaces; ./update-workspaces.sh -j16; cd gcc; make -j16; Updating bundled third-party dependencies... FCollada is already up to date. SpiderMonkey is already up to date. NVTT is already up to date. make: Entering directory '~/game/0ad/a27/a27build/build/premake/premake5/build/gmake2.unix' ==== Building lua-lib (release) ==== ==== Building zip-lib (release) ==== ==== Building zlib-lib (release) ==== ==== Building curl-lib (release) ==== ==== Building luashim-lib (release) ==== ==== Building mbedtls-lib (release) ==== ==== Building example (release) ==== ==== Building luasocket (release) ==== ==== Building Premake5 (release) ==== make: Leaving directory '/home/seeh/game/0ad/a27/a27build/build/premake/premake5/build/gmake2.unix' Premake args: --atlas Building configurations... Running action 'gmake'... Done (1095ms). ==== Building mocks_real (release) ==== ==== Building network (release) ==== ==== Building rlinterface (release) ==== ==== Building tinygettext (release) ==== ==== Building lobby (release) ==== ==== Building glooxwrapper (release) ==== ==== Building simulation2 (release) ==== ==== Building scriptinterface (release) ==== ==== Building engine (release) ==== ==== Building graphics (release) ==== CameraController.cpp cc1plus: error: one or more PCH files were found, but they were invalid cc1plus: note: use -Winvalid-pch for more information <command-line>: fatal error: obj/graphics_Release/precompiled.h: No such file or directory compilation terminated. make[1]: *** [graphics.make:259: obj/graphics_Release/CameraController.o] Error 1 make: *** [Makefile:127: graphics] Error 2 seeh@seeh-kub ~/g/0/a/a/b/w/gcc [2]>
  20. i dont think so. i tried (in Graphics general) this to change, but it does something else:
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