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Everything posted by seeh
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https://github.com/sl5net/autocivP/releases/tag/v1.0.8 With Option > modProfiles, you can implement customized profiles. Say goodbye to manual adjustments and hello to seamless operations by updating the map size , it's more human-readable, ensuring everyone on your team can easily grasp the information at a glance. added the option to answer using chat captions, giving you the flexibility to edit or read your responses before sending them. moved the /hiall output to the input caption limited the jitsi call feature to the Allies chat, ensuring secure and efficient communication channels. When enabling a new modProfile and pressing the save button, 0ad will now exit so you need restart, ensuring your changes take effect seamlessly. replaces "<3" with a heart symbol (♥) in chat ans other symbols
- 91 replies
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- custom mod setup settings
- mod
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no surprise: i not found a 0 A.D. t-shirts in the web. something like the linux born to be reboot t-shift if it change in future i will know it
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did a little update, so match better with autoCiv: https://github.com/LangLangBart/boonGUI Example: https://youtu.be/SzzOiuPDhNw
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exit when mods have changed (start later then) add options mods profiles selection limit jitsi call to gameState ingame only add options for intuitive hotkey remove jitsi from lobby. text is to long add moddata/testConsoleAhkSciprt.ahk fix history offset https://github.com/sl5net/autocivP/releases
- 91 replies
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- custom mod setup settings
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if have used last times boonGUI ... autociv nearly without errors. but sudently many errors if i use autociv ... boonGUI => if you have errors with boonGUI maybe simple use autociv later. thanks hope it helps
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fixed critical error, wrote new test, add shared command to history https://github.com/sl5net/autocivP/releases have re-add (for v1.01.6 or you download the git main) options menu (was not really needed an and that's why I forgot to remember that only worked in alpha27)
- 91 replies
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- custom mod setup settings
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found a critical repeatable error. it always takes place the second time I start my new test script. just trying to understand this one. sorry
- 91 replies
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- custom mod setup settings
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I have seen that some mods place their name on the GUI start page at the bottom left and only one mod name is listed there. I think it would be nicer if others are also listed. Here's an example of what that could look like: /** * IMPORTANT: Remember to update session/top_panel/BuildLabel.xml in sync with this. */ let modsString = ''; for (let [key, value] of Object.entries(Engine.GetEngineInfo().mods)) { if(key<1) continue; for (let [key2, value2] of Object.entries(Engine.GetEngineInfo().mods[key])) { if(key2 != 'name' && key2 != 'version') continue; modsString += ` ${value2}`; // mod/name/version : ... } } modsString = modsString.replace(/\s+([a-z])/gi , "\n$1" ) ; modsString = modsString.replace(/\s+(proGUI)/g , "\n$1(boonGUI, BetterQuickStart)" ) ; modsString = modsString.replace(/\s+(autocivP)/g , "\n$1(autociv)" ) ; var g_ProjectInformation = { "organizationName": { "caption": translate("WILDFIRE GAMES") }, "organizationLogo": { "sprite": "WildfireGamesLogo" }, "productLogo": { "sprite": "0ADLogo" }, "productBuild": { "caption": getBuildString() }, "productDescription": { "caption": setStringTags(translate("Alpha XXVI: Zhuangzi"), { "font": "sans-bold-18" }) + "\n" + setStringTags(translate(modsString.trim(), { "font": "sans-16" })) + "\n" } };
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works with this workaround:
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Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason press: enter , enter to restore last profile when enabled mods have changed. howto you could see here:
- 91 replies
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- custom mod setup settings
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dual commentary at you-tube for a or this tournament. somebody has asked me during a game-play today. i like that idea => please start a PM here in forum or PM somewhere else found, was @SneakEP
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now renamed do autocivP https://github.com/sl5net/autocivP
- 91 replies
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this project is impressive. never forget always used. ty very much
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female_death_03.ogg you alo could replace some sound with. good bye. cyo later. and something. i have some audio. if you want i upload it here
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- 91 replies
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- custom mod setup settings
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interesting. if i disable proGui then i see autoCiv again. and enable proGui then autoCiv-options not anymore. is this only at my PC? all good. was my fault. ty
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proGUI is hideing autoCiv in the 0AD > MainMenu > Options all good. was my fault. ty
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A new scenario map "Plain Desert"
seeh replied to FrankAnthony's topic in Scenario Design/Map making
How to install it? yet it only have installed / build 0ad or mods. its probably not much difficult but may helpfully for some others and me got it. is this the recommended whey to enanbe it? enable the mod mymaps put it into ....mods/mymaps/maps/scenarios/ ? tested now: https://youtu.be/apUUnx2mMT8srpriced it has no rissing water effec. that was what i was searching for.