Jump to content

seeh

Community Members
  • Posts

    1.050
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by seeh

  1. idea: "Anonymous Replay Challenge: Guess the Players!" concept: replacing player names with numbers and the challenge of guessing the players while watching the replays. That sounds like an funny idea - right? It could add an element of mystery and challenge to watching replays. It would be fun for the moderators to try and guess the players based on their gameplay style or strategies. It could also make the replays more accessible to viewers who may not be familiar with the specific players. Overall, it could be a fun and engaging addition to the replay-watching experience.
  2. the idea: 1. using different graphics settings for YouTube production and large team games 2. toggle quick between Pretty and Lower Graphics settings with the command: prettyToggle Higher Graphics: e.g. When creating content for YouTube, using higher graphics settings can enhance the visual appeal of the game. Lower Graphics for Large Team Games: In large team games, such as multiplayer games with many players, using lower graphics settings can help reduce delays or lag. By reducing the graphics quality, the game can run more smoothly. prettyToggle - Lower Graphics <-> Gigher Lower Graphics Latest add prettyToggle command to toggle quick between Pretty and Lower Graphics settings add hint when is enabled to use localRaing mod but mod is not enabled dont ask for restore profiles when proGUI is added or removed from mods dont ask for restore profiles when feldmap is added or removed from mods fix pRestoreLastProfile was not showed when mod have changed set for intuitive hotkeys hotkey.console.toggle to nothing fix if proGUI is not used shows a null string rename in options loclalRating names change the welcome messageBox text option menu for different localrating format in userName remove a pipe from userName, when its still good to read, because name is sometimes a bit long remove matches count from username optional
  3. i used the version from github . how could i get it run. i see many errors? any tip?
  4. fixed: option menu for different local rating formats + ... Latest there was a little bug in the name. it shows null in https://github.com/sl5net/autocivP/releases/edit/v1.0.45 option menu for different local rating formats + ... ( i will delete v1.0.45 later ) please use this here
  5. Thank you for drawing my attention to this place again. unfortunately I had forgotten, wonderful work
  6. option menu for different local rating formats + ... released this 21 Aug 14:11 thank you very much for help here @leitoso Add an option menu for different local rating formats in the userName Change the welcome messageBox text Reduce message effects to only show one Add optional local rating to the userName when in the inGame state Add a debug option and fix two typos Explain what's AlliedView Fix ratingDefault not being automatically set correctly (set a bit too early) Use the ♤ symbol for proGui as the icon, as starGUI uses a star Update the search chat with "s" for regex search (its like normal search but with more features)
  7. maybe because sunglasses and cars are not that important? ok may not real. catching for click maybe, idk, gn
  8. ah. now i found it. i was google and search for 0ad archive in the www. but needs to click aon "hidden content" in the first post. that was the trick. i was waching in the first post by: Strg and search. but i was not seeing the button " Hide contents " ty
  9. some her use feldmap 0.2.1 i have many feldmap versions but not thi version
  10. ? sure i tried everything . did not found in the archivve here: here i found older versions, https://mod.io/g/0ad/m/Feldmap
  11. where to get version? feldmap-0.2.0
  12. seeh

    proGUI

    icon for proGUI? ♦ ▲ or ♤ which match better?
  13. "little updates" and "little fixes" Latest sl5net released this 18 Aug 12:27 v1.0.44 8731a5a update different hello when many players already in use different hello when many players already in versionNr to ...P when use: modsImCurrentlyUsing+Ta update doRatedDefaultAutoupdate to much smilies set maxJoinLeaveMessagesInLobby a option in options with default 30 update suggestion on game login don't allow mote yourself. could be confusing add experimental flag add g_selfNick as default to search chat if tab pressed in search state https://api.mod.io/v1/games/5/mods/3105810/files/4186045/download Assets 4 autocivp.pyromod 905 KB 2023-08-18T12:27:21Z autocivp1.0.44_igCoChecktrue_noMpJS.zip 678 KB 2023-08-18T12:27:30Z Source code (zip) 2023-08-18T09:18:57Z Source code (tar.gz)
  14. Latest 1.0.43 some little changes or updates like the following: some quick fixes late in the night replace get chat by type tab in empty chat with msgall command fixed and improved userping. no change for players who are used to pinging update: improved cursor position update player count trick to force update always to other players during setup add trick workaround to make always updates during setup visible to other players. because it was not always before visible without using a short mouse click at radio buttons or so update modBuildScript.sh add option to autoUpdate ratedDefault in gameName if isRated and proGUI used and not special icon used post message that it's used at gameStart fix typo set max length in-game for 80 for chat recover fix some typos update mods used message add option to auto say hello in game setup update mods used message update modBuildScript.sh update used mods when important and not visible in username for other players show used mods when important and not visible in username for other players update watcher for replays to be more flexible fix watcher of reloads add watcher of reloads and prevent endless reloads check mod-folder names more flexible update modBuildScript.sh use special temp-folder for each version and i-com-check-setting add keywords to icon.json update version nr remove comment fix autoAssign civ by adding return add function to copy only N messages from your chat copy by using msgN update legend text to copy only N messages from your chat copy by using msgN update legend text Assets 4 autocivp.pyromod autocivp1.0.43_igCoChecktrue_noMpJS.zip Source code (zip) Source code (tar.gz) Footer
  15. Latest two versions. the version this release offers two versions: the autocivp1.0.42_igCoChecktrue_noMpJS.zip dont changing the username. All games, including those hosted by you, will now be saved as replays, again. Added an option to automatically update ratedDefault in the game name. If isRated and proGUI are used and no special icon is selected, a message will be posted at the start of the game to indicate their usage. Increased the maximum length for in-game chat recovery to 80 characters. Introduced an option to automatically send a hello message during game setup. This feature can be enabled or disabled as per preference. Displayed the used mods when they are important and not visible in the username for other players in a rated game. Implemented a watcher to prevent endless reloads and improved flexibility in checking mod folder names. Updated modBuildScript.sh to use a special temporary folder for each version and i-com-check setting. Added keywords to icon.json. Fixed the auto-assign civ function by adding a return statement. Introduced the Copy function to selectively copy a specific number of messages from your chat history using msgN. Updated the legend text. Improved the Copy all chat messages sent to you function. These updates aim to enhance the overall user experience and address various issues. We hope you enjoy this release!
  16. this is in discord? ah sure. must be here -^
  17. that maybe could be very interesting for users who like this mod: https://github.com/0ADMods/no-blood-and-gore-mod
  18. ye that help a bit, but not so much then may some expect. and its maybe a bit of cheating (could be discussed). i like it. use it sometimes (not at the moment). => wheyNot mod or use A27 => https://www.youtube.com/watch?v=w4_saKLFfcE
  19. you mean shafed trees mode? or kateGui ?
  20. Latest Copy all chat messages was sent to you, ignoreInCompatibilityChecks: false released this 14 Aug 18:08 update legend text update mod.json "ignoreInCompatibilityChecks": false add functions Copy all chat messages was sent to you v1.0.41 add functions Copy only N messages from your chat v1.0.41 add functions Copy only N messages from your chat copy by using msgN fix autoAssign civ by add return Assets 2 Source code (zip) Source code (tar.gz)
  21. probably. i was inspired by some (working) mod.json that uses: "dependencies": ["0ad>=0.0.26","0ad<=0.0.27"], i will try now without the ignoreInCompatibilityChecks inside but with the <= also. some want me to have ignoreInCompatibilityChecks false, but then i never could play because i usually set the version +1 ( public version + 1 ). means version number cant match never then (i guess version number will be checked). thats easier for spontaneous jump in development when have some ideas.
  22. i try to switch "ignoreInCompatibilityChecks": false, "ignoreInCompatibilityChecks": false, to "ignoreInCompatibilityChecks": true, "dependencies": ["autocivp>=1.0.18", ....] but a user have reported me now following : user: failed to connect to the server me: autocivp>=1.0.18 user: i have to connect again then.. user: still the same "The property "dependencies" is an array of strings. Each string is either a modname or a mod version comparison." https://trac.wildfiregames.com/wiki/Modding_Guide any idea? but mostly they don't say what error message it is, but something like: seeh, i cant't join
×
×
  • Create New...