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Everything posted by seeh
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but nevertheless, it seems that i have problems with my config, and this will maybe the real reason, whey error happens if somebody join and start my game. error is this message: "loading map data, please wait - this window hangs forever" so maybe nobody could join my games maybe :-O ... i net check that
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quick fix. seems working (send many messages , the pause not works but its ok for me) in StarGui Mod at File: gui/session/chat/ChatMessageFormatNetwork.js ChatMessageFormatNetwork.disconnect = class { parse(msg) { error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); error(translate("%(player)s has left the game.")); Engine.SetPaused(true,true); return { "text": sprintf(translate("%(player)s has left the game."), { "player": colorizePlayernameByGUID(msg.guid) }) }; } };
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we/i really need the feature that a game automatically is set to pause when in 1v1 player exits the game for the first time. this is really very very very upsetting. (==>Reason: SOMETHING WRONG WITH MY CONFIG<==) That happens every third game maybe (maybe I'm exaggerating a bit :_O ). I'm so focused that I don't see the player name on the bottom right that is already shown in red. that's really no fun.
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there is a hunting method for move ele near to the CC/farmstead. its walking Z path. for slow down the speed of the cav. in other words. run a longer path so the cav is slower and stays in the vision range of the ele. BTW too difficult with walrus's (for me, because smaller vision range). Examples here:
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uploaded to github many: https://github.com/sl5net/0ad25replays/tree/trunk/0.0.25 BTW little error from github => Sorry, we had to truncate this directory to 1,000 files. 1,040 entries were omitted from the list. =>It's a limit in the webview on GitHub that lists your files. repository still contains all the files
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Please help me with streaming - 0AD screen is cropped in OBS Studio
seeh replied to BeTe's topic in Help & Feedback
BTW i dont use fullscreen. i also have (k)ubuntuu and use obs. i dont like fullscreen. i resize it by sh-script so it look like fullsceen: #!/bin/sh WINDOW_ID=$(wmctrl -l | awk '/0 A.D./ {print $1}'); echo $WINDOW_ID; wmctrl -i -r "$WINDOW_ID" -e 0,1908,-27,1922,1089; -
nice <3
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Question aboout DamagePerSecond: DE: bezieht sich der DPS auf die jeweils stärkste Eigenschaft? EN: does the DPS refer to the strongest skill?
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Alpha 26 Pre-release/Release Candidate Build Testing
seeh replied to Stan`'s topic in Game Development & Technical Discussion
i don't understand. was looking your videos and there are objects moving and some not. what your showing there? -
Alpha 26 Pre-release/Release Candidate Build Testing
seeh replied to Stan`'s topic in Game Development & Technical Discussion
i was 40 minutes testing (short time for such a large game). didn't found problems (was in lobby but only played with AI today, weeks ago we played real TG's using lobby works nice) (k)ubuntu -
woe many trees. and seems close to the see. may many fish options
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no i ddnt. but i know https://matrix.to/#/#jojiiMail:matrix.jojii.de is per to peer and also syncthing.net mastadon also i think https://social.tchncs.de/web/@play0ad@mastodon.social ah you proably dont need it for chat. ah 'Boost.Asio is a cross-platform C++ library for network and low-level I/O programming' maybe matrix: " it is designed to function in real-time, which means it is ideal for building systems that require immediate exchange of data, such as Instant Messaging "https://matrix.org/docs/guides/introduction
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mod LocalRatings mod - evaluate players' skills based on previous games
seeh replied to Mentula's topic in Game Modification
Feature request: Wow really nice work with your evolution graph. BTW i interested to find out which of my games get me good rating. so i may want look the replay from them again later. eventually its possible to click in the graph and get the replay name? or add a column in the replay list (lists my rating for this game?) BTW for example my graph looks a bit more wired then most of other graphs i think: -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
oh... i need recheck this. some of my mainland balanced videos from last days are without fruits. hmmm. confused. if press Strg+O i could read the biome? this are two games only minutes different game started. maybe seame bioma but one with fruits the other unvisible hmmm i have added the game with the invisible fruits commands.txt metadata.json -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
some pages before was written by @Sevda: "So far the mod only aims at Mainland, temperate biome. More will come later." so for example in Mainland balanced you cant see fruits. ... i hope there is a easy quick fix for all of that. i don't know. -
added 36kb json ratingsDatabase.json from 0ad/354/.config/0ad/config/localratings/cache/0.0.25/ratingsDatabase.json i use mainly the config of @Player of 0AD only max game low to 3 and this with minimum games of 10: ratingsDatabase.zip
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mod LocalRatings mod - evaluate players' skills based on previous games
seeh replied to Mentula's topic in Game Modification
i tried many different orders. the only think was helped was disable StarGui7 SartGui4 ( is working. StarGui7 changing the colors an layout of the main window and much more. best for me is delete/disable folder StarGUI7/gui/lobby/LobbyPage/ -
mod LocalRatings mod - evaluate players' skills based on previous games
seeh replied to Mentula's topic in Game Modification
i have updated it and not it now it shows error and empty lists: [75.136] eror: GUI page page gui/page_localratings.xml Failed to call init() function if i disable all other mods then i see the list again. any idea how to fix that without disable other mods? maybe a issue with StarGui 7 ? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
nice feldmap is included i have my own little modification Custom rating, therefor i need at it later. so maybe your version is not outdated. -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
This Version 7 works for me with my other (must have) mods great (with only little issues). My config: this only issue is not a problem for me. only bit look and file. everything else works great: found it: gui/lobby/LobbyPage/PlayerColor.js var unique = "★ "; gui/lobby/LobbyPage/PlayerColor.js PlayerColor.GeneralNamePrefix = "★ "; BTW do i need enable feldmap? or is feldmap eventually included in StarGui7? -
StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
seeh replied to Yekaterina's topic in Game Modification
(off-topic cant use newVersions(>4) now because need a other incompatible feature). but i like it Eventually you can cut of the shadows of the trees? it feels it could be a bit more pretty if you can (maybe as a optional feature in a config menu) and btw. if you can and want, eventually not chance the view of the main/start view of 0ad. now all blue. i now you proud of you mod. and that should be. -
Sharing My Original Music and Sound Effects - Over 2000 Tracks
seeh replied to Eric Matyas's topic in Art Development
not free. 20 Doller