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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. He might have not played rated for many months. Many many months
  2. Wrong. Alexander the great has an attack bonus against heroes. The game doesn't lack additional forms of attack boni, it's fine
  3. What a BOSS! the winrate of borg is nubish in comparison to this...
  4. KDR = Number of units which you kill (except gaia units) / number of units which you lose (also while fighting gaia) So 0.9 sounds not great. But this depends also on the unit types, so 0.9 can actually be good if your opponents use units which are more expensive.
  5. Here the matches of Letswaveabook vs me Letswaveabook_vs_WeirdJokes.zip
  6. That's an unnecessary complication. If you want to play such a game, maybe try Widelands.
  7. Crossbowmen vs rams? Good luck with that xD
  8. There is an option that allows garrisoning the heroes. Yekaterina, maybe you should wonder if your habit to train only women at the start is always the best approach. Some early soldiers can make a difference in the hero fights.
  9. My suggestion would be to spoiler the result not that openly, but to use hidden content:
  10. I also think that the bonus is ok. If a civ has a weak bonus (especially Athenians), then the civ should be buffed. For example Athenians could get 1 free wood per second.
  11. Maybe Minecraft doesnt lag Maybe Minecraft doesnt get ddosed Maybe its possible in Minecraft to save and load games Maybe Minecraft doesnt get changed all the time ;-)
  12. @LetswaveaBook I assume the settings are the default ones? 300, small, low resources, conquest etc....
  13. Maybe the following will work: - click on replays - select one of the list - in the bottom you will see the path
  14. Yes, but soldiers dont hit buildings in this situation, they try to capture. This is often more successful.
  15. Are you sure? The unit on the wall gets a 14m range bonus, but the skirmishers have 30m range. Is the range malus higher than the range bonus? And the skirmishers can attack units on the gate, as long the units dont stand on the towers. But they dont target them automatically
  16. In your testing some units attacked automatically units on the wall? And it was possible to attack the unit on the gate tower? GateTowerBug.zip
  17. Units standing on walls dont get targeted automatically, it seems like one has to target them manually. Units standing on Iberian gate-towers seem to be non-targetable at all.
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