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maroder

WFG Programming Team
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Posts posted by maroder

  1. 9 minutes ago, Stan` said:

    A way to do it would be to create fake buttons with the dropshadow

    Tried that, but then you have to use a very blurred shadow to accommodate for the different strings and translations and in the end its looks more like a smudge. But yes I will try to find an option that works with light backgrounds.

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  2. I don't know the true answer, but I would guess c++ because it is versatile and compiled i.e. fast enough to actually run the main simulation. Afaik it is also easier to write than C, Fortran, Lisp ect and there is the actual chance you find developers who know it.

    js because many people use it and it's easier to make scripts.

    Why js is used as the scripting language and not python or lua ect: don't know.

    And for the database: not sure what you mean. The files that hold static  informations about units ect are either xml or json.

  3. Will not be able to watch it live but here are my questions (not sure if their interesting for everyone/ answerable at the moment tho :D )

    @Stan`:

    It's hard to stay informed about the development without hanging out in IRC/ reading trac and following the latest diffs all the time, so do you have an overview about what the team members want to work on for a26? Or ist it too early in the dev cycle for that?

    I know the roadmap and the tickets on there, but only because there is a ticket doesn't mean it will be done. Also some things have no tickets and get implemented either way (terrain update iirc). Not that I want a definite "that will get implemented", more a "these are the things we would like to work on".

    To clarify what features I mean: a25 got unit pushing, pathfinder multithreading, terrain update, turrets..

    So what could be big things for a26:  han? Further lag improvements, building hotkeys, campaigns ect?

    _________

    Also how did you/ the team experience the development of a25 in terms of including more people into balancing and community interaction overall? 

    Was it all positive/ helpful or is there room for improvement how the interested individuals/ the community can help?

    _________

    Looking forward to watch it later :)

     

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  4. 22 hours ago, mysticjim said:

    And I'm back

    Watching the video right now, thanks for the shadows :D

    For the weird textures: afaik you may have normal textures disabled in your user config and need to change that to get the nice graphics. Unfortunately I forgot what exactly you need to change, but maybe @Stan` can help?

  5. to collect feedback about the biomes in one place:

    invisible fish -> fixed

    more hunt for sahara (that didn't change as far as I know?)(link)

    walruses for arctic, less trees for india (link)

    problems distinguishing fruit and wood trees in Nubia, bad tree distribution in Savanna and Nubia (link)

    hard to click on bushes in Eurasian Steppe (link)

    @LetswaveaBook biome review video with likes and dislikes

    Acacia canopy too big & grass in India hides stuff/ makes it hard to build Link

    Metal and stone hard to distinguish link

  6. 1 hour ago, vladislavbelov said:

    Make the fish selection ring visible always but more transparent than usual color.

     

    21 minutes ago, wraitii said:

    There's other solutions: add some flying birds, more fish that jump out of water

    yes to the above. But no unrealistic transparent water please.

    • Like 1
  7. @ValihrAnt I know you have no shadows for performance reasons, but imo it looks so much better with shadows.

    Could you maybe use lowest quality shadows setting (possibly with short cutoff distance or without filtering)? Even that would make it visually much nicer to watch a game.

    Same question to @mysticjim

    • Like 1
  8. On 17/07/2021 at 12:15 AM, Lopess said:

    This is very interesting, there should be a mod with several cool mechanics that appear to be used:D .I believe that here the only thing missing is an on/off button for this type of conversion.

    I plan to take up modding again when I have some free time to fill and make a mod which bundles multiple fun mechanics. For now there is unfortunately no progress on my side.

    But yes the on off button is a good idea :D

    • Like 2
  9. Maybe I should clarify: I'm not against including social roles, if there is a solid thought trough concept, that keeps these things in mind.

    All I'm saying is that this is a topic that requires more thought and if such a step is taken it should be deliberate and under consideration of eventual problems and the implications it may or may not have on the perception of the game by different people. As Stan said:

    On 05/07/2021 at 10:03 PM, Stan` said:

    Such subjects are tricky to say the least.

    Which is why I am not convinced that it is a good idea to include.  @Thorfinn the Shallow Minded yes you got good points

    1 hour ago, Thorfinn the Shallow Minded said:

     I think that it is important to recognise that slavery in the ancient times could vary a good deal in how they were treated.  There were clearly some people such as Cato the Elder who emphasised pragmatism when it came to the use of slaves over much more merciful practices.  That all said, there were oftentimes chances for social advancement for slaves, and there could certainly be other cases of non-slavery in history in which people groups were treated significantly worse

    but my question stands, how can you display these complex historical roles in game? And also what will be the advantages gameplay wise of introducing a complex social role system (as slaves, freeman, citizen, nobles possibly different for different civs)?

    1 hour ago, Thorfinn the Shallow Minded said:

    Furthermore, 0 AD, like many RTSs requires players to commit virtual genocide to win, hardly an honourable course of action.

    true and I am also not an expert in sociology and psychology so as I said, I was merely making assumptions and highlighting one viewpoint. But that is the problem. Different people think very differently about such a topic based on a variety of personal reasons.

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