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Posts posted by maroder
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57 minutes ago, Stan` said:
Don't think it's possible due to the way fonts are rendered.
sad. I made some tests and they looked promising.
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13 hours ago, wowgetoffyourcellphone said:
text with drop shadows
yeah that would be nice to have.
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Why ?
What is there to say: I like to look at something different once in a while.
Installation note: No guarantee that it will be compatible to any other mod, but if you want to try it, it's probably best to enable this one last (after) everything else.
Current version: 0.27.3 (testing/ A27 / SVN) | 0.26.3 (A26)
Where to find it:
For A27/ SVN: newest testing version https://api.mod.io/v1/games/5/mods/1965214/files/3658747/download (needs manual installation)
For A26: It is available through the in-game mod downloader or manually from: https://mod.io/g/0ad/m/shiny
Some features:
In case you don't like the new backgrounds: There is now the option to enable or disable it and switch between the new and the old backgrounds.
Just go to the options and click on "Disable new background"
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Credits to: @Langbart who gave me the idea and with whom I discussed much about the initial design/ who generally helped, @wowgetoffyourcellphone @Stan` @Radiotraining for tips on the design and a general thanks to everybody who gave their opinions and suggestions in this thread.
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Han themed:
Zhang of Han https://en.wikipedia.org/wiki/Emperor_Zhang_of_Han
Zhang Qian https://de.wikipedia.org/wiki/Zhang_Qian
Chinese themed:
Zen https://en.wikipedia.org/wiki/Zen
Zhuge Liang https://de.wikipedia.org/wiki/Zhuge_Liang
Zhuangzi https://de.wikipedia.org/wiki/Zhuangzi
Zouyu https://en.wikipedia.org/wiki/Zouyu
Zhurong https://en.wikipedia.org/wiki/Zhurong
Zhulong https://en.wikipedia.org/wiki/Zhulong_(mythology)
Zhūquè https://en.wikipedia.org/wiki/Vermilion_Bird
Greek themed:
Zeus https://en.wikipedia.org/wiki/Zeus
Zephyr https://en.wikipedia.org/wiki/Anemoi#Zephyrus
Persian themed:
Zoroaster/ Zarathustra https://en.wikipedia.org/wiki/Zoroaster
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Yeah I know the reasons and I do it myself because it is so beneficial, but why not change that
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#urban gardening
This is such a immersion breaking thing, still hard for me to understand why people would not want to change it.
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Nice work, looks really good. I like it very much.
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I don't know the true answer, but I would guess c++ because it is versatile and compiled i.e. fast enough to actually run the main simulation. Afaik it is also easier to write than C, Fortran, Lisp ect and there is the actual chance you find developers who know it.
js because many people use it and it's easier to make scripts.
Why js is used as the scripting language and not python or lua ect: don't know.
And for the database: not sure what you mean. The files that hold static informations about units ect are either xml or json.
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Will not be able to watch it live but here are my questions (not sure if their interesting for everyone/ answerable at the moment tho
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It's hard to stay informed about the development without hanging out in IRC/ reading trac and following the latest diffs all the time, so do you have an overview about what the team members want to work on for a26? Or ist it too early in the dev cycle for that?
I know the roadmap and the tickets on there, but only because there is a ticket doesn't mean it will be done. Also some things have no tickets and get implemented either way (terrain update iirc). Not that I want a definite "that will get implemented", more a "these are the things we would like to work on".
To clarify what features I mean: a25 got unit pushing, pathfinder multithreading, terrain update, turrets..
So what could be big things for a26: han? Further lag improvements, building hotkeys, campaigns ect?
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Also how did you/ the team experience the development of a25 in terms of including more people into balancing and community interaction overall?
Was it all positive/ helpful or is there room for improvement how the interested individuals/ the community can help?
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Looking forward to watch it later
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21 minutes ago, Ceres said:
The latter does not yet work with a52 RC 2, though.
It does, it's just not yet on mod.io.
Use the new version from the forum:
https://wildfiregames.com/forum/topic/28753-autociv-mod-0ad-enhancer/
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I know
just wanted to express that I would be happy if they are committed
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independent of letting things slowly grow/ decay: trees spawning other trees and animals spawning other animal would be a really fun thing for a mod.
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22 hours ago, mysticjim said:
And I'm back
Watching the video right now, thanks for the shadows
For the weird textures: afaik you may have normal textures disabled in your user config and need to change that to get the nice graphics. Unfortunately I forgot what exactly you need to change, but maybe @Stan` can help?
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to collect feedback about the biomes in one place:
invisible fish -> fixed
more hunt for sahara (that didn't change as far as I know?)(link)
walruses for arctic, less trees for india (link)
problems distinguishing fruit and wood trees in Nubia, bad tree distribution in Savanna and Nubia (link)
hard to click on bushes in Eurasian Steppe (link)
@LetswaveaBook biome review video with likes and dislikes
Acacia canopy too big & grass in India hides stuff/ makes it hard to build Link
Metal and stone hard to distinguish link
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1 hour ago, vladislavbelov said:
Make the fish selection ring visible always but more transparent than usual color.
21 minutes ago, wraitii said:There's other solutions: add some flying birds, more fish that jump out of water
yes to the above. But no unrealistic transparent water please.
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@ValihrAnt I know you have no shadows for performance reasons, but imo it looks so much better with shadows.
Could you maybe use lowest quality shadows setting (possibly with short cutoff distance or without filtering)? Even that would make it visually much nicer to watch a game.
Same question to @mysticjim
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On 25/07/2021 at 8:20 AM, Lion.Kanzen said:
Is fixed? I can propose something.
regarding @azayrahmads suggestion? Or do you mean something different?
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On 17/07/2021 at 12:15 AM, Lopess said:
This is very interesting, there should be a mod with several cool mechanics that appear to be used
.I believe that here the only thing missing is an on/off button for this type of conversion.
I plan to take up modding again when I have some free time to fill and make a mod which bundles multiple fun mechanics. For now there is unfortunately no progress on my side.
But yes the on off button is a good idea
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13 minutes ago, azayrahmad said:
I would suggest that the formation image depicts how it's used, e.g. legions with testudo opposing skirmishers with column open
It is already committed (and I am biased, I like this one), but feel free to make a new/ alternative one and post it here or make a patch
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On 06/06/2021 at 1:46 PM, Langbart said:
Ideas from Delenda Est mod (including Link to the image)
@Grapjas Not sure if you seen this thread already. Ideas for D4189.
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True. just merge the two-gendered citizen mod and be done with it.
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Maybe I should clarify: I'm not against including social roles, if there is a solid thought trough concept, that keeps these things in mind.
All I'm saying is that this is a topic that requires more thought and if such a step is taken it should be deliberate and under consideration of eventual problems and the implications it may or may not have on the perception of the game by different people. As Stan said:
On 05/07/2021 at 10:03 PM, Stan` said:Such subjects are tricky to say the least.
Which is why I am not convinced that it is a good idea to include. @Thorfinn the Shallow Minded yes you got good points
1 hour ago, Thorfinn the Shallow Minded said:I think that it is important to recognise that slavery in the ancient times could vary a good deal in how they were treated. There were clearly some people such as Cato the Elder who emphasised pragmatism when it came to the use of slaves over much more merciful practices. That all said, there were oftentimes chances for social advancement for slaves, and there could certainly be other cases of non-slavery in history in which people groups were treated significantly worse
but my question stands, how can you display these complex historical roles in game? And also what will be the advantages gameplay wise of introducing a complex social role system (as slaves, freeman, citizen, nobles possibly different for different civs)?
1 hour ago, Thorfinn the Shallow Minded said:Furthermore, 0 AD, like many RTSs requires players to commit virtual genocide to win, hardly an honourable course of action.
true and I am also not an expert in sociology and psychology so as I said, I was merely making assumptions and highlighting one viewpoint. But that is the problem. Different people think very differently about such a topic based on a variety of personal reasons.
shiny - alternative main menu & UI theme
in Game Modification
Posted
Tried that, but then you have to use a very blurred shadow to accommodate for the different strings and translations and in the end its looks more like a smudge. But yes I will try to find an option that works with light backgrounds.