Mr.lie
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Everything posted by Mr.lie
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Really great work
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Who needs another game-engine? No one! Please watch, if possible, in 2160p60 and fullscreen - amazing ...
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Yes, dependent upon the mapsize the script creates islands: What i don't understand, why now? I played this map for months and i've never seen this Message
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I post the following here in this place because the following error-message i get for the first time. After correct all errors the "checkrefs.pl" found, i started a new game with my modded "gulf_of_bothnia" map. I didn't make any changes to the script. After a while i got a WARNING: The red one can be ignored (i delete this files by mistake). So, i was wondering why this message was throen for the first time. I know this is thrown by " "PETRA.ConstructionPlan.prototype.buildOverseaDock = function(gameState, template)" in "queueplanBuilding.js". In the "map.json" file i defined the Keyword [naval].
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Would you agree the changes i made in the "sub_check_unused"?
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First little improvement ... but: why there are so much entries running the script only checking the public mod? checkrefs.log
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Norse also ...
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ArchMod-0.3 - Game Mode & AI Handicap Settings and more [a23]
Mr.lie replied to Arch Bot's topic in Announcements
No rush, maybe you should give a short notice in Topic's header . Thanks. -
ArchMod-0.3 - Game Mode & AI Handicap Settings and more [a23]
Mr.lie replied to Arch Bot's topic in Announcements
Hi, It's only a23, correct? -
Byzantines ready for A24 ...
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Desert Storm ...
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the Iberians conquer the whole world ...
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Thank's a lot, it works perfect
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Today while playing "island_stronghold" i saw flying shields for the first time : Slowmo ... After examining all possible shields in "Atlas" i found the reason at last, namely the actor "celts/merchant_ship". Maybe a similar issue as in the topic about the "celt_trader.dae" .
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Today i was wondering why the athenians do nothing after destroying their entire buildings: I searched on the map and found a hidden foundation on an islands - after destroying this they again became busy. when I think back, i often quit a game in those situations - next time i will first explore the map to check, whether there is a foundation
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it's a shame about the excellent work from Stan and Alexandermb and Vido, but the bears are to dangerous, they lost life
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Would be nice if we could have a "bow wave" and "tail wave" for ships something like this: (Pictures taken from https://skotschir.de/2019/04/anno-1800-schiffs-uebersicht/) Without this the ships seems to be floating:
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Yes i do. I'm happy about every new building, because in my opinion the game lives more from buildings then from units. So, one day i've downloaded some models and tried to integrate them into the game, for example: I was able to import this model into Blender and export as .dae-file. Also i was able to create a template so i can use it for the game. Then i tried to get the HanChina-structure to the model, but my limited options were not enough for that
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btw, do you have an "ready-to-use" actor/entity of your fantastic "New Iberian Market for me? I would really like to use this, but i'm too stupid to finished it with your 3D-Model from https://sketchfab.com/3d-models/iberian-market-51a94cabda344ebcb579476b16296dfb Thanks in advance
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Btw, i'm glad to inform you, that, while experimenting, i figured out, that the following Windows Display-Settings causes the "flimmern" posted in another topic: With this settings "150% (empfohlen)" there is absolut no "flimmern". Before i use "100%". This does the trick. NO MORE FLIMMER: