Jump to content

Mr.lie

Community Members
  • Posts

    412
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Mr.lie

  1. The list covers the input box: changing "load.xml" line 21 (-70 to -100) solves this problem: Can you agree?
  2. Mr.lie

    Flickering

    i've just updated the game to 23757 Any idea, what happens?
  3. Mr.lie

    Flickering

    No idea, what happens, this is the same replay as yesterday, the map is total broken
  4. Mr.lie

    Flickering

    iv'e recorded a longer video for vladislavbelov in this video i zoom in and out and you can see, from a certain distance the flickering cannot be seen. Maybe this helps.
  5. Mr.lie

    Flickering

    1. Use the original "celt_trader.dae" 1. Use the modified file without "celt_trader.dae" You have to wait until 1:20
  6. Mr.lie

    Flickering

    Hello, please see my reply from May 28 at: At the moment the map file alone wouldn't run for the reasons mentioned there. As soon as i finished the mod respectively the script, so that i will run without mod, i'll provide you the map.
  7. Mr.lie

    Flickering

    Guys, changes 1 line fixes this ... Also the game from yesterday run without flickering ...
  8. Mr.lie

    Flickering

    In 23718 the "celt_trader.dae" changes. "celt_trader.dae" is used by: "tower_artillery_projectile_impact.xml" is used by: i think, the "celt_trader.dae" has no business there ...
  9. Mr.lie

    Flickering

    incredible - it's rev 23718
  10. Mr.lie

    Flickering

    23721 is also bad
  11. Mr.lie

    Flickering

    a big step forward: Rev. 23678 ==> ok Rev. 23680 ==> ok Rev. 23689 ==> ok Rev. 23696 ==> ok Rev. 23702 ==> ok Rev. 23706 ==> ok Rev. 23712 ==> ok Rev. 23724 ==> bad (flickering)
  12. Mr.lie

    Flickering

    This morning i've finished a new biome for my "gulf_of_bothnia" map and tried it out. I was angry about the result: The map looks nice, but this ugly flickering ... Also the "lag" and "freezes" phenomen appears ... So, i have decided to figure out, why. I revert my "0ad" to Revision 23652 - see the result: NO FLICKERING, NO LAG, NO FREEZE! So, I come to the decision, that somewhere between Rev. 23652 (10.05.2020) and Rev. 23749 (now) is the error! I'll continue researching excactly, which Revision causes the errors, but i'm sure, you experts are quicker
  13. Mr.lie

    Flickering

    As i said, rev 23447 changes the "default.cfg" so i change the "local.cfg" also
  14. Mr.lie

    Flickering

    Good morning, i just want to inform you, what happens after "23749": 1. i update the game via "SVN Aktualisieren" 2. i recompile the game 3. edit my "local.cfg" as in "23447" 4. start the same game as yesterday RESULT: missing shadows (related to the first entry in the Main log above) The difference from before is, that today the "WARNING: Framebuffer object incomplete: 0x8CD6" happens even though "Reshade" is installed
  15. Mr.lie

    Flickering

    Sorry for the late reply, i slept So, yes, it's there
  16. Mr.lie

    Flickering

    hi, what exactly do you mean? this?
  17. Mr.lie

    Flickering

    Hi, 1. I'm not sure whether or not it happens before. 2. No (see example) 3. I've tested all shadow quality settings, it's always the same. FYI (what i've noticed): Please watch the following video: until 1:20 no flickering, then the enemy attacks, the flickering begin (on beat). After that i see no more flickering.
  18. the new terrain-textures really looks fantastic ...
  19. Mr.lie

    Flickering

    i've created a completely new random-script and several biome-files, that's all
  20. Mr.lie

    Flickering

    trying setting shadowquality to "Very High" results in: see the error-log in the upper-left
  21. Mr.lie

    Flickering

    What i've done: 1. deinstalled ReShade 2. clean 0ad-folder via svn 3. reduce the shadowquality to "High" but ...
  22. Mr.lie

    Flickering

    gulf_of_bothnia_tropical (i have modded the original map a lttle bit )
  23. Mr.lie

    Flickering

    i've also noticed, it's only partiell (see the video) - on the island it's flickering, scrolling to CC, nothing, back to islands, it's flickering again
  24. Mr.lie

    Flickering

    i think so ... on the warship you can see it
×
×
  • Create New...