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Mr.lie

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Everything posted by Mr.lie

  1. Mr.lie

    Some errors

    the following row in he "epir.json" has to be changed: otherwise it's throws an error: 0 A.D. (0.0.24) Main log (warnings and errors only) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout'
  2. Mr.lie

    Some errors

    Today i've activated "delenda-est" by deactivating all other mods to help you a little bit find out errors: Map: Acqutitania (2), two players (Han Chinese, Epirotes) ERROR: Could not load animation 'art/animation/biped/new/promotion.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Failed loading, marked file as bad ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256_mask.png" the errors belong to: and
  3. i former tried to use this both to make something similar to swamps , but these on the left side are to big and to green, these on the right side (in the terrain) are (in my opinion) to unrealistic:
  4. On the finished map the "puddle" is here somewhere 0 A.D. 2020-05-31 22-08-18.mp4
  5. Sorry, i think, i idiot have edit your post, i wanted to reply
  6. To the first picture: i tried to create just this small "puddles" in the modded map ... (for the pictures i have commented out all other parts just to show the "puddles") Later, in game, it's really hard to find this puddles again, because after creating the puddles, the map create trees, flowers, plants, shrubs and grass around this "puddles" For clarification: not i create the map, i let the random map do this with the script, it's a random Map . Your scripting-engine is really powerful and gives all to me, what i need
  7. Yes, indeed, i've thought just the same as i watch the first video
  8. You are right, thank you, i will remember next time ...
  9. really fun looking at this animation ... 0 A.D. 2020-05-31 20-23-30.mp4
  10. here they are ... commands.txt metadata.json
  11. i send him to other places, but he don't stop running ... 0 A.D. 2020-05-31 00-46-00.mp4
  12. i also noticed a different behavior of some units after 23710: the 3 guys in the video should guard the wonder, but the one on the left doesn't know, what he should do ... 0 A.D. 2020-05-31 00-34-05.mp4
  13. After just recompiled the error still occurs: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed i was sure this would happen because i updated the game thousands of times and i never had the need to recompile it happens if you start with walls ...
  14. Ok, i understand ... Thank's.
  15. Until now i never recompiled when using this menu and i do so every day
  16. No, i use the snv-contextmenu as always ...
  17. FYI: the following error occurs after update to svn-revision 2370: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed
  18. I forgot to ask you, whether or not i can use the 0ad-Logo
  19. Sorry ... https://www.dropbox.com/s/9rd1eyru0xr3mck/0ad_pyrogenesis.mp4?dl=0 or
  20. Powered by pyrogenesis ... 0 A.D. 2020-05-29 03-07-22.mp4 it's really not perfect, but for the first time
  21. With pleasure, but i would change the map a little bit, because i'm using for example some flora from other mods, change some templates (the persian wonder, i hide the flowers, so that it looks more uninhabited and lost), and on floratemplate i've change the Obstruction, so that the trees would be deleted, if AI tried to build Buildings, because the forest should be very impenetrable ;-), real like jungle.
  22. Hi, Sorry for the late response. Do you mean the map and/or mod?
  23. No, Stan, i don't agree. After revert the patch https://code.wildfiregames.com/D2642 and reinstalled "reshade 4.6.1" (i had deinstalled this before applying the patch to have a clear oppinion what this patch does) the game runs with maximum settings without errors. i'm sure it has to do something with the "opengl32.dll". Remember in this regard our discussion in topic ERROR: GL error GL_OUT_OF_MEMORY (0x0505) occurred
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