Mr.lie
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Everything posted by Mr.lie
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the following row in he "epir.json" has to be changed: otherwise it's throws an error: 0 A.D. (0.0.24) Main log (warnings and errors only) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout'
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Today i've activated "delenda-est" by deactivating all other mods to help you a little bit find out errors: Map: Acqutitania (2), two players (Han Chinese, Epirotes) ERROR: Could not load animation 'art/animation/biped/new/promotion.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Failed loading, marked file as bad ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256_mask.png" the errors belong to: and
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A New Civilization emerge from the Jungle?
Mr.lie replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
i former tried to use this both to make something similar to swamps , but these on the left side are to big and to green, these on the right side (in the terrain) are (in my opinion) to unrealistic: -
A New Civilization emerge from the Jungle?
Mr.lie replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
On the finished map the "puddle" is here somewhere 0 A.D. 2020-05-31 22-08-18.mp4 -
A New Civilization emerge from the Jungle?
Mr.lie replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Sorry, i think, i idiot have edit your post, i wanted to reply -
A New Civilization emerge from the Jungle?
Mr.lie replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
To the first picture: i tried to create just this small "puddles" in the modded map ... (for the pictures i have commented out all other parts just to show the "puddles") Later, in game, it's really hard to find this puddles again, because after creating the puddles, the map create trees, flowers, plants, shrubs and grass around this "puddles" For clarification: not i create the map, i let the random map do this with the script, it's a random Map . Your scripting-engine is really powerful and gives all to me, what i need -
A New Civilization emerge from the Jungle?
Mr.lie replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yes, indeed, i've thought just the same as i watch the first video -
You are right, thank you, i will remember next time ...
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really fun looking at this animation ... 0 A.D. 2020-05-31 20-23-30.mp4
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here they are ... commands.txt metadata.json
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i send him to other places, but he don't stop running ... 0 A.D. 2020-05-31 00-46-00.mp4
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i also noticed a different behavior of some units after 23710: the 3 guys in the video should guard the wonder, but the one on the left doesn't know, what he should do ... 0 A.D. 2020-05-31 00-34-05.mp4
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After just recompiled the error still occurs: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed i was sure this would happen because i updated the game thousands of times and i never had the need to recompile it happens if you start with walls ...
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Ok, i understand ... Thank's.
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Until now i never recompiled when using this menu and i do so every day
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FYI: the following error occurs after update to svn-revision 2370: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed
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I forgot to ask you, whether or not i can use the 0ad-Logo
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Sorry ... https://www.dropbox.com/s/9rd1eyru0xr3mck/0ad_pyrogenesis.mp4?dl=0 or
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Powered by pyrogenesis ... 0 A.D. 2020-05-29 03-07-22.mp4 it's really not perfect, but for the first time
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Gulf of bothnia really tropical ;-)
Mr.lie replied to Mr.lie's topic in Introductions & Off-Topic Discussion
With pleasure, but i would change the map a little bit, because i'm using for example some flora from other mods, change some templates (the persian wonder, i hide the flowers, so that it looks more uninhabited and lost), and on floratemplate i've change the Obstruction, so that the trees would be deleted, if AI tried to build Buildings, because the forest should be very impenetrable ;-), real like jungle. -
Gulf of bothnia really tropical ;-)
Mr.lie replied to Mr.lie's topic in Introductions & Off-Topic Discussion
Hi, Sorry for the late response. Do you mean the map and/or mod? -
No, Stan, i don't agree. After revert the patch https://code.wildfiregames.com/D2642 and reinstalled "reshade 4.6.1" (i had deinstalled this before applying the patch to have a clear oppinion what this patch does) the game runs with maximum settings without errors. i'm sure it has to do something with the "opengl32.dll". Remember in this regard our discussion in topic ERROR: GL error GL_OUT_OF_MEMORY (0x0505) occurred