Mr.lie
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Everything posted by Mr.lie
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First i have the same idea, but deinstalling ReShade changes nothing ...
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Since a few days i noticed a flickering in game: 0 A.D. 2020-06-06 18-15-55.mp4 Any idea, why this happens? Thanks.
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IMPORTANT: at the time the lag occurs, i had deactivated the Option "Background pause", i think this has to do something related to this phenomenon, because usually i have this option activated and the lag doesn't occur
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i've have followed the task and was happy so see, that there would be again another great building from you artists ...
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Btw, the "red square" on water (i've seen it in several topic's) still appears (please look at the middle-top): 0 A.D. 2020-06-05 15-11-21.mp4
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1. without reshade 2. with adaptivesharpen 3. with adaptivesharpen + clarity 4. with adaptivesharpen + clarity + pirate_curve 5. with adaptivesharpen + clarity + pirate_curve + pirate_lumasharpen
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Yes, it affects the whole game ...
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Related to reshade you're right. I've tried several other effects, also NVidia-Sharpening and in the 0ad-game-options, but i ever return to reshade
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This video demonstrates the sound-lag (same game). Maybe you have to turn on your sound-volume
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Hello Stan, today i played a game for some hours. Then i made a screenshot via "Lightshot". This app shows a notification after creating the screenshot and send the game to background. After returning to the game via (ALT-TAB) the lag (seen in the videos above) occurs. In the videos also all sounds freezes. If i switch again back to empty Desktop, the sounds seems to be normal until returning again to the game. I'll hope this helps.
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like in old times (AoE) Atlas - Scenario Editor - (untitled) 2020-06-02 14-26-58.mp4
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No problem, i will continue investigation "delende_est" manually in atlas as before, gather the errors and put them in a PDF-File
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After deleting (for test) the file "units/scyth_support_wagon.xml" the script throws the following error:
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ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/idle_relax_shield.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/idle_ready_shieldsmall.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldsmall.dae): Failed loading, marked file as bad base_spearman_relax_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\spearman_shield_relax_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\germans\infantry_spearman_e.xml <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/> base_swordsman_shield_fast_relax.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\pelt_swordsman_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\swordsman_shield_fast_relax.xml <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/> <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/> <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/> <animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle1" speed="100"/> <animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle2" speed="90"/> base_swordsman_shieldsmall_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_a.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_b.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_e.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_a.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_b.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_e.xml <animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/> <animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
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Animation (death - horses) "han_champion_chariot" is broken: Atlas - Scenario Editor - (untitled) 2020-06-02 06-28-36.mp4
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han_champion_chariot throws error: caused by: "attack_b.dae" and "sword_shield_attack_b.dae" no longer exists since "23107"
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zapo_wonder causes the following error: ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: Failed to build prop model "props/structures/decals/dirt_theatron.xml" on actor "ball_court" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' dirt_theatron.xml ==> dirt_theater.xml
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Star is because of D2503 No, stan, the files in the picture has only to be change their <MainTexture> to the new "selection-shapes" (i think they were only forgotton to change) also Promotion is because of the animation reexport. I guess maybe updating /deleting variants should work. the file (red marked) no longer exists