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Mr.lie

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Everything posted by Mr.lie

  1. Who needs another game-engine? No one! Please watch, if possible, in 2160p60 and fullscreen - amazing ...
  2. Mr.lie

    Some errors

    It would be nice if you can look at the following pictures, maybe you see something i didn't :
  3. Mr.lie

    Some errors

    Yes, dependent upon the mapsize the script creates islands: What i don't understand, why now? I played this map for months and i've never seen this Message
  4. Mr.lie

    Some errors

    I post the following here in this place because the following error-message i get for the first time. After correct all errors the "checkrefs.pl" found, i started a new game with my modded "gulf_of_bothnia" map. I didn't make any changes to the script. After a while i got a WARNING: The red one can be ignored (i delete this files by mistake). So, i was wondering why this message was throen for the first time. I know this is thrown by " "PETRA.ConstructionPlan.prototype.buildOverseaDock = function(gameState, template)" in "queueplanBuilding.js". In the "map.json" file i defined the Keyword [naval].
  5. Mr.lie

    Some errors

    How do you redirect?
  6. Mr.lie

    Some errors

    Would you agree the changes i made in the "sub_check_unused"?
  7. Mr.lie

    Some errors

    First little improvement ... but: why there are so much entries running the script only checking the public mod? checkrefs.log
  8. Mr.lie

    Some errors

    No mistake remains undetected ... It's really a very useful script/tool - thank's
  9. No rush, maybe you should give a short notice in Topic's header . Thanks.
  10. the Iberians conquer the whole world ...
  11. Today while playing "island_stronghold" i saw flying shields for the first time : Slowmo ... After examining all possible shields in "Atlas" i found the reason at last, namely the actor "celts/merchant_ship". Maybe a similar issue as in the topic about the "celt_trader.dae" .
  12. Today i was wondering why the athenians do nothing after destroying their entire buildings: I searched on the map and found a hidden foundation on an islands - after destroying this they again became busy. when I think back, i often quit a game in those situations - next time i will first explore the map to check, whether there is a foundation
  13. it's a shame about the excellent work from Stan and Alexandermb and Vido, but the bears are to dangerous, they lost life
  14. Would be nice if we could have a "bow wave" and "tail wave" for ships something like this: (Pictures taken from https://skotschir.de/2019/04/anno-1800-schiffs-uebersicht/) Without this the ships seems to be floating:
  15. Yes i do. I'm happy about every new building, because in my opinion the game lives more from buildings then from units. So, one day i've downloaded some models and tried to integrate them into the game, for example: I was able to import this model into Blender and export as .dae-file. Also i was able to create a template so i can use it for the game. Then i tried to get the HanChina-structure to the model, but my limited options were not enough for that
  16. btw, do you have an "ready-to-use" actor/entity of your fantastic "New Iberian Market for me? I would really like to use this, but i'm too stupid to finished it with your 3D-Model from https://sketchfab.com/3d-models/iberian-market-51a94cabda344ebcb579476b16296dfb Thanks in advance
  17. Mr.lie

    Flickering

    Btw, i'm glad to inform you, that, while experimenting, i figured out, that the following Windows Display-Settings causes the "flimmern" posted in another topic: With this settings "150% (empfohlen)" there is absolut no "flimmern". Before i use "100%". This does the trick. NO MORE FLIMMER:
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