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Posts
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Everything posted by Freagarach
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Batch Training (The Good, The Bad and The Ugly)
Freagarach replied to Micfild's topic in Gameplay Discussion
@Sevda have you considered this? -
The problem of resource exchange in the market
Freagarach replied to AIEND's topic in Gameplay Discussion
In the simulation/data/resources JSON, you can specify what actions you can do with the resources. You can't have currency yet. (I have an old patch: https://code.wildfiregames.com/D1957.) -
Modding Tutorials - I'm having difficulty following them.
Freagarach replied to LordStark's topic in Game Modification
Your mod is a user mod. The indentation doesn't really matter, but you'll need to embed the resource cost in a "resources" tag, like can be seen in other templates. -
Correct, but: and: ;P (So you can ask it in another thread and I might respond it is on my gigantic ToDo-list already. )
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Such technologies do not exist yet.
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Probably aura's/techs actually being JS functions.
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Yes. o/
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Suggestions for English source strings
Freagarach replied to Salesome's topic in Game Development & Technical Discussion
They didn't stay long enough to fix everything. Also patches thereafter were not always too correct. FYI: https://trac.wildfiregames.com/wiki/EnglishStyleGuide -
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Nothing. ^^ (Not yet: https://trac.wildfiregames.com/ticket/3523)
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I must say you're missing one very important person here: @Langbart, who tests our game very frequently and thouroughly and reports (and bisects) many many bugs.
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Again: C++ changes offsetting balance? We have autobuilds for M$ W[7,8,10] so I would encourage players to try SVN, that is the most "progressive mod" you'll get. (We've also got some pretty clear documentation about how to compile on *nix and moreover there is a Snap that gets updated to trunk quite often.)
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Like https://code.wildfiregames.com/D4250?
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I Need Help with Defining a Civilization
Freagarach replied to Dream Wanderer's topic in Tutorials & Guides
What version of the game do you use? This is the condition that fires: if (data.Identity.Civ != this.DefaultCiv && civCode != this.DefaultCiv && data.Identity.Civ != civCode) What I see in your civ.json is that you use spaces in your codes, while in the templates you use underscores for the civ codes. That may be the problem? -
Sorry, but it sounds hard. Changes to the pathfinder made cavalry very strong, so engine changes would affect both mods. Also, we'd need to maintain both mods, two times the work and duplication.
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More like a trillion games with machine learning, as @ChronA kind of points out.
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Fixed in https://trac.wildfiregames.com/changeset/26885.
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(FYI: https://trac.wildfiregames.com/ticket/6512.)
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See discussion here:
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Hotspot? Transfer your patch to your phone via other means? We can't wait two months for your patch. Please!
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Age of Empires III DE.
Freagarach replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Just play http://aoe3wol.com/, |0| -
Luckily patches are much smaller and can still be uploaded.
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Resistance calculations
Freagarach replied to maroder's topic in Game Development & Technical Discussion
Not for healing in structures, idle healing and healing by healers?