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Posts
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Everything posted by Freagarach
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How do I create a campaign
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Nice you want to pick this up! First of all, I encourage you to take a look at the already implemented tutorial campaign. Albeit short, it shows some stuff already. It is basically a JSON file in the "campaigns"-folder. -
Which makes for nice scenes (cavalry (with their longer rotation times) getting caught in a forest by infantry).
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Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D1868? -
Better safe than sorry and don't change this one. It is used by the simulation, AI and GUI.
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Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
Because part of 0 A.D. is "to reduce repeatitive tasks" and good micro would scout better still than an automated function. -
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Because if the Macedonians capture such an arsenal they have the correct tooltip. (@Nescio) Not implemented (anymore?) in vanilla, but useful for mods. -
The pyromod is just a zip in disguise, so you can extract it with your archive manager.
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This error message appeared and the compilation failed.
Freagarach replied to gameboy's topic in Bug reports
@vladislavbelov (All is fine on Linux.) -
Auto-explore function?
Freagarach replied to crazy_Baboon's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D1851 -
You'll have to PM @Itms with you request to sign the mod.
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A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Just the component that defines that an entity (e.g. tree) holds some wood that can be gathered. As pointed out somewhere in the forums, this is already fixed in SVN. I feel you in its annoyance. You can right-click on the "none-formation" (as mentioned in the tooltips) to disable the automatic formation thing. Yeah, that might feel strange. Are more people feeling like this? -
what do we do with the defenses of phase 1?
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
Aye, very easy. The hard part would be to justify that to the players. (The value is shown and non-competitive people will wonder why this value is there.) -
I won't fight that last statement. But the main game comes with pre-cached visuals, while they need to be cached on-the-fly for the development version. That can take a while. Not minutes though. (And @Stan` reads better.)
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And please note that making projectiles always land (i.e. making them cruise missiles) can be considered terrible gameplay downsides as well. (_At least_ by me and other people I play with.)
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what do we do with the defenses of phase 1?
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
One could try adding area damage to rams, to see how that affects mass palisades. -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
You can use git, the only caveat is that it may lag a day behind SVN. For submitting patches on Phabricator, please refer to: https://trac.wildfiregames.com/wiki/Phabricator. Thanks for you effort all! @smgzlez, welcome to the forums! Feel free to voice your opinion on the several topics in the forums or on gameplay patches on Phabricator (code.wildfiregames.com). -
Improving the AI
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/simulation/helpers/InitGame.js$44 -
Improving the AI
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina, I've become involved (a little) in developing our AI as well, lately. Feel free to create patches on phabricator! That is only (at least mostly) true for food gathering, since she doesn't calculate distances for that. -
Skipping A24 would certainly be easier. I still only have SVN (the PPA mentioned in another thread is *buntu 20+), and I can use the feature freeze this summer to fix the mod for A25. Thank you for your patience!
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I know, but probably to the point that they're not noticable anymore (since that is kind of the request). I've been playing with a lot of different values when this feature was introduced (and when critique came during the dev-cycle) and for me the current ones are really a minimum.
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Please do note that for casual players (the few I know of) the rotation times really add some immersion.