-
Posts
1.126 -
Joined
-
Last visited
-
Days Won
18
Everything posted by Freagarach
-
You'll have to PM @Itms with you request to sign the mod.
-
A25 Feedbacks from testing
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Just the component that defines that an entity (e.g. tree) holds some wood that can be gathered. As pointed out somewhere in the forums, this is already fixed in SVN. I feel you in its annoyance. You can right-click on the "none-formation" (as mentioned in the tooltips) to disable the automatic formation thing. Yeah, that might feel strange. Are more people feeling like this? -
what do we do with the defenses of phase 1?
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
Aye, very easy. The hard part would be to justify that to the players. (The value is shown and non-competitive people will wonder why this value is there.) -
I won't fight that last statement. But the main game comes with pre-cached visuals, while they need to be cached on-the-fly for the development version. That can take a while. Not minutes though. (And @Stan` reads better.)
-
And please note that making projectiles always land (i.e. making them cruise missiles) can be considered terrible gameplay downsides as well. (_At least_ by me and other people I play with.)
-
what do we do with the defenses of phase 1?
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
One could try adding area damage to rams, to see how that affects mass palisades. -
we need volunteers ... There are many absent members
Freagarach replied to Lion.Kanzen's topic in Gameplay Discussion
You can use git, the only caveat is that it may lag a day behind SVN. For submitting patches on Phabricator, please refer to: https://trac.wildfiregames.com/wiki/Phabricator. Thanks for you effort all! @smgzlez, welcome to the forums! Feel free to voice your opinion on the several topics in the forums or on gameplay patches on Phabricator (code.wildfiregames.com). -
Improving the AI
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/simulation/helpers/InitGame.js$44 -
Improving the AI
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina, I've become involved (a little) in developing our AI as well, lately. Feel free to create patches on phabricator! That is only (at least mostly) true for food gathering, since she doesn't calculate distances for that. -
Skipping A24 would certainly be easier. I still only have SVN (the PPA mentioned in another thread is *buntu 20+), and I can use the feature freeze this summer to fix the mod for A25. Thank you for your patience!
-
I know, but probably to the point that they're not noticable anymore (since that is kind of the request). I've been playing with a lot of different values when this feature was introduced (and when critique came during the dev-cycle) and for me the current ones are really a minimum.
-
Please do note that for casual players (the few I know of) the rotation times really add some immersion.
-
@mysticjim, do you take noob vs 2 Very Hard PetraAI replays on SVN as well? ^^ Yes, only two, and we can't even beat them half of the time.
-
They have to open their port on their router, there are threads on that, but every router is different, so searching the Internet for their specific router type is probably more helpful.
-
Text error across languages
Freagarach replied to rollieoo's topic in Game Development & Technical Discussion
Hey @rollieoo, some of these issues are fixed in the development version of the game. The Arsenal tooltip is because Macedon may capture an Arsenal and then knows they can train crossbowmen there, IIRC. Maybe @Nescio knows. Agis used to be a high-HP hero, but, when the HP of the heroes were standardised, there was no replacement aura for him. So kind of a bug, but known for sure. (If you know a nice aura for him, feel free to submit a patch on phabricator. :) ) -
Addition of Han Chinese to 0AD
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
(And they were a pain. ^^ ) -
Addition of Han Chinese to 0AD
Freagarach replied to Yekaterina's topic in Game Development & Technical Discussion
Keep in mind the history department needs to give their "go" as well (@Nescio, @Genava55, @Thorfinn the Shallow Minded @rest). -
You can add an element "TrickleRate" to the template, which can be a non-negative decimal. (This is the same value that is modified for the barrack XP trickle.)
-
Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
Very good point on the fluidity of cultures. -
Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
That was the joke,,, I dislike how such a nice proposal gets straight into a "A23b was better" @Player of 0AD You can just go back to that -
Differentiating civilizations by economic structures
Freagarach replied to Nescio's topic in Gameplay Discussion
Maybe, just maybe, we could use the cultures? Have the cultures use different kind of structures. E.g. the Greek cultures use X and Y, the Celts use Z.