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Posts
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Everything posted by Gurken Khan
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How has that not been changed back several versions later?
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You have to download the new version.
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I don't think any civ's names have their thingies in those screens. Take "Liu" for example. I just started a game with all the civs that have diacritics in the Structure Tree, none showed them in summary or diplomacy. Antiochus and Kurush had alternative spellings. I think "attitude" would be more appropriate, or "relation"; or maybe "stance", that would fit in that space, but we use that word somewhere else.
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Yeah, but that's probably not what we should aim for anyway, and it can't really get much worse than a totally undecipherable number. Anyway. So my (treacherous) ally is starting an attack: But after he requested an attack on that enemy, I made a gate for him: Obviously that would be the better route. I guess once the AI decides on an attack the route is determined, but since there can be a considerable delay between the decision, the gathering of troops and the actual marching off, maybe that route could be reconsidered?
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In this version it happened to me several times that a scout gets stuck on map borders; I guess I have set way points outside of the reachable area, but IIRC in earlier versions the scout would go as far as possible and then move on to the next way point. It even cost me a unit because it happened in enemy territory... If again IIRC it was the same behavior with way points in the water - move as far towards the way point and then move on. I see if I can test how it works in this version.
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flare without comment often creates quarrels
Gurken Khan replied to seeh's topic in Gameplay Discussion
Nope. Because I don't do MP. Just the thought not only having to deal with stupid pixel people but... -
flare without comment often creates quarrels
Gurken Khan replied to seeh's topic in Gameplay Discussion
Suggestion: if you run into this regularly tell your team beforehand what you expect. -
Well, about upscaling @Stan` said
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So the Ministry is removed and anything from it moved to the Imperial Court? With the necessary upgrade, training of the Ministers and researching the tecs that CC is occupied for a looong time. Might be ok if you have several CCs, but with just a single CC I think this puts a very heavy cost on all that Minister stuff.
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What do you call that sound to signify freshly produced units come out of their building? Anyway, whenever multiple buildings release units that sound is always horrendously distorted, echo-y for me. savegame-0911.0adsave Two seconds into the attached save horses will spawn from the stables (ctrl group 0); I only remember that effect from stables, but they're the only kind I really do mass production in, so I don't know about other buildings. Would like to know if anyone can reproduce. Maybe that's just what happens when the same sound is played multiple times at once, or at least with my setup. Don't think it has anything to do with playing on turtle speed, everything else sounds fine.
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That's too little history for my liking. Maybe short-term we could use something along these lines: Unless our @historians come up with sth better, ofc. Long-term maybe we could have a third page beside the structure tree and the civ overview with an extended history. Probably should at least cover beginning, end, largest extend and something about the heroes we have in the game.
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I think it's nice to have unique buildings, but if the Laozi Gate goes I'm fine with it. I'll leave that to the balancing experts. ;p I've not systematically tested it, but -25% seems pretty strong, so I guess the nerf is ok. Yeah, the roster was much bigger than those of other civs. That hero nerf is fine, I guess.
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Diminishing returns
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
Something more flexible than now might be nice, could also help on maps with 'interesting' terrain. -
Diminishing returns
Gurken Khan replied to maroder's topic in Game Development & Technical Discussion
I guess you don't mean as a gameplay mechanic. And I don't think it takes too little room, don't even know what your measure for that would be. First question: why? Second question: what for? It might be ok for certain maps, but for others I think it would be awful. I remember spawning in a hilly part of Hellas and I couldn't even place fields around my CC because of the oh so 'interesting' terrain. Diminishing yields would only make it more terrible. -
Yeah, when this topic popped up I thought to look up our Visha Kanyas; their attire is even more bikini-ish then I remembered...
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No Bikini mail or plate?