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Lopess

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Everything posted by Lopess

  1. The .zip of the first post is updated.
  2. Fixed the problems pointed out by @ m7600, anything I can improve or correct?
  3. Thanks was what I was looking for xD. Tomorrow I will use your tips and update the post as a new template.
  4. Here, offer my finished Zapotec "Range" model (but open as improvements, if requested). In the future, I can post new models here. I would like it to be added to the Delenda Est and Terra Magna mods: D. @ Stan`, @ wowgetoffyourcellphone (@ everyone who wants to take a look) Any comments I can correct?@ wowgetoffyourcellphone (@ everyone who wants to take a look) Any observations that I can correct? range_zapo2.3.zip
  5. My attempt to model a "range" for Zapotecas.
  6. ¡Hermosos edificios! cada vez más genial!
  7. Google translate tricked me lol, in Portuguese "turno" but for some reason it is being translated to "shift" instead of "turn"
  8. Exactly, it doesn't cost to dream lol. A long-term project, I believe.
  9. Thanks Stan, I think I'm going to restrain myself a little while I don't have these capabilities lol. But I am happy to know that it is possible!
  10. Something similar to Total War in campaign mode or Europe Universalis. I'm not crazy the 0ad is a rts, but the campaign_test_map.xml always causes me a certain doubt as to how / if something like that would be possible.
  11. Guys, I have a doubt. Would it be possible to create a shift system at 0ad today? If so, what files should be modified in a mod that seeks this result? Only in .js files or something deeper? Thanks in advance and disregard possible errors in translation.
  12. Lopess

    Civ: Incas

    Playable version of the Inca mod, accessible to anyone who wants to play, in the future the Incas will be accessible in the pre-colonial mod of @Trinketos . https://github.com/wltonlopes/incas_0ad
  13. I lowered it to 1,180 triangles. I changed the texture a bit to make it a little less cartoonish
  14. ¿Qué tal si abrimos un github para estas modificaciones?
  15. Unfortunately my knowledge in blender is greater than in textures, I accept help in that part. But the helmet itself has more than 2000 triangles, more than many Hellenistic helmets in the game.
  16. Guy that disrespectful way to comment something. 1: This issue is already being addressed in Alpha 24. 2: Everyone involved in 0ad is a volunteer so complex things like this take longer.
  17. Something interesting that in the pre-classical / classical period, the zapotec monarchs are almost always represented with helmets and jaguar clothes, sometimes even as half-jaguar beings, half-men.
  18. I am trying a different approach, a little more similar to reconstruction.
  19. Escuelas ? : ) https://es.m.wikipedia.org/wiki/Telpochcalli https://es.m.wikipedia.org/wiki/Calmécac
  20. Do you save them somewhere ?? Because it would be really incredible to play in these scenarios!
  21. Some interesting prints: The champions besides padded armor could have a cape and carry a big spear. Cited locations https://en.wikipedia.org/wiki/Lambityeco https://es.wikipedia.org/wiki/Huijazoo
  22. Many of the ideas I speak of are in this study available on the Famsi website. On page 25 there is a probable line of Zapotec kings. In addition there are several interesting images of elite warriors (Warriors Noble Champions ???). http://www.famsi.org/zapotecwriting/zapotec_figures.pdf
  23. That would really be an interesting idea, but maybe an upgrade to a champion Sarcedoth warrior would be better? Since the "monarchy" Zapoteca would be hereditary, diverse inscriptions of monuments in Monte Alban exist that make reference to the hereditary right of the King.
  24. With this topic I would like to open a discussion on how to add at least two heroes and a champion unit for the Zapotecs in Terra Magna, in addition to future improvements always looking for the most historically accurate but without forgetting the gameplay, which I currently believe very affected the lack of certain units in the Zapotecs. Even with the current data we do not have from the old Zapotec kings (even with some studies still under development of the Zapotec script in which it is believed to have identified some names from the 4th, 5th century etc.) Even with the lack of translated names, we are aware of the existence of a strong and centralized state in the Oaxaca valley since at least 500 B.C. Zapotec ceramics can help us with representations of both kings and great warriors. I researched for a long time about the zapotecs and I believe that they can be improved and that they have an incredible potential to be a good civ in Terra Magna using the same period as the other factions of the 0 a.d. I am willing within my limitations to create what is necessary to implement the changes. I believe that we can create a mini test mod with changes depending on terra magna before applying any changes. I invite everyone involved in Terra Magna to comment on your ideas as well as all fellow modifiers / researchers. Of course if you want. Sorry for any wrong translation, I'm not an English speaker. http://www.famsi.org/zapotecwriting/ https://en.wikipedia.org/wiki/Zapotec_civilization
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