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asterix

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Posts posted by asterix

  1. 4 minutes ago, Lion.Kanzen said:

    I mean council of Modders...sorry.

    I mean the answer to this question would likely be similar or the same even-though we have some badges it does not that much represent the situation because what i said earlier would also apply e.g. once A23 was released the mods that were released shortly after were group effort and pretty much a consensus that came from the fact that artists and others wanted after the release focus their efforts on something else for some period of time until they go back to 0ad and so on or at least it seemed to me as such.

  2. 2 hours ago, legendEx said:

    While making my own custom scenario using the Polar Sea map in the editor (since you still can't change the values and parameters of entities and objects there) I noticed a notable amount of the props and eyecandies are not exactly up to date, and some don't even look usable due to their appearance (structure props). Also, some of the Ptolemic and Sparta buildings have that ground texture that seemed out of place compared to the rest of the buildings of it's faction. (e.g. dirt ground from House and marble ground on Temple).

    I was wondering whether there are any plans to remove and replace them altogether in the next update or two? And also making any further upgrades for the map editor in a way that mapmakers don't have to use the javascript just to alter the property values of units, structures, other entities. Especially the trigger node objects and event scripts, I am unable to touch them mainly because I'm a total stranger to JS codes and how they work.

    Attached Image is my suggestion for editing the properties of an entity unit as well as a list of status effects I have come up with.

    0AD unit parameter edit.png

    Very interesting points I believe some terrain textures might be updated for alpha 25 but these things need to be further discussed  @wraitii @Freagarach @vladislavbelov @FeXoR @trompetin17

  3. 29 minutes ago, Lopess said:

    With a possible update of the Terra Magna mod in anticipation I am really concerned with the Zapotecs, currently they are practically unplayable, but I believe that a little attention to them can further enrich this beautiful mod.

    1- Lack of Hero Units:
     I believe it is one of the worst features missing, I did a while ago a post on the forum about this unit , I still have it on my computer. I believe that at least one generic heroic unit would be needed, but the preferable would be 3.

     

    2- Lack of champion combat units:
     At that time in Mesoamerica the nobility / royalty was actively involved in wars, I believe that a noble unit (spear shield and cotton armor) would be suitable for this role. In the future we could add extravagant touches to them as well as jade jewels in their texture.

     

    3- Lack of special structures:
     We already have the ball court in the mod, just add them with a special structure together with an aura, I believe that something like the Greek Theater or Iberian monument is the appropriate one.

     

    Cool things you can add

    1- Zapotec female texture from the Delenda Est mod, something that would really do well to the Zapotec female units, in the future we can add a variation on their hairstyle (I am predisposed to help if there is no 3d artist available).

     

    2- Animail turkey of the pre colonial mod, something that I believe to be essential, since it is a correct animal for the Zapotec corral with evidence of creation since the pre-classical period.

     

    Captura de tela de 2021-03-08 15-15-51.png

    Captura de tela de 2021-03-08 15-16-21.png

    Captura de tela de 2021-03-08 15-14-45.png

    Captura de tela de 2021-03-08 15-13-48.png

    Captura de tela de 2021-03-08 15-20-00.png

    very nicely done, you can also do pull requests which i can merge.

    • Like 1
  4.   First of all huge thank you @Stan` for working on this.  Ideal situation would be that we would have switches for on/off on Blood, corpses, all kinds of projectiles with additional possibility to specify amount either by slider with steps or field for specifying amount.  I believe that performance wise blood/gore , corpses, could also be projectiles are performance heavy especially there is a lot of them. The other things witch are performance heavy in renderer is  when you are viewing bodies of water or packs of trees as compered to wasteland or some other low forest, water type thing.

    • Thanks 1
  5. @DanW58 as @wowgetoffyourcellphone said I also very much like like you describe everything in such detail that is easy to read. It is bit unfortunate that founding programmers are no longer active and as previous post said you need to think here long-term as well as have patience and nerves out of steel or whatever is even more resilient or durable. Some presentations and videos from @vladislavbelovmight be interesting to read or watch https://fosdem.org/2021/schedule/event/0ad/attachments/slides/4767/export/events/attachments/0ad/slides/4767/fosdem2021_0ad_graphics.pdf  and previous fosdem   

    and some mentions are here 

    https://www.youtube.com/watch?v=9QcDZvpAM5Q

     

  6. @Stan` Also it would good idea to mention there the driver from previous discussion in this threat. Maybe i do not know if on macos side there should be mentioned that they need to disable so that they could play multiplayer or if the problems from previous threats about glsl and turning of postprocessing were resolved. 

  7. 4 hours ago, jorellaf said:

    Position: Historian, linguistics consultant, text editor (not in the list of openings, but I have seen a few things that could be very much improved)

    Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes

    Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes

    Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes

    Name: jorellaf

    Email: contact jorellaf com

    Location: Europe

    Availability: 1-4, depending on the week

    Age: Mid-20s

    Occupation: PhD researcher in archaeology

    Skills and Experience: PhD in archaeology, in-prep papers in ancient history, work in other historical mods, intermediate Ancient Greek, some Welsh, programming in various languages, from Python to C++.

    Motivation: I have had an interest in ancient history for a long time

    Personality: Affable but also hot-tempered judgemental nitpicking perfectionist with a sense of humour.

    Short Essay: Can't remember when I first heard of 0 A.D., but I've played on and off since around 2016-2017. Wanted to work on such a nice open-source project, and contribute my own knowledge to help out wherever I can, especially when it comes to improving things. I like to point out issues and help correct them, which also drives me to do research whenever I feel something is not right. I try not to be an eternal downer, and like to construct rather than destruct (not a word probably). I'm a friendly person, I swear! ;)

    Interests and Hobbies: Ancient history, archaeology, illustration, drawing, folk and ancient music (beginner, can't play instruments properly worth a crap), aviation, historical linguistics, Celtic languages.

    Staff: Nyet.

    Welcome to the forums and club of volunteers with similar hobbies,

    most of the things I wanted to say  were already mentioned but also you can contribute by translating the game which I do also over at https://www.transifex.com/wildfire-games/0ad/   

    4 hours ago, jorellaf said:

    Community: RTW Discord, Total War Centre, Total War org, not very active normally unless I'm helping out.

    Favorite Game: Currently: Rome: Total War with RTR? All time: perhaps RTW with EB? Hegemony I and/or III? EU3 with MEIOU? Hard to say really.

    Similar places I am active and not active too depending on my work or if i am in countryside.

     

    4 hours ago, jorellaf said:

    Work Examples: See, e.g. here, here, also made the faction logo, though trying to rework it for another illustration cause it's kinda crap. Working on the RTR8 team (made the game launcher too).

    Nice work. I did write few papers too but they mainly focus on security, financial and bank sector so unfortunately, they are under watchful eye and if anyone wants to read them they need have permission from me and my university because they are not public and could be made public by my university after 5-10 years. 

  8. 14 minutes ago, Ceniros said:

    Have the system requirements increased in alpha 24?

    Well it did in driver sense at least you need to have GPU which supports at least 2.0 OpenGl  from previous 1 (1.1), Ideal is OpenGL 3.3+  and CPU needs to have at least simd (instruction set) SSE2 (https://code.wildfiregames.com/D3212) and if you want to use post effects (FXAA , MSAA https://code.wildfiregames.com/D2812, CAS https://code.wildfiregames.com/D2642) then opengl needs to be higher too (OpenGL 3.3+) plus driver needs to support It because it varies between different GPUs.

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