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Silier

WFG Retired
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Everything posted by Silier

  1. Life city update part 1 for Sparta is alive What it does ? If you are training some unit in barracks, stables, range, corral, you see there certain number of units training. For simplicity ( and for now ) unit classes does not really match, but in barracks it is melee, in range ranged and in stables, cavalry. Corral matches perfectly due to just one type of unit is available to train. Also some props was added to market to fake a life. ( Probably I ll make some better animation for them )
  2. @Servo , @Imperator Ferrum Princeps I or @asterix could some of you please confirm this error? I am not able to reproduce it. @sarcoma could you please tell me how and where did you installed this mod ?
  3. @sarcoma I am sorry for that and thank you for report I have tested the mode whole day with every civ so I am a bit suprised this happend. Also I ran it with svn so I do not know what could happen. Anyway I ll investigate it tonight.
  4. Hi and welcome. AI is a bit hard for newcomers even as normal. Try to start with very easy AI and Balanced or Defensive. Also you can look into matches recorded from championship https://www.youtube.com/watch?v=sTTBK04liGQ&list=PLa048WBrsGokdLvWWAKNmwRoBnixlv5EO. It is PvP but basics are the same. For start you can even set ceasefire for your match to prevent AI attacking you too soon. Have fun
  5. Update. Speed and cost penalties for equipping units+ some capes fixes.
  6. Actually I do not know how to imagine this. Do you think for every soldier individually? Actually this was my last option. But without adding new gui. (yes, I should add more description) Btw. Have you played Northland ? There you have citizen and you can change and combine equipment as you want. But creating equipment takes time (especially plate armor)
  7. I would like to know which model of unit tree is prefered among comunity.
  8. Shields up! New animation for testudo. Fixed relic mode, ships and one error from guiinterface. And yeah, slingers have their lock too. I moved garrison action to lower priority so order should be drop resources (if you have some) / repair (if is damaged) and then garrison (if you can)
  9. @stanislas69 I mean, that I changed battle system a bit in a first place. Every unit must first be prepared to battle. Draw sword, pick arrow, change the way of holding spear. It takes prepare time. And after the time passes, unit is prepared and the fighting animation is selected and then it is only repeat time. While unit see enemy unit in his/her range, stay in prepared stage and can fight immediately. If there is no enemy unit, it goes to relax state and gives back sword, arrow to sheet, changes the way of holding spear and so on. If unit sees enemy and wants to fight, he/she has to go through preparation time again ( or when switching weapons). And in this stage I messed up synchronisation for range attacks and for another as well. So after that updated I corrected it. As I added to animation variants (relax and ready) almost for everything what has something with combat, it blocked somehow building animation to be picked so I had to move it in actors to another animation group.
  10. @Servo actually, leveling of unit is as followed: level 0.1 -> 0.2 -> 0.3 = no rank (bronze icons 1^, 2^, 3^) -> 1.1 -> 1.2 -> 1.3 = Basic ranks (iron icons, 1^, 2^, 3^) -> 2.* = advanced -> 3.* = elite With adding equipment to the unit (what is promotion mechanic in vanila) experiences and level of unit falls back to 0.1 Could it not be one of these cases ?
  11. Actually, no one of you ran out of ammo? @Servo @Imperator Ferrum Princeps I @wowgetoffyourcellphone
  12. thnx for testing this, I forgot about animals and some ships I do not think about it right now I get it. I try to restrict it for soldiers or change priorities ( or get it back, if will not work)
  13. I added what I think was my misstake. Btw I think romans need bigger shields
  14. Hi, I have wrong animation after I exported it. Could you tell me what can be problem? I manipulated prop-shield bone, could be it ? @stanislas69 Edit: Problem solved, sorry for topic. I do not know exactly which from these it was but I manipulated with "prop-something" (prop-shield) I should manipulate only with "something" (shield) and also I had not shield at zero rotation when I bounded it to bone.
  15. I cannot find in which section on transfix is public-gui-other its frustrating Ok, found and fixed ( just sk files )
  16. Changes: Fix order qeuing: Rotation moved to Shift + R Fixed attack synchronisation and missing building animation for soldiers Fixed briton dog and tooltip error Hovering over building which selected unit can be garrisoned in, shows garrisoning as first option. All defense towers, fortresses, temples, civ centres, colonies and wonders should be capturable by soldiers now. (may some another buildings but I am not sure which) @Imperator Ferrum Princeps I As I looked into current code, garrisoning is bound with action key = ctrl, so I do not know what you meant it does not work traditional way.
  17. @gameboy could you tell us to which action is key, you tried to use, bonded?
  18. @Imperator Ferrum Princeps I I planned yesterday but multicoring and testing my thesis took more time I expected so about today till evening.
  19. @Gurken Khan does it happen when pauses in windowed mode? or fullscreen with postprocessing disabled? Edit: sadly cannot reproduce anyway
  20. Right, towers and fortresses should definitly be capturable by soldiers.
  21. @Imperator Ferrum Princeps I thnx, should be fixed
  22. https://trac.wildfiregames.com/wiki/GameDataPaths
  23. oh, crap. I might to forgot coppy some files from main game. Could you post interestinglog ?
  24. @Imperator Ferrum Princeps I, yeah, formations are not working great right now another thing I can think is cavalry charge and wall fights. If you (or anyone} find anything else what makes you feel it is buggy please let me know. Because I definitely need to get another perspective. And yeah, I could probably messed up range unit synchronisation. I am going to split loose and reload animations in the future. And please be aware enable JUST THIS ONE MODE. Its really heavily moded. I overwrote almost everything.
  25. github repository https://github.com/SlavomirSlovenkai/0ad-gameplay-mode
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