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Everything posted by hyperion
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Failure to compile spidermonkey part of build process.
hyperion replied to gnw's topic in Bug reports
Version 10.0.0 is apparently hard masked on my system, reason being it breaks lots of packages. Do you have an older version available? -
Failure to compile spidermonkey part of build process.
hyperion replied to gnw's topic in Bug reports
That line appears wanting to format an int which should be fine ... What version of libfmt do you have installed? -
Failure to compile spidermonkey part of build process.
hyperion replied to gnw's topic in Bug reports
Had SM 102 checked out For SM 91 it's obvious why it wouldn't work. Attached patch should get you past this error. 0001-Fix-clang-16-build-of-SM-91.patch -
Failure to compile spidermonkey part of build process.
hyperion replied to gnw's topic in Bug reports
I only have clang 14 and 15 installed, will take a while to build clang 16 ... Edit: Anyway you might want to file a bug on trac and mark it as release blocker in the meantime ... -
Failure to compile spidermonkey part of build process.
hyperion replied to gnw's topic in Bug reports
Checking spidermonky sources "build/moz.configure/flags.configure" it looks like it possibly doesn't recognize clang-16 as clang, maybe try CXX=clang++ ./update-workspaces.sh -j8 instead. -
Would be nice if he could spend time more meaningful for the project.
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The function of demolition of interfering resources.
hyperion replied to Sun Wukong's topic in Gameplay Discussion
It's already there, used for some bushes on some map. Using it for all will break forest-nothing type maps and isn't really what people expect me thinks. So up to map creator. -
If it's a war crime go report it to Den Haag as supposed to in a lawful society, I for one think I'm playing a game here.
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What's the point of siege walls converting to enemy?
hyperion replied to causative's topic in Gameplay Discussion
Similar palisades and outpost with neutral territory as a hotfix for A17 ... PS: A17 isn't a typo -
How did you try to install the mod? There are a lot of wacky procedures circulated here. Maybe first just
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We still lack an AI that can play competitively and this likely won't change
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Thanks as well! Some tips for packaging a mod: Mod is named palisades (lowercase (good)) in mod.json, so should live in a directory palisades (lowercase), only some windows filesystem don't care about case. Mod (the zip archive) should not have a root folder "Palisades" to allow installation via drag and drop / open with ... / as argument to 0ad on CLI. Naming convention is <mod name>-<mod version>.zip, ie. palisades-0.0.1.zip Mod version ideally gives a hint as to which alpha it's compatible with, ie. 0.27.0 would be a decent pick, then the next iteration for the same alpha would be 0.27.1 Guess only the second point is really important as it allows to share mods with everyone and not just tech savvy people.
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Looks so much better that I personally wouldn't care about the performance and use it if you provide a mod
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A building that can build other buildings
hyperion replied to LetswaveaBook's topic in Game Modification
Should be placing foundations as well. @LetswaveaBook, there quite a few aspects you haven't clearly outlined, like how are placements triggered, how are resource cost handled, outlaying algorithm etc. Anyway I don't see a way to abuse current mechanics to do what you want, so you will inevitably have to write some code. If you limit yourself to the special case of placing farms around a farmstead this doesn't seem all to difficult tho. -
I wouldn't call it dumb at all but something deserving a fair discussion, fire damage could be changed to damage garrisoned units to sell it as plausible but then people will pop up and request torch throwers, so I'd rather not As for units getting damaged on collapse, I don't think that's helpful in making turtleing actually useful but still beatable across all skill levels. To get there I'm pretty sure all civs need some ranged siege and repairing needs to cost some resources.
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Error when running project solution on vs 2022 Windows
hyperion replied to PedroLopes951's topic in Bug reports
Seems it can't find mod mod or public mod, check your logs for further hints. -
There is something called EjectHealth, so units get ejected even before collapse. If they can't be ejected they die, example ship far off shore. Works currently exactly as title requests. "Accurate and realistic" is a broken argument, it doesn't care at all about play-ability and could even be used to argue for the opposite just as well, like who in their right mind wouldn't evacuate before it's to late ...
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Mainlog.html reveals too much sensitive information
hyperion replied to Yekaterina's topic in Bug reports
Even then, the one hosting still gets all messages. Scrambling ip address, so the mainlog can be posted as-is is somewhat reasonable, but it won't help at all to prevent users to get the ip of peers. The question is are you willing to pay for playing online, if there are enough such user then having dedicated servers might be an option. Then some "cheating" can be fixed, notably the quit rated game one. -
One could make a case that easier means one less item where players can make a difference to their peers. I don't particularly care here. If you add this then the question how the handle other "conveniences" such as cancel / pause / reorder not just theoretically but with an intuitive UI needs an answer.
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A hopefully simple example: Little Alice and little Bob are playing ball on top of Eiffel Tower. When passing the ball to Bob he fails to catch it and Alice shot falls all the way to the ground. Grown Robert picks up the ball, and has he is a grown up he has further range and is able to throw the ball all the way back to where Alice is if she where on the ground. Is Robert able to pass the ball back to Alice?
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Well, they wouldn't be just circles anymore. There was a patch for a more accurate range indicator at some point, don't ask me what became of it. Because it wouldn't be correct in the general case as was pointed out, whether this is of concern we can argue about. Just because some people don't understand the relation between elevation and range isn't a sufficient reason in my eyes to throw away what we have tho.
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Pretty sure wow didn't mean to just touch the mod.io browser and leave the more problematic mod-selector as is. As for the problem raised of figuring out what exists such a browser will be a sub-optimal choice anyway, it won't ever have more info than https://www.moddb.com/games/0-ad/mods and only covers a minor part of the mods available.
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An image can be packaged into the mod as well, no need to fetch it from somewhere else. If the mod is signed so is a bundled image. This covers the mod selector. So this leaves what to do about a mod.io browser, relying on mod.io having the necessary tools and report mechanisms sounds good enough for now.
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Right click, open with ... 0ad -> done installing