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Everything posted by feneur
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Alpha 16 Wishlist/General discussion
feneur replied to Lion.Kanzen's topic in Game Development & Technical Discussion
It's not an issue for us as we use SourceForge to host the downloads (excluding the ones available via the different Linux distros + we do have it up on Indiedb as well) and they have a ton of mirrors, so bandwidth is not an issue. -
The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
It could still be on/off, the main idea is after all to make the area around the CC valuable for other things than farms, not to make it more valuable just right next to it. Though to me the easiest way to do things would be to increase the size of farms considerably. That would both make it less beneficial to build right next to the CC and make raiding them easier as it would be harder to fully protect them with walls/towers/fortresses. -
Also, try to host using the Lobby, as long as your router is reasonably modern it should still be possible. It might take a couple of tries though as the system isn't perfect/still needs to be improved upon
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There is no Iberian wonder in the game yet, and actually that's true for a few more civilizations: those which doesn't have a wonder of their own modeled yet use a placeholder (they need to have something as we have the wonder victory condition in SVN now). So not a bug, but just a missing model/texture
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Short answer: No. cc-by-sa only requires you to tell who did it, and let others use the content you have created with it, while by-nc-sa disallows commercial use as well. The more complicated answer is what Sander posted above, it's possible to do it (perhaps allow people to download the music separately or something), but it's more difficult than using content which is available under the same license.
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Indeed It's definitely better than nothing though =) True, I just mean that if you (you as in the plural you, not you individually) pay attention to what you write it will be easier for everyone to read. Also you might learn more as time goes by = you will write better/more easily understood English later if you pay extra attention to what you (and others) write now
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Norton Antivirus Tags 0 A.D. 0.0.15 Alpha uninstall.exec as a Trojan.
feneur replied to Theokritos's topic in Bug reports
I doubt there's anything we can do about this, however there should be some kind of function in the Antivirus software where you can "Report false positive"/Send in file to be evaluated or something similar so they can change their detection so it doesn't falsely report 0 A.D. as a virus. -
AIs are not as featured as playing against human opponents, they will most likely always be a couple of versions behind on new features, and more complicated things (diplomacy should definitely be considered difficult) will probably take even longer. (Also, please read through what you have written before you hit the "Post" button. There are several words in this post where I'm sure you know how to write the word, but it looks as if you just wrote it too fast and didn't go back to check that what you have written is written correctly/makes sense. If you do this it will be a lot easier to understand what you mean )
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That shouldn't matter, I'm using a 64-bit system myself and 0 A.D. runs fine. I would guess it's more likely that it's the download that isn't completed properly. Have you tried selecting another mirror on Sourceforge?
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Romans need a little bit of rethinking for balance purposes.
feneur replied to Dancing's topic in Help & Feedback
Just got a question asking what I meant by this. In case someone else wonders too I'll put it here as well: The siege walls have had their crush armor reduced to be the same amount as the ordinary walls (previously it was 10 while it was 5 for ordinary walls, now it's 5 for both). Any further changes either way will require more playtesting -
Romans need a little bit of rethinking for balance purposes.
feneur replied to Dancing's topic in Help & Feedback
I'll lock this thread since it's just getting off-topic and being more about throwing insults at other players, something we don't want to see in these forums. Also, the dev team is now aware of it and steps have been taken to correct it. -
Wonder is in SVN (i.e. to be included in the next Alpha).
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kings, Queens, Emporers & Generals For Regicide Game Mode
feneur replied to burzum2's topic in General Discussion
http://trac.wildfiregames.com/ticket/2160 -
This topic was getting slightly off-topic in parts, so I've created a separate topic for more general discussion: http://www.wildfiregames.com/forum/index.php?showtopic=18030 Please use that for any non-planning discussion.
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Well, I would try using one of the existing animations first There are plenty of existing animations after all Maybe look at what animations cavalry units use?
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Shader programming: where to start?
feneur replied to niektb's topic in Game Development & Technical Discussion
We could enable more file formats, but I'm generally against it - it's better if people put their files in ZIPs/7zips/GZs/some compressed format as that takes up less space on the servers/is quicker for people to download -
No, before we start working on part 2 we will go through first beta phase, and then have a final game, then we'll start working on the second part. If there's enough interest in the Thebans, perhaps they will be added, but apart from that it's very unlikely that there will be any new civs in part 1 apart from Seleucids.
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(Personally I would have preferred to have just one sound for reaching phase 1, and one for reaching phase 2, for all civs. Having one of each for each civilization makes it harder to actually know/recognize what they mean - you have to relearn it for each civilization. But the consensus previously seems to be that we should do things uniquely for the different civs as often as possible, so I'll not argue, just mention how I feel.) I see there are two sounds for each civ, are they meant to be one for each phase or just two alternatives and one would be used both for reaching phase 1 and 2? To me they aren't different enough to be one for each phase, so I'm assuming they're just different alternatives. In general I would say they are pretty good, and as far as I can tell fitting their civs reasonably well. I would like to hear Omri's opinion (I'll send him an email pointing him to this thread) as they are essentially music, so it would be nice to hear what he thinks.
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Time to start planning Alpha 16. I'd say we're already off to a good start, already less than a week we have got a new victory condition (wonder), trade improvements, a shark, a crocodile, a town bell function, and a lot of gameplay changes by Michael, and a ton of smaller fixes to a lot of different things. Now the question is where to go from here, and as part of that, should we base our plans on getting certain features in, or on a specific date that we want the next Alpha to be released on? There are merits to both approaches, and in the end we'll probably end up with a compromise, but it would be good to have a focus Taking a quick look at Trac it seems like Translation, Herding/Corralling, finishing up the Ptolemies, and improving the Lobby are the big things. Are there other things we should focus on? (And I'm mainly asking this as "Are there things you are prepared to work on?" rather than "Are there things you wish should be in the next Alpha?", though the latter of course can be relevant as well.)
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The wiki manual is linked from the learn to play page in-game, and there is this: http://play0ad.com/category/game-manual/ on the web site.
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The minifaction does work fine, you need to use: -mod=polynesiawhen starting pyrogenesis to get the content of the mod though.
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My point was not that everything is there already, but rather that there is a beginning - a place to keep these kind of things So feel free to edit one of the existing pages or create a new one
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http://trac.wildfiregames.com/wiki/0adManual
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Shader programming: where to start?
feneur replied to niektb's topic in Game Development & Technical Discussion
Actually you shouldn't need to use a specific tool just to display it, Pyrogenesis should automatically detect that a file has been changed and update the display. Just open up Atlas and add an object using the shader you're working on and save the file when you want to see the result.
