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Everything posted by feneur
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I would say both Technically it will most likely be a completely separate game, but we do intend to include the civs from part one. So if any new features are added new civs should also be able to make use of them, you should be able to play with a part 1 civ against a part 2 civ, etc.
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It doesn't matter. If you only care about reaching that number you'll most likely not make very good posts, and then they will get deleted, and you will not reach the number anyway I think it's 1,000 or so though, so it's not something you should reach within a month or so, but perhaps rather within a year or so if you're reasonably active If you have a title you really want to have you can always just ask us beforehand and we might change it
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Unless the topic has been moved it's in the right place You are most likely correct about the issue though, saved games should not be expected to work between version, even SVN revisions (in most cases they probably will, but it's better to assume they won't and finish playing the match before updating ).
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Yup, it does. I don't have the exact numbers in my head, but there are different categories, and then after a certain point one can create a custom title
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I guess it was never changed the last time I've changed it now though.
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Here you clearly wrote qbot. Please read through what you write before you click post It will be a lot easier for us to help you if we can understand what you are talking about.
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(Which interestingly enough probably is what will earn you the most points in the end anyway So just focus on posting about interesting things, and reputation points/hot topics will be fun things on the side ) (Also, on another note: if we find that people post stuff just to misuse these forum features we will change the settings. A good discussion is the most important thing )
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It just means that there is over a certain number of posts posted in that topic I think it's over 15 or something, but I don't remember for sure. I could check for sure if you think it's important though
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All posts can be liked.
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Nope, it's Easter egg From the hunt of egg on Easter
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Just to clarify: Easter = the holiday, Eastern = from the East I believe we already have a Christmas tree, maybe we should cook up something special though
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Hmm, do you have any power-saving settings for your computer/monitor? If so, perhaps they don't properly register that something is going on when the game is running and thus thinks you're not using it.
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Request to traslate play0AD and Update Wikipedia
feneur replied to Lion.Kanzen's topic in Help & Feedback
We've got nothing to do with Wikipedia/the 0 A.D. Wikipedia page (and I believe WFG isn't even really allowed to edit a page about a project we develop), so you'll have to contact the people who are updating the page if you have any concerns with it.- 4 replies
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- translation
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(and 3 more)
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Just to rule out the obvious things, are you using the most up-to-date drivers for your graphics card? Do you have any other programs running which might cause this to happen? It could be 0 A.D. for all I know, but it just seems weird that it doesn't happen as soon as you start 0 A.D. in that case. (I'm assuming from what you write that you're able to launch the game and then start a match properly and the error only happens once you have been playing for a while?)
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Those questions have been removed for now, I'll add some new ones soon.
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Enrique, I might be misremembering, but I seem to recall you not really having done much animation before? And then you do this? Really nice work so far in either case
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Forum often needs 2 clicks to open threads
feneur replied to Prodigal Son's topic in Help & Feedback
How good is your internet connection? Perhaps it just takes a while to load? Is it all links in the forum or just threads? Have you had any similar issues on other sites? -
IMPORTANT! Please read before posting! Is posted at the top of this forum for a reason In other words, it's a known issue, nothing to worry about unless you have the skills to implement it
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Some texts might specifically require more work, but in general everything in the game should be considered work-in-progress/not final/might change. In other words: that the game is called "Alpha" should be enough of a sign in general. Again, I'm not saying specific texts can't benefit from a [needs revision] tag or similar, just that it should be understood that the game is not finished yet.
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Are you talking about programming or playing the game over a network? If it's just playing http://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#HostingJoiningaMultiplayergame is useful (though soon to be outdated as a multiplayer lobby is being developed and will be included in the next version), if it's programming you should start here: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers and the linked resources.
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If I remember correctly the map descriptions which are copied from Wikipedia are just placeholder texts which the random map creator put there because he didn't know what to write, and many/most/all of the Celtic history descriptions are written by a previous contributor whose credibility since have been questioned. Either way, new suggestions for these texts is definitely a good thing
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It sure is a topic by the same person, on the same subject, within a few days, so... Newcivs, please don't post multiple topics about the same thing (I seem to recall you having made different topics on the same topic previously as well). If you've forgotten what you've posted about, remember to use the "View New Content" button so you don't miss any new posts in the topic.
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To make units trainable from a building you need to add code similar to the following to the XML file for the building you want to add them to. The below is taken from the simulation\templates\structures\athen_civil_centre.xml file: <ProductionQueue> <Entities datatype="tokens"> units/athen_infantry_spearman_b units/athen_infantry_slinger_b units/athen_cavalry_javelinist_b </Entities> <Technologies datatype="tokens"> -phase_town_generic phase_town_athen -phase_city_generic phase_city_athen </Technologies> </ProductionQueue>Just put: <ProductionQueue> <Entities datatype="tokens"> followed by the name of the unit according to the same pattern as above, and then close that with: </Entities> </ProductionQueue> This is if you're creating a new building/a building that doesn't yet train units. If you're modifying a building that already trains units, just add the unit in before/after the existing units. (And this of course requires the unit to have an XML file available in the appropriate location.)
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For more info please see: http://trac.wildfiregames.com/wiki/Modding_Guide If that isn't clear enough please don't hesitate to ask
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Just download the latest version from http://play0ad.com/download/mac/ Be aware however that since the game is not finished we do not guarantee that saved games/custom maps created with one version will work with another, so be sure to finish playing any saved game you might have and backup any custom maps you might have made.
