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Everything posted by feneur
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Quit program button in menubar
feneur replied to ickylevel's topic in Applications and Contributions
You should be able to just use Alt+F4 if you want to quit the application immediately, so no need for a menu item. -
Not sure how much, but we do have some money in the Flattr account as well, I think it's around 120€ or so
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The limit you set on the scenario is the main limit, the civilization limits are then applied to that. If it would show you e.g. 270, then it would not be accurate for a civilization that didn't have any civilization specific limit (which in this case would mean that the limit would be 300), nor for one which is set higher than the main limit (which might be 330 or something, I don't know the exact numbers).
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Well, I honestly doubt he's counted them, so unless he says otherwise I'll assume that he's just looked at the pop counter
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It depends on what civilization you're playing as as well, some civilizations get a larger population limit, some a smaller.
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The next Alpha release is not too far away, but the issue of being able to save games with an AI will take some more time. It's one of the more difficult issues to solve actually, so it's impossible to say how long time it will take. Probably more like December or early 2014 than soon. The AI should work fine in Alpha 14 if you just want to play a game though, it's just saving the game that will take longer to figure out.
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Yeah, there's no reason to be discouraged to try things out I doubt something like this will make it into the main game, but if it is implemented as a mod and people enjoy it at least it will be a positive thing for them
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Cheats - "wololo", player selection
feneur replied to idanwin's topic in Game Development & Technical Discussion
It sounds like something that could be useful for testing things. -
Cheats - "wololo", player selection
feneur replied to idanwin's topic in Game Development & Technical Discussion
As I don't read code fluently =) I need to ask, if you just enter the code by itself, does it still convert to the player? (I'm assuming you convert to other players by entering "wololo 2", "wololo 3" etc?) -
Most of what you want to do can probably be done via editing the XMLs for buildings/units + techs.
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===[COMMITTED]=== Italiote Embassy re-map.
feneur replied to Mythos_Ruler's topic in Completed Art Tasks
That was quick indeed -
What's sad about the Rise of Nations campaign map?
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wildfire registration page is "broken" in Firefox
feneur replied to druid's topic in Introductions & Off-Topic Discussion
Just went through the registration process in Firefox (though on Windows, so might not be 100% the same), and I didn't see any issue with it. You do have Javascript enabled I presume? It would probably be helpful if you could take a screenshot of it as well, when I tried to resize the window it still showed up fine, so it certainly doesn't seem to be a general FF issue (but again, I don't know how similar FF on Windows and FF on Fedora is, so that might not be too relevant). -
I think it might be wise to consider that such a brush could be used for other things than forests. I mean sure, forests is probably the most likely, but unless there is a good reason not to I think it should be possible to paint with any entities the user may like. Perhaps the selection could be limited to trees by default though, to make it less confusing for new users.
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Actually, no, they're not. Many tracks do feature both real, live instruments and computer generated music though.
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It's just not been done yet, they will definitely have animations before the game is released though. Animating things is one of the hardest things you can do though, so it's not something as many people can do + it takes quite a lot of time, so it might be a while before all animals have animations. Also, we might not be able to animate all animals that have models made for them, but elephants definitely are important enough that we would not consider the game completed without them
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Well, since 0 A.D. uses OpenGL and not DirectX this is not relevant to us. It was just an example he listed.
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The files are hosted on SourceForge already (and was at the time of this post as well), but we link to them using releases.wildfiregames.com. The problem was that the server where the releases.wildfiregames.com page and URL is was down when this post was created, and thus the link to the downloadable files didn't work either despite the files being accessible via SourceForge the whole time. There isn't, and we haven't discussed setting up a mirror actually. It hasn't really been any issues with the web site, and if it doesn't work we always have FB/G+/ModDB/IndieDB/Twitter/IRC and of course Trac (which is on a different server) so there are plenty of places to stay in contact with the project even during down-time. That doesn't exclude making 0 A.D. available there as well, but the main reason we haven't tried getting 0 A.D. on Steam (or Desura for that matter) is that we feel that those platforms are more suited towards finished games, or at least Beta. It's definitely something we will look into once the game is more mature though. It will always be available in other places though, even if it's also available on Steam or Desura. Yeah, the main reason is that there is no need to use torrents. With all mirrors on Sourceforge it's far more likely that a torrent link would be outdated/not work at any given time. That doesn't mean that people can't set it up themselves, but it's not something we will do officially, 0 A.D. is already available in plenty of places: Sourceforge, IndieDB/ModDB, and of course directly via a ton of Linux distributions. I think there are a couple of "Free software download sites" which has got it as well. And there's of course always the SVN version. Adding more is more likely to mean that the version you can download from one place or another is not the latest than anything else
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Ah, that makes sense.
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I just thought they meant that information should be included in the actual contract?
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I vote in favor of the agreement. (Though as SPI said I think we'd need to add the information about 0 A.D. being available for free, don't we? Or am I misremembering that and it's just something they wanted to make clear between us?)
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Hello. Yeah, as the error message says your computers' graphics cards, or at least the drivers for the graphics cards, do not have the features required to run the game.
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Cool to hear from you again, hope things are well with you
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If the SVN checkout fails it should be possible to just use SVN update to get it all. It's fairly common that there will be some error when trying to checkout everything, but in that case it's usually just to update and you'll eventually get everything.