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feneur

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Everything posted by feneur

  1. As it's just $29, perhaps it could be transferred from the PayPal account? Provided Omri has one of course. Just thinking since they don't have such an expensive fee.
  2. feneur

    Music

    I would give you the capability (though the number needed is just five posts and you'll have it anyway), however, as per http://www.wildfiregames.com/forum/index.php?showtopic=14632 Omri would prefer to be contacted via email. So please read through the first post in that thread and if you think what he writes is ok, send him an email
  3. For now you need to edit a config file to change the settings, please see http://trac.wildfiregames.com/wiki/Manual_Settings
  4. Just to be clear about things I'd like to point to http://www.wildfiregames.com/forum/index.php?showtopic=16802 Just so you know what you're getting yourself into if/when you submit something to be used in the game And welcome of course Some nice images you've created!
  5. Thanks for the notice, I fixed it so now it does work
  6. Thanks for being honest with yourself and us Hope everything goes well in your current endeavour, and welcome back later if you have more time then (We're certainly likely to need more sounds made for quite some time yet, so you'll definitely have a chance to contribute in one way or another.)
  7. Really nice to see (Though seeing the image against a black background makes me think it might be a good idea with a darker background to make it stand out more.)
  8. I think it's probably best to keep a single sound for these things, it's important to understand what's going on immediately, so having to learn 12 or more different sounds for the same thing is probably not a good idea. That's not to say that it's a bad idea to have the possibility to set civ-specific sounds for these things, but for the main game I think this is one of the cases when playability trumps trying to find a historical sound for each civ.
  9. You do right-click on a building when garrisoning a unit, when you use the Ctrl+Right mouse button shortcut key, but when you use the GUI button you use the left mouse button. It's following the convention of how things are done in other RTSs. To just select units which can fight, press the Alt-key while dragging the mouse pointer over the units. See http://trac.wildfiregames.com/wiki/HotKeys for a list of more hotkeys in the game.
  10. He did say that it is not supported yet, so no surprise there. He also said that he is busy, and will be busy for a while. So don't expect it any time soon, maybe some time next year? Certainly not any time soon.
  11. In the game's folder the textures aren't available as PNGs though iirc? Also, the building meshes are not available as .DAEs there, so the SVN is a much better place to look (And really more or less necessary if someone is the least serious about being a part of the development )
  12. They're all in the SVN, please see http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide for more info (it does mention a specific piece of software, but if you're e.g. on Linux and can only get some other SVN software it should still be possible to follow most of it). If something is unclear please ask here or in the IRC channel: http://webchat.quakenet.org/?channels=0ad-dev and we'll try to help you. I don't think there are any model templates though, I believe most modelers simply import an existing model to get an idea of scale etc.
  13. Then he should have said that Joking aside though, the link actually describes how to do that too
  14. To create a random map you need to write code, see http://trac.wildfiregames.com/wiki/Random_Map_Generator .
  15. Nothing about the next version can be confirmed yet, we need to finish the first version first
  16. Probably best to have him do it (not saying we/the community can't help out designing them), it's probably a lot cheaper to have them printed locally than having them printed somewhere else and then shipped there.
  17. Could you please explain what you mean? You apparently has changed your password, otherwise you would not have been able to log in as we removed all the old ones as a safety measure. Are you saying you can't change your password after that process? If so, you need to enter the password that was sent to you during the reset password process in the "Current password" field, not the password you had previously.
  18. Hello, and welcome to the forums. Downloading the source and checking out the AI code is definitely a good start. Please read through: http://trac.wildfiregames.com/wiki/GettingStarted , and http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for the starting information (if you're just going to focus on the AI, and thus javascript programming, some parts might not be as important as the rest). The #0ad-dev IRC channel on Quakenet is probably the best place for real time discussion (provided someone is online of course, but evening/night European time there's usually at least someone, and plenty of people read the logs/are logged in all time and will respond when they're at their computer), and the Game Development & Technical Discussion forum is a good place for more long-term/deeper discussion. Of particular interest to you is: http://www.wildfiregames.com/forum/index.php?showtopic=17144 which deals with the AI development, and more specifically where it's going.
  19. We only need to target individual soldiers if we want to allow individual soldiers to be hit individually as part of the simulation. We could also treat units in formations differently, and e.g. distribute health loss, XP gain etc over the entire formation. To allow for some strategy it would probably be more relevant to divide them into say four areas (left/right flanks, and front and back), but four is still a lot less than 40 =) Individual arrows should probably still be shown as hitting individual units, but I believe they're already separate from the simulation (at least in some ways), so that shouldn't be too much of an issue. And while I don't know about Total War I definitely think they only use formations for everything, the individual units are just graphical representations of them as far as I've understood things.
  20. I don't know enough of programming to know if it would make any difference, but at least in theory I would assume part of the problem (regardless of implementation otherwise) could be remedied by actually implementing formations. I.e. only calculate distance between formations rather than for each individual unit, which should make quite a difference in the amount of calculations needed I would assume.
  21. He's the Music Lead We don't really have a Sound Lead (which is why Matias is applying ), but for now Pureon, with some help of the rest of the team and other contributors, are handling things to make sure we at least get some sounds into the game
  22. I agree, let's give Omri the money for this
  23. It depends on what kind of changes there have been. If it's just sound files (.ogg), or art files (.dae, .png), or Javascript files, or XMLs there's no reason to recompile. Or another way to look at it, if the update info only shows changes in /binaries/data there should be no need to recompile (I hope I'm correct, but at least as far as I know there shouldn't be any files in there which would require a recompile when they have been changed.)
  24. Just use the Alt+Z shortcut keys and you can toggle the sky on/off in game For more hotkeys see the manual page: http://trac.wildfiregames.com/wiki/HotKeys
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