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feneur

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Everything posted by feneur

  1. Triggers are basically ways to change things after the match has been started, based on specific conditions (there could be a trigger that adds X units at spot Y, if condition Z is fulfilled, or display a message once another condition is met, etc). So not really related to physics at all.
  2. The Lobby database has been reset (there was a technical glitch that crashed the database software, and taking the database with it), so everyone will have to register again. We hope this doesn't cause too much trouble for our players, and will try to avoid it in the future (we do however wish to remind you that 0 A.D. is in development, and that we may reset it for developmental reasons in the future).
  3. feneur

    Two issues

    Done! Thanks for reporting!
  4. Just as an FYI, we've got the 0ad.me domain. Not sure if this is the best use for it or if it's best used for something else in the future, but thought I should mention it so you're aware it exists.
  5. What would you specifically like from it that the Actor Viewer in Atlas doesn't give you? (I mean sure you need to make an actor file of it to see it there, but to just see the model itself you can use the modelling program, so what I don't see is what there is in-between that you think is missing. Could you please explain that a bit more?) As far as I know (though I certainly could be wrong about this) the only prop-point that exists by default is the root prop point. As for the props, why don't you just open Atlas, select the Object tab, select Actors, and enter "props" in the filter textbox? Making a list somewhere would just risk getting outdated, while doing it in Atlas should always give you all the props which exist at a given moment.
  6. The name 0 A.D. actually was chosen partly because it sits right in-between 500 B.C. and A.D. 500 (and in case anyone wonders, yes, we are aware that there wasn't actually a year 0), and in the first part it is indeed the B.C. period that will be covered, so in this regard you are wrong. You are right that it's probably best to add this civilization as a mod, it doesn't seem big enough (and from what I could tell from a quick read of that Wikipedia page it might not be all that easy to find enough accurate information for that matter).
  7. Also, even though I'm certainly not an expert, I would assume that this type of ship was mostly used on the Nile - rather than on the Mediterranean, so it shouldn't have to be as seaworthy.
  8. Recording more or less works already, there might be a few things needed for proper replayability (I don't think e.g. camera movements etc are recorded), but generally that part works.The big thing though is to actually make it possible to play it back, the existing code just plays it back automatically without anything being displayed. So it's not as if it works as-is, but the recording part works.
  9. I assume you've seen it now as it's changed, but just for completeness sake/in case someone else changed it: Click Edit, then Use Full Editor, then edit the Topic Title there
  10. No, not gate opening and closing, locking/unlocking (i.e. lock sounds), we already have the gate open/close sounds. They might need improving for all I know, but let's start with getting new sounds into the game rather than changing the old ones
  11. He says in his application that: So I could also have said Z, though personally I find it weird to use just one character to refer to someone, so I used the entire name
  12. What is your point here? Just stating part of his nickname doesn't really tell what it is you want to tell me
  13. Actually that's a pretty bad idea since there is none of those things he can do without us giving him access first So while your willingness to help out by pointing him in the right direction is a good thing, it doesn't help much in this specific case I'm afraid. And most of those things should be quick to do for our current web guy provided we've got a few other things sorted out first. So Zion's help is more useful in other matters anyway Sound is definitely the area where your help would be most appreciated Zion, however, just because it is the area where most help is needed it can also be a bit hard to get things going optimally. We do have another applicant who's been interested in the sound manager position, and I asked the guy who's previously been in charge of sounds to evaluate him, but unfortunately he hasn't had time yet. In either case this situation means that we don't have the full picture on what sounds are needed/which needs to be updated etc. However, we do want lock/unlock sounds for the gates, and I don't think anyone else has been working on those, so if you would like to record one of each of those (you can of course record a couple of variations) that would be great.
  14. Yeah, we probably should have tried and made that 100% obvious that the translations are released under the same license as all our other content, but yeah. I don't see how anyone would work on something without being ok with it being used, but we will definitely try and make it more clear before including it in the game.
  15. Either one of those you mention should be able to make you a reviewer I'd say we'd prefer if language teams handle this themselves as it's hard for us to stay on track with these things, especially since we don't know all languages and thus can't tell which people it's a good idea to promote to reviewer So yeah, ask Gildaas is probably my recommendation. You can use Transifex to discuss things, either on the language page ( https://www.transifex.com/projects/p/0ad/language/fr/discussions/ ) or via the Translation tool you can discuss individual lines of text (though I think that discussion is shared between all languages). We could also create a translation forum here if there is a need for it, though if it works well enough I think Transifex should be better to keep it all in one place
  16. I would say you should wait until you've tested it before you worry about that. More healers means less fighting units after all, and the other player should have the benefit of being in their own territory and thus not need as many healers so they could use more fighting units.
  17. Sure, feel free to create one. Please don't use it anywhere unless you get official WFG approval though, especially not for e.g. a software center or similar
  18. I would guess Linux Mint has got a web site where you could find information on how to contact the developers, and possibly who to contact for things like this.
  19. \build\resources in SVN should hold what's needed. I would guess that if you/someone could convince them to use 0ad.appdata.xml would be the best as that would mean that they would have the updated information etc if something changes (if anyone wants more info on it, this Trac ticket: http://trac.wildfiregames.com/ticket/2202 has a couple of useful links).
  20. I've not used geosculpt, but if i remember correctly World Machine creates one texture for the entire map - which is very different from how Pyrogenesis does it. Maybe there might be a way to reuse it, but at least in the case of World Machine I seem to recall the license not being anywhere near compatible with our license.
  21. Most of them aren't likely to be compatible with our license + wouldn't they be huge/i.e. non-tiling?
  22. There are no battles, it's all about city-building. At least for this version, who knows what he might add at a later date
  23. Not sure exactly what you're saying here, but if there are files which can only be used non-commercially I would advise against using them in anything that's based on the 0 A.D. content as our license allows commercial use (and that applies for anything that's created based on our content as well as you need to follow the same license for those things), and it's a lot easier if you don't mix licenses. CC-0 should work though as far as I can tell.
  24. As RoekeloosNL said though, it's all created by one guy. Everything. So I'd still say it's pretty impressive. I'll probably wait until it's for sale to buy it though, it's not really my favorite kind of game. It definitely seems like a good game with a lot of effort put into it (I've been following it for a while, and his development updates are phenomenal).
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