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Everything posted by feneur
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Farmland Concept Redux.
feneur replied to wraitii's topic in Game Development & Technical Discussion
That actually reminds me about the original plan for the farmstead/food gathering: To have the farmstead come with something like 6 plots of land around it (only those which would fit on the map would actually be placed), and then on that plot of land you would have been able to place either a farm field, an orchard or a corral. And only there. If we'd went with that way we'd not have had to try and do all these things to get around people placing farms wherever etc =) But I guess there are other benefits to doing it the more flexible way (Though the "hierarchy" of fields etc being tied to a farmstead is kind of a nice concept, at least in theory ) -
Primary purpose is not the same as only purpose
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+1 This sounds best to me, especially since I would imagine it might be difficult to build walls in some places without being able to place short walls reliably, but it would be good to avoid allowing players to place wall towers almost right next to each other.
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Afaik that is the case already on some maps, at least for the random maps I'm pretty sure I've seen just towers like that for maps where it is hard to place entire walls.
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The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
As I said in my last post: the only argument you seem to have as to why infinite farms is bad is that it doesn't allow one specific tactic to be used. I address that in specific there, but even in terms of the specific tactic of starving your enemy I fail to see how having farms be finite or infinite changes the game in any kind of way. If you can keep your enemy within a limited area of the map you have the benefit of having more resources and thus the upper hand in either case. The only thing you might not be able to do is to starve the other player completely, but you wouldn't be able to do that anyway as he could still trade with himself. I just don't see how there is any gameplay reason to starve the other player completely, if you (and I mean this in the general sense not you personally, here and later) have to wait that long you fail to capitalize on your advantage anyway. If only farms and trading is what they have left you should have an enormous advantage, if nothing else because you can farm/trade over a large area. Maybe you're just wanting to torture the other player by having the game drag on for longer than necessary. And to speak of being historically accurate, many sieges in history have been abandoned well before everyone inside was starved to death. -
The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
You are very much entitled to your opinion, and definitely to try and convince us to do things one way or another. And we most certainly listen to what you say, otherwise we would have stopped replying in this thread long ago. However, the game is not ultimately shaped by what you or I think is best but rather judged on its merits based on two major aspects: how well it conforms to the game's vision and whether or not it proves to be a good thing through playing the game. How historically accurate it is is one aspect of the vision, but also other things like the main idea for what the game is. Yes, we are open source, but that doesn't mean that it's a good thing to let the game grow into something which is not a coherent whole. And no one of us said that you can't play the game, but rather that if it doesn't live up to what your ideas about what it should be there are plenty of other games to play - or you could create a mod that does things your way. As for the matter of infinite farms: I fail to see how not being able to completely starve your opponent has got any gameplay value? It certainly doesn't stop you from winning the game, especially since the walls in 0 A.D. doesn't exactly allow you to create an impregnable city in the first place, and most likely will never since, again, this is a game and not a simulation so things are not without a counter. True, historically a specific wall might have been effectively impossible to effectively counter since you might not have had siege weapons which would have been able to take it down. But in the game that should not be possible or everyone would always choose one civilization and the others would just be used to fill up the list of included ones. -
The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
Well, maybe 0 A.D. isn't going to be your favorite game then I still hope that 0 A.D. will provide some enjoyment for you, and mods can definitely do other things than the official release, but the main game has always been intentioned to be a war/economy game and not an economy/war game or citybuilder. In other words, the area where the game is likely to become more complicated is rather the fighting than the gathering. -
0 A.D. is a game of war, not of admiring nature, think about that (I'll elaborate a bit more in the infinite farming thread)
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Most matches should be over well before 3 hours. I don't mean that the game shouldn't be possible to play for 3 hours or more, just that it's not a priority to implement something that will not be seen in most games. Also, I haven't really seen any convincing arguments why this would be a good idea/improve gameplay, or even be realistic. I can't say I'm an expert, but I don't know any examples of any significant forest plantation in this era. Rather the opposite, though most of the deforestation might have been before the game's time period.
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You have far more skills than I do, that's a start So keep at it, you need to do things which go beyond what you are comfortable with to improve your skills after all
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And how would that help you improve? I think from what I can tell that you have a good set of skills already, so I suggest you see this as a chance to develop them further
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Not sure how much is relevant, but it's about the Sea peoples: http://www.karwansaraypublishers.com/cms/karwansaray/ancient-warfare/about/readmore-aw/8-ancient-warfare/ancient-warfare-blog/300-studying-the-sea-peoples.html
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The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
To me the main argument pro having infinite farms is that it removes micromanagement in the late game: when you have to manage up to 300 units it can make a big difference if you have to go back to your farmers to make sure that your farms haven't run fallow. It could of course be slightly lessened with a reseed queue like in AoK:TC, but you would still have to keep checking back to make sure it wasn't empty. Another way to do it would of course be to make the reseeding automatic, however that would remove the direct control from the user (minor issue true, but infinite farms doesn't have that issue). A question: do you actually want to influence the game or just argue a theoretical point? If the latter that's fine, but you have to forgive others for understanding it as being about the actual game and argue accordingly. If the former it would be beneficial to your cause if you would allow the discussion to be relevant to the game and not just include the arguments you personally deem relevant. I'll say what I've said before and most likely will say again: This is a game, not a simulation. Or in other words: We have to consider things both from a historical point of view and a gameplay point of view, and it's the latter which is predominant. And just to illustrate that it's not just my own personal opinion allow me to quote from the official vision document that has been guiding 0 A.D. for years: and more specifically: Now, I'm not a native English speaker, so allow me to deconstruct the above sentence. "The point laymans terms", I assume you mean "The point in layman's terms", which definitely is understandable, but seeing as you argue about language it merits being mentioned. "The point [...] is the way we interact in a strategic way against either AI or humans." So in other words, the point of your arguments is that we interact strategically with either AIs or humans and that it's important to you that this interaction is historically accurate? -
Alpha 16 Wishlist/General discussion
feneur replied to Lion.Kanzen's topic in Game Development & Technical Discussion
It's not an issue for us as we use SourceForge to host the downloads (excluding the ones available via the different Linux distros + we do have it up on Indiedb as well) and they have a ton of mirrors, so bandwidth is not an issue. -
The Centurion: Countermeasures Against Infinite Farming
feneur replied to Romulus's topic in General Discussion
It could still be on/off, the main idea is after all to make the area around the CC valuable for other things than farms, not to make it more valuable just right next to it. Though to me the easiest way to do things would be to increase the size of farms considerably. That would both make it less beneficial to build right next to the CC and make raiding them easier as it would be harder to fully protect them with walls/towers/fortresses. -
Also, try to host using the Lobby, as long as your router is reasonably modern it should still be possible. It might take a couple of tries though as the system isn't perfect/still needs to be improved upon
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There is no Iberian wonder in the game yet, and actually that's true for a few more civilizations: those which doesn't have a wonder of their own modeled yet use a placeholder (they need to have something as we have the wonder victory condition in SVN now). So not a bug, but just a missing model/texture
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Short answer: No. cc-by-sa only requires you to tell who did it, and let others use the content you have created with it, while by-nc-sa disallows commercial use as well. The more complicated answer is what Sander posted above, it's possible to do it (perhaps allow people to download the music separately or something), but it's more difficult than using content which is available under the same license.
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Indeed It's definitely better than nothing though =) True, I just mean that if you (you as in the plural you, not you individually) pay attention to what you write it will be easier for everyone to read. Also you might learn more as time goes by = you will write better/more easily understood English later if you pay extra attention to what you (and others) write now
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Norton Antivirus Tags 0 A.D. 0.0.15 Alpha uninstall.exec as a Trojan.
feneur replied to Theokritos's topic in Bug reports
I doubt there's anything we can do about this, however there should be some kind of function in the Antivirus software where you can "Report false positive"/Send in file to be evaluated or something similar so they can change their detection so it doesn't falsely report 0 A.D. as a virus. -
AIs are not as featured as playing against human opponents, they will most likely always be a couple of versions behind on new features, and more complicated things (diplomacy should definitely be considered difficult) will probably take even longer. (Also, please read through what you have written before you hit the "Post" button. There are several words in this post where I'm sure you know how to write the word, but it looks as if you just wrote it too fast and didn't go back to check that what you have written is written correctly/makes sense. If you do this it will be a lot easier to understand what you mean )
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That shouldn't matter, I'm using a 64-bit system myself and 0 A.D. runs fine. I would guess it's more likely that it's the download that isn't completed properly. Have you tried selecting another mirror on Sourceforge?
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Romans need a little bit of rethinking for balance purposes.
feneur replied to Dancing's topic in Help & Feedback
Just got a question asking what I meant by this. In case someone else wonders too I'll put it here as well: The siege walls have had their crush armor reduced to be the same amount as the ordinary walls (previously it was 10 while it was 5 for ordinary walls, now it's 5 for both). Any further changes either way will require more playtesting -
Romans need a little bit of rethinking for balance purposes.
feneur replied to Dancing's topic in Help & Feedback
I'll lock this thread since it's just getting off-topic and being more about throwing insults at other players, something we don't want to see in these forums. Also, the dev team is now aware of it and steps have been taken to correct it.