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feneur

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Everything posted by feneur

  1. If we just add everything that seems to work the game could very easily become unstable. Now these features could be easy for all I know, but that's the point, I don't. And I don't know if you know all the risks which might come with them, which is why I trust the programmers to make those judgments rather than you whom I know at least haven't had any programming knowledge. That might have changed, but I doubt you'd downplay your own expertise in that case.
  2. We are beyond feature freeze, so no new features will be added for Alpha 20. Also, unless you suddenly have learned programming, please don't say that something is easy or difficult to add. It might seem easy, but if you don't actually know all the implications you will not be able to give a realistic estimate. Saying "it's easy" anyway just adds unnecessary expectations from people who don't know which things actually are easy or difficult.
  3. I'm leaning towards Timosthenes, it's unique (without being too strange/difficult to spell), and is related to what's been added in Alpha 20 (plenty of new maps). We like when the name of a release gives us a chance to teach people about something they aren't likely to know already, and this is a good candidate for that reason as well. Tellus is really something everyone should know already, or at least common enough to be less appealing because of it. I personally find the connection between Tereza and this release a bit too vague. Also, it's "just" a name, there's not much we can say about it. Not that there absolutely has to be, but I think that's something that speaks in favor of other names. I don't think the biggest issue with Tersus is legal, but rather that it's better to find something unique. And also, while we certainly have had the ambition to clean things up for this release, I fear we shouldn't promise too much and risk disappointing people If we get to a Beta 20 though, then it might be worth taking into consideration again
  4. I agree to reimburse you and Georg as well. As long as we make sure to do what we can to make it easier for people to join the project/remember us when they get home so to speak I think it will be beneficial for the project.
  5. Might be worth mentioning that it's basically making sure the other player doesn't have any buildings for that mode, not just by destroying. I.e. mention something like "You have to destroy or capture all your opponents buildings." in the description of the victory condition.
  6. Are you sure you don't mean enable Javascript? ;-) Also, it is now possible to send PMs from the start. The number of PMs is limited in the beginning though to lower the risk of PM spam.
  7. The links should now display even on smaller screens. It's not a perfect solution (as it takes up a bit more screen space than necessary, the address bar does disappear when you scroll down anyway, so it's not as bad as it might seem from this screenshot), but it works, and we didn't feel like redesigning the web page at the moment. We will keep it in mind for the future though.
  8. There should be a field where you can "add a reason for edit" if that's what you mean. Generally it's better to create a new post though, that way people who follow the topic, or are checking the "All Updates", will see that something new has happened
  9. Nah, I'd say it's central to the topic Donating money is not a decision one should take lightly, so shining light on the process is a good thing
  10. You can report errors either here or on our bug tracker, for more information see: http://trac.wildfiregames.com/wiki/ReportingErrors
  11. That's weird, I really thought there was an email sent out to everyone who donated via SPI. We do get an email every time someone donates via them though, so if nothing else you can ask us whether or not it got through.
  12. Well, the most important thing is: can you or anyone else who would create a new page in the wiki keep ut updated? It's been difficult enough to keep the English version updated well enough, so adding another level of difficulty by having to translate information as it changes would not exactly make things easier. It's certainly nice to make it easier for people who aren't good at speaking English to follow the development, but at least for the more development related things it's probably better to keep them in English only - if you don't speak English well enough to understand the documentation it's at least a lot harder to create something that will be useful for the game. At least for programming related things, and Art is mostly using the forums anyway. If you want to translate things like the Vision document or the Design Document that are not changing as often that's probably more likely to be useful. And of course the pages for players like settings, manual and Atlas manual. I suggest you gather up a couple of other people who can help out if so though, more people are both more likely to catch mistakes and be able to quickly update when things change
  13. Well, the best way to help the project is to give your time if you have any skills which can be useful And after that in priority comes helping out by testing the game and tell people about it. Only in third place is donating Not sure what we can change, adding another way to donate would complicate things unnecessarily (especially since all services has got some kind of fee and the more spread out the money is, the less we get to spend for the game). Don't worry though, donating is completely optional and not necessarily the best way to help either as I said above
  14. You write an @ symbol, then a space, followed by their username. It seems a bit hard to get to work all times, but if you get a list of names popping up after you have written the @ and a space it is working. It seems as if it only occurs in some cases, after commas and after some words. Not really sure
  15. In history they were conquered by the Romans, but in game I don't think anything major has changed any time recently. Please explain in more detail what it is you want to know.
  16. Please don't post the same thing more than once. Large screenshots currently doesn't work on Windows, so it is something that needs to be fixed in the coding, not something that is wrong on your side. So for now you will just have to wait until it's fixed (unless you are a programmer who can help fix it).
  17. Ah, that's just to tell you that there needs to be something there, you should still be able to edit the post and click save. If that doesn't work, then there is an issue, but if it's just the message everything is fine.
  18. It's really hard to tell anything from that screenshot, but it looks like you might have had a post that only consists of a quote, maybe that is what's wrong? I.e. there needs to be more text than just a quote. It's better to split up the quote and reply to the different parts individually anyway -- it can be really hard to tell what is the comment and what is the reply when someone is replying within a comment. If what you were doing was something else, then please post more information since it's hard to tell, especially when the keyboard hides half the post.
  19. Not sure if 0 A.D. is what you should look into if you are in a hurry, but the fastest way is probably to ask in the development IRC channel. Though you might have to be patient there too as people aren't always active (or might be programming etc even if they are at their computer), so it might take a while from you asking the question to someone who is able to help can reply.
  20. I would say it's all of the above We don't have enough people with motivation to focus on the design, and getting too much into details when it comes to balance and the finer points of the design doesn't make sense. We would certainly like for things to be differently, but this is the situation as it is right now and it wouldn't help if we tried to shut our eyes to reality. That said, there are some in-team discussions about some of the remaining big features, but at least some of them are depending on whether or not team members are able to create working prototypes of them for it to be worth mentioning.
  21. It shouldn't be necessary to disable the firewall, just to allow 0 A.D. to get through it I think the actual application name (i.e. the name of the .exe on Windows, etc) is "pyrogenesis" though, so you should make sure that is allowed. Allowing "0ad" isn't going to help as 0 A.D. is technically a mod for the Pyrogenesis game engine and not an application of its own.
  22. And also, just because someone else might be getting away with something doesn't mean that it should/could be done The rights holders might not be aware of those projects for that matter, so taking them as examples is probably not a good idea anyway.
  23. Welcome, and thanks for your interest. There are two links which should be the first things to check out: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers for more information on programming for 0 A.D. and http://webchat.quakenet.org/?channels=0ad-dev where you can talk to the other programmers (and other developers as well, but mostly frequented by programmers). You are most likely to find someone there during evenings/early night European time, but many check the logs/stay logged in all time and will get back to you when they are online, so don't worry if you don't get a reply immediately.
  24. Is your internet connection stable?
  25. I have merged the two posts
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