Jump to content

Sundiata

WFG Retired
  • Posts

    2.332
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by Sundiata

  1. Apparently it is... A terribly poor choice in my opinion. The game is set from 500 BC to 1 BC, which is already aggravatingly random and constrictive. Then people started telling me that the Romans actually only depict the Republic era Romans. Why? What's the point of this? Now I'm learning that they don't even represent the republic, but the Polybian era (290 BC - 130 BC) specifically... Whaaaaaat??? Who decided this?? How does this make any sense? What's the added value? We have Vercingetorix, Cleopatra, Amanirenas, Caratacus, Boudica, Cunobeline etc, all contemporaries of Gaius Julius Caesar, or even post-dating him, but we refuse Caesar himself in game, because he post-dates the mid-republic. Pffff... This doesn't make any sense people... All it does is make referencing impossible... It honestly just sounds like someone that was trying to sound smart and people went with it. It doesn't make any sense to restrict any faction to an only 160 year sliver of it's 1000 year existence. Especially not one as iconic as the Romans... Does the actual Roman faction in game actually conform to these dates? Plus it exacerbates the historical cringe when the Romans in game meet anybody other than Carthage and Iberia (and neither of those factions are all that historical either).
  2. It's not known when exactly it came into use, but it's use by the late republic is generally believed. So is the late republic not even republican enough? If we remove the SPQR, including the old, original one in game that I was just following, then we just went from 4 Roman symbols to 0... Or should they all just be replaced with ROMA? I honestly didn't know that. I'm not going to make any more symbols for the Romans unless someone who actually knows something about the Roman Republic creates a dedicated post detailing which symbols to use, and why, with clear period, primary references, and an explanation of what, and what not to do (none of that armchair stuff). I also don't want to make anything that can be misconstrued as Rome II TW rip-off. How can there be no Rome-experts on this forum? I thought they were a dime a dozen?
  3. That looks awesome!!! Would be a great addition to the game. I've wanted this for a long time... Kind of reminds me of the horizons in Rise and Fall: Civilizations at War.
  4. @Alexandermb, nice. I think like Stanislas is saying, the wolf would look better with a player color filling. It doesn't matter if it looses some of the details from the lines. Check: I still need to get a better Pegasus done...
  5. Siege warfare itself is way to complicated to depict realistically in a classic RTS game to begin with. But I do think 0AD can do better. I'm no expert, but to my knowledge what the video is saying seems correct. Siege warfare in reality evolved around actually besieging your enemy, preventing them from leaving their position and preventing them from being resupplied, with the intention of starving them into submission, or preventing them from accessing clean water. This process could easily take months, or even years. Actual attacks on the walls included sapping the walls (tunneling) and using ladders and movable towers to reach the top of the walls. The construction of elevated ramps higher than the walls, to be able to shoot down on the defenders is also a recurring thing. Gates are usually the "vulnerable" spots, which means they were usually extra fortified. Attempts would be made to ram down the gates, or burn them down. But none of this is easy... It's a recurring thing in history that gates were breached only after defending guards were bribed. Most battering rams, siege towers, other catapults and elephants were pretty useless against well designed walls as well. It's just an RTS abstraction, to keep things playable.
  6. Aaaaaaaand, you have my attention! What time period exactly is your mod? It seems to cover 2000 years at least... Ethiopia has about 3000 years of continuous history, so that shouldn't be an issue. Just to wet the appetite a little:
  7. I forgot.. The temple looks really great! Except it's not really a temple but a kiosk (and was part of a larger whole)... Also, I'm pretty sure it's modeled after Trajan's Kiosk at Philae. Roman... I'm not opposed to the structure though, because it's in-line with the Ptolemaic Egyptian style architecture (like Kom Ombo). I don't understand this line of reasoning. We already established that (smaller) obelisks were still produced in the Ptolemaic period and that older obelisks were being repurposed. So how could there be anything inappropriate or unrealistic about a pair of obelisks adorning a Ptolemaic civic center?
  8. To clarify myself as well, I'm also not saying that the Ptolemies were spamming obelisks all over the place. They might have been relatively rare, but so were Ptolemaic settlements themselves... The account by Piny is only one account from 2000 years ago. The fact that we still have Ptolemaic era obelisks today also suggests there were more than 3 of them... The thing is that the Ptolemies in 0AD need to be Hellenized, yes. But they shouldn't look like a generic Hellenic civ either. They should have a (historically accurate) Egyptian veneer, and what screams Egyptian more than a pair of (slightly downscaled) obelisks, sphinxes, and other Ancient Egyptian statues that were in fact used by the Ptolemies in their Greek settlements as decoration (and legitimization)?
  9. The set is really not good from a historic perspective. The temple of Edfu is perfect, and the Light House, Library and mercenary camp are heading in the right direction, but the rest is really not good. I would suggest to use the models for an Egyptian faction in the new Mythology mod @Rolf Dew is working on. Because more than anything, those structures are based on Age of Mythology, not history. Inward slanting walls really weren't a thing. Only pyramids, mastabas and temple pylons had those...
  10. You argued to remove the obelisks from Ptolemaic buildings, so I illustrated that obelisks were still being made. So do you agree not to remove them? Just to scale them down? The base you see with the Phillae obelisk is original, by the way, putting it's total size at more than 5 meters, not taking into account any other pedestals or steps that might further increase the height. Not huge, but not exactly small either... Also, according to Pliny, Ptolemy II went to great lengths to transport an obelisk of Nectanebo to Alexandria... So there's no reason to believe that they only decorated their cities with "small" newly carved obelisks, but were using old, larger ones as well.
  11. The obelisks aren't the problem, it's the civic center itself. It looks like a serious misinterpretation of a temple's pylon. In the Ptolemaic Dynasty, obelisks continued to be made, and old ones re-used, both large and small. https://www.metmuseum.org/art/collection/search/565085 https://en.wikipedia.org/wiki/Philae_obelisk Pliny apparently even describes Ptolemy II erecting an obelisk... So in short, the obelisks are fine.
  12. I'm just dropping by to say how much I love this! Excellent work! Celts are indeed the civ par excellence to showcase wooden barrels as they are widely believed to have invented it, as you say. At first I would have advocated for draping cloth as the "roof", but I think the thatch turned out really nice, and that wooden frame is definitely strong enough to hold it. Even in wattle and daub buildings, the walls aren't normally load baring. The load is normally carried by wooden posts, so the load bearing capacity of the posts in your design is very similar to any other non-stone structure in their roster. I think this building really helps to illustrate to more "civilized"/complex/social organizational aspects of the Gauls.
  13. @Flavius Aetius Interesting... I'm curious about the Yuezhi and how they relate to the other steppe people. Also about the relation between the Xiongnu and the later Mongols. Have you seen the mod Terra Magna which already features a playable Xiongnu civ.
  14. That's one pretty ship! Looks really great... Thank you! That's one less thing to think about for the Kushites
  15. The ships in 0AD all have different symbols in player color decorating the sails of their ships to help make them more recognizable in game. In reality, I'm pretty sure most sails were completely undecorated. I already made the eagle with SPQR, but we need some variation. That's why I've been asking people in the community to provide some accurate Roman symbols for sail decoration, because I'm not an expert. The wolf is coming up. But I'd like at least 3 different symbols.
  16. The Republic indeed... Why do you think they didn't use Pegasus during the Republic? We don't have a Syracusan faction. Also Syracuse (Sicily, Italy) was part of the Roman Republic from 212 BC onwards.
  17. @Alexandermb Terrific! The only I thing I'd say is to move the mast to the middle of ship. Otherwise, no comment
  18. Yes, I know... If we strip everything that isn't exclusively Roman, we'd have no Romans... Considering the Romans actually used Pegasus as a symbol themselves, including for one of their legions (III Augusta), it really wouldn't be a shame... It's just to add variation to the sails. I'm not totally happy with how it turned out, style-wise, that's why I was looking at Roman depictions of Pegasus. I liked the coin of Roma and the chariot in one of your links, so I might look at that. Romulus and Remus with the wolf was already planned. Perhaps other people would also prefer to ignore the Roman Pegasus and make a Greek Pegasos for the Athenian sails instead, let me know. I'm not one to ignore things because they don't fit our preconceptions, but maybe you guys prefer it for distinguishing purposes? More appropriate Roman symbols are always super welcome though!
  19. Hmmm, I might retry that tonight with a more stylized classical looking Pegasus from Greco Roman coins
  20. Yeah, i saw a bunch of Pegasi in Roman coins: Romulus and Remus are also a popular subject...
  21. @Alexandermb I love it! The only thing I'd still say is to make the sails wider. In most of refs, the sails seem to be about 60% to 90% the length of the vessel. Yours look less than 50% the length. I wouldn't mind adding an Eye of Horus to the prow of the ship if you provide the textures. I hope you can use this Pegasus. The Pegasus was a symbol of some of the Legions. To tie it in a little with the other one I just added the SPQR. If there's any Rome-experts out there that care to weigh in, because I'm not an expert in this department..
  22. @Alexandermb Indeed. You can actually see someone standing there in the original reference as well. You could do the same for the box in the back. The sail should also be wider. Looking good by the way.
  23. Awesome! I'll make at least one more very soon. If you're up for it, yes . It would be nice to have three ship types. If you do the "bireme", I'd even suggest to put a build-limit of only one of those bigger "triremes", and call it a "royal barque", with some kind of special bonus if you garrison a hero.
×
×
  • Create New...