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Everything posted by Alexandermb
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@stanislas69 we can have mouth/teeths for the camel ? so i can add mout bones similar to the bear- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
i think its more texture related, the actual camel has around 800 tris yet it looks like a camel compared to the difference between old horse and new horse but in case of need i could try do some adjustments. and for now it does need new animations the actual walk and run doesn't fit the walking/runing speed and looks rushed, the actual walking animation is something like my 1st gif but x6 speed.- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
This is how its going so far, 30 mins ago i added some new bones to the back legs to match the camel anatomy so it could have some weird frames in the back leg's.- 162 replies
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
I might have an idea about how to make a net, something like an spider web, and a 6 or 12 bones armature making an star so when the net is trowed the star is expanded. -
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@stanislas69 have in mind any prop point for the merchant camels ?- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Any prop point i should add before start making the camel ? i'm gonna rehuse the horse skeleton if its possible with some adjustments.- 162 replies
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Here is the trot walking animations (didn't make another variant as this is for testing purposes i'll wait for a new name schema if its decided to make a new variants). Horse_Trot_walk_animations.7z (Specially look for Alexander cavalry actor, it look goods on him)
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
I'll work on them after the camel units or maybe even before as this is less work than camels. Edit: references on how they fished could also be usefull for better historical accuracy. -
Some of the body variants i see in this post for sure can be achieved, see the xiongnu for example.
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So i should leave the one we have for now and just tweak the speed or use the trot animations instead?
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we have gallop as the run animation for now. this is another possible way: An extremely fast trot has no special name, but in harness racing, the trot of a Standardbred is faster than the gallop of the average non-racehorse.[7] The North American speed record for a racing trot under saddle was measured at 30.25 miles per hour (48.68 km/h)[8]" https://upload.wikimedia.org/wikipedia/commons/transcoded/e/ef/Harness_racing_New_Zealand.webm/Harness_racing_New_Zealand.webm.480p.webm
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I apologize, i have forgot those, they weren't supposed to be included in the public unless everyone approves the nomad variant as seen in the xiongnu topic before i didn't wanted to fill the public folder with files that weren't be used.
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We can use the trot as someone suggested before, now that i could finally made it and wouldn't take me so long to make the animations for the riders and settle up them fast now they are already commited in the alpha 23 is less work to handle the files by variants.
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You mean the animation itself of the cavalry or the speed of it ? it need to be something fast or otherwise will look as it was the old cavalry animation walking rushed.
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An idea for Han military production buildings
Alexandermb replied to wowgetoffyourcellphone's topic in Rise of the East
I saw this in other Asian-like rts wich i don't remember how was their names, but i have to admit it was a good gameplay touch. IIRC Spellforce 2 was one of them and yes it's kinda confuse the first time but once you get use to it you will appreciate the complexity of things, better than having a basic gameplay which people could get bored easily in some case's. -
Those are very helpful, also have any idea how attack should be ?
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Then it's done, here is the mod folder, the blender files are the same as in here Mod folder: Horse_new.7z About the seleucid/mauryan charioth, i moved the mod folder to the alpha 23 folder i have and test in atlas, they won't show here neither, but after change the template file of seleucid from: "template_unit_champion_cavalry_archer" To >>>> "template_unit_cavalry_ranged_archer" the unit shows in atlas but can't be placed, its says something about Promotion entity so i writed <Promotion Disable=""/> on the unit template, and worked as you can see in here Yet in atlas version 22 both seleucid and mauryan charioths works but they don't work in atlas 23 because of the template: "template_unit_champion_cavalry_archer" here's a proof: Those two chariots are template related files and goes out of my knowledge which changes were made to get that bug. Edit: units/pers_champion_cavalry_archer won't show neither because of the template.
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@stanislas69 ok so 2 spaces make 1 tab, so i just need to change the Tab to 2 spaces and done ? and for the cap's i'll change them. i ask this way because with notepad i just make the files change 1 tab for 2 spaces and fix it faster.
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Fixed the death A, here are the files: Horse_new.7z My Little Pony.7z New_Horse.7z
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fixed all space's and switched for tab 1 tab Group 2 tab variants 3 tabs props/animations/mesh/textures 4 tabs texture/animation/prop
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
So the hump versión will have the rider sitted on the hump and the doublé hump between the humps ?- 162 replies
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Most of the things you mentioned fixed, the death is the horse or the rider? Fixed the chest band. Edit: Found a bug in the actor "athenians/cavalry_swordsman_a_r" and fixed.
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