-
Posts
3.284 -
Joined
-
Last visited
-
Days Won
166
Everything posted by Alexandermb
-
i was working on the fisherman it took me about 4 hours to test something and still is WIP, i saw this post and decided to make this and rest a bit from the fisherman again i love more doing weapon's or mechanical animations rather than cloth/capes/humans hahaha. For now it has 100 tris, wich isn't too much, so i hope you don't mind having 120 or 140 (152)
- 529 replies
-
- 1
-
- delenda est
- terra magna
-
(and 3 more)
Tagged with:
-
- 529 replies
-
- 2
-
- delenda est
- terra magna
-
(and 3 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
i did the transition from idle to sit, sadly we don't have yet the transition, thats why i wanted to cover all bones, specially the mouth is esencial for the camel, also had 2 idles more but will break reins for the archer camels, for ex; i'll have to make 2 idles for the rein for match the other animations but as the idle variant "idle1-2-3" don't play similar the rider/props from the mount they will be like flying and clipping everywhere.- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
dind't checked, mostly is for learning on how to do it.
-
@stanislas69 you know how to make textures and normals with blender using high poly's to low poly meshes? i've made this high poly roman spata following the reference image desing.
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Here are the files for the archer and trader only at least for the public folder. Camel_New.7z @stanislas69- 162 replies
-
- 2
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
Edit: whitout material. Spears_update.7z
-
You mean the blade or the shaft?
-
-
Got this for some files, any advice? Edit: its only those meshes so i have to make them again. Here's a look of the javelins. Quiver reversed for make scense and following the references.
-
let me make a mod folder so it became easier for you to commit, should i make the blade's another actor and the staves with prop points? i think the blades could be use for props in a future for other things (Blacksmith's-mercenary camps-eyecandy's)
-
-
I'm on it, i did the net and the animation, but still figuring out how to animate fully fluid, i got the move and the idle of the fisher, and the fishing is nearly done for the unit but the net is kinda hard, so i'm slow with it until i found a way to make it work, i did this last night while i was taking a break from the fishnet
-
i can do any one missing if theres any list of desired one's for specific factions, btw i'm thinking on make separated mesh the blade from the stave, and add a prop point on the tip of the stave for the blade.
-
-
===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
any ideas what movement could do the ridder when promoting ? i got most of the archer's rider ready at least for the public game- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
Cart cavalry javelin horse are using base_horse_swordsman variant instead of javelin.
-