-
Posts
3.284 -
Joined
-
Last visited
-
Days Won
166
Everything posted by Alexandermb
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@Sundiata just a leather basic bag or maybe leopard as the quiver? mostly for leave the left hand free for the rein, something like this- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@Sundiata what you think about the javeling bag for the camel javelin kushites?- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
2 Days ago we had no internet conection country-wide, so just in case i'll leave here as a backup for the forum/repo the files as they are for now. Mod folder > Camel_New.7z Blender file > New camel with rider animations.7z Camel new mod may ask for this two mods files. weapons_update.7z Horse_new_armor.7z- 162 replies
-
- 3
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Maybe just a few animations and done, for the archer, the kushite javelin will need the whole pack but having already done the archer one's javelin could be ready today or tomorrow. There are some zones on the camel textures that look extrange but maybe someone with photoshop skills could fix those little details. About the javelin i would like to make a bag of javelins and leave the left hand for the Rein something similar to this but with a bag instead of a quiver, the camel has a prop point where the quiver is placed, the skeleton in blender have an arrow looking mesh to point the direction of the mesh for help. An egyptian or arabic desing for blankets also could be good the actual one is a placeholder while someone decide wich fits best, i'll give also the leather straps with alpha so if someone want's to look how is the pattern to make another belts Blankets are the same as this: just a square texture for other blankets desing.- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
- 162 replies
-
- 1
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
the 3 textures will have a leather straps (No blanket) so everyone could use just the camel with the leather straps and make just a rectangular texture using the blanket uv whitout need to make another camel 10242 texture. References for other props in case of need: Also, i know this i a desired unit in a future too, so i will make just like i did with the horse, the camel cataphract armor after the whole camel is finished.- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Ptol or persians or any other civ wouldn't be using the same function of the mauryan elephant? i know the picture ins't time frame but its highly possible that this animals or even the zebu where used as cargo animals, so this is a basic fact that wouldn't need concrete evidence to imagine it could be possible to add?- 162 replies
-
- 1
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
Needed this quiver for the camel archer attack animations testing, and looks good, later i'll give ingame screenshots only that i haves around 320 tris but it looks too good for not use it.
-
-
You mean the lion cape of the kushites or the lion pelt of the horse ?
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Offtopic: This guy seriosuly try to kill that heavy armored soldier with that butter knife?- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
About the quivers, i always look them in the back or right side, the actual ones are wrong about having it on the left side for cavalry/camels? or i should do like the horses make both sides?- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
ok, if its only carry_meat_idle it will be fast to do. ------------------------------------------------------------------------------ This horse colours don't look bad, they look gorgeous from a gameplay view, and i guess i could get plain horse colours using blender nodes if its desired so i will try this after the re-animate process is finished and look to expand the fauna cavalry and maybe others could have variants of plain horses and make proper leather/metal etc.
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
References for animation TODO- 162 replies
-
- 1
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
-
Quoted for TODO list (EDIT: Post down)
-
Achaemenid Persians and Median
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
it will help a lot when i'll make all those quiver's -
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
- 162 replies
-
- 7
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
You can paint a rectangular blanket over there an i'll render it above the camel texture just like the horses, or i could add the mesh i'll told before and make it parallax and all those things but could exist the posibility of clipping.- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
[Request] Cavalry hunting and herding animation
Alexandermb replied to av93's topic in Art Development
Could add something like a prop bone just in the floor in a side of the horse about 2cm left to the head and transport the rider there while is gathering. -
will copy the same position of the infantry and disable transformation for keep the same helmet's, however its possible that i could end exporting all animations again to make an standard look between armored/saddle/blanket horse to another whitout all those props, also maybe include the chairs (if the unit uses i) since now i could render the texture.
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
- 162 replies
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Paint here any blanket texture desired, so it will be rendered this way Or if its better, this plain has only 80 tris, so it could be a prop same as the horse saddle/blanket. Heres an example using the horse full blanket texture- 162 replies
-
- 1
-
- animations
- modeling
-
(and 1 more)
Tagged with:
-
Achaemenid Persians and Median
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
What about this crown @Sundiata ? should it be a must have now ? with parallax