-
Posts
3.325 -
Joined
-
Last visited
-
Days Won
167
Everything posted by Alexandermb
-
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
Should i leave the texture in your hands or i try to render it whit the white texture you posted above? -
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
-
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
ok so i got this, both the high poly and low poly, but the low poly claws don't want to get normalized any idea why ? @LordGood @Sundiata this has a good looking for the kushites? -
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
Reminder for later: Beheaded statue for health 25%/50% -
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
so, i imported the first statue to see how poly's it have and found that it is an full object instead a prop, so should i move the statue to the root and make the civ have empties prop points for the statue in 4 places when i finish the other ones? -
===[TASK]=== Kushite Architecture revision
Alexandermb replied to Sundiata's topic in Official tasks
so the statue left is the long legs tucan, or cesar? (or both) -
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
by having the high poly model ready i could make another low poly using the high poly as texture rendered (see cataphract for example). -
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
no sculpting, just moving vertex and using filters like subdivision, for smoothness the scultping tools are kinda annoying... they never behave as one would imagine. -
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
so.. i missclicked one button and crashed the whole pc, single core life. -
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
if theres an image i could try, let's see how goes the gryph since this is a half bird it will be hard, but if i can do this statue won''t be hard. -
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
[Request] Hellenistic ornamentation
Alexandermb replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
-
someone has considered using the template <GarrisonHolder> <VisibleGarrisongPoints> to allow it have units above? (if planned the garrison holder template needs to have some patch to make the unit obstruction translate from the root to the garrison point height)
-
===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
files updated with a minor fix on the ptol fisherman move animation, and sails folded while gathering fish. Fisherman_New.7z
