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Posts
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Everything posted by Alexandermb
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Question, there are units who use only iron textures and other who use only bronze ? for example this two guys, i imagine using iron texture on the peytral of the right guy will be wrong IMO because he have only bronze shield + helmet, and same goes for the left only having bronze helmet while they are others like the sele cavalry archer E wich has bronze helmet but full iron scales armor. If any unit having peytrals or back armor can use both iron&bronze textures i can reduce their actor files and just using the variants bronze and iron, but if they are some units who can't use both then i'll leave as it is now having specific iron and bronze actors.
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finally understood why its deleting props in the root when running and death animation that props in the root attachpoint replace anything that uses the same attachpoint so thats why blankets/petrals/armors dissapear when death/runing could be fixed adding the props of the cavalry in the run/death variant props
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@Lion.Kanzen you can use this to paint the marcus roman hero icon ? i could give an armature to give facial expresions and use a helmet (if my pc don't become a hell) but at least with this you can have the base head to start making the painting.
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Any use can be given to this ? i was thinking on make a wallpaper but maybe can be rendered into something else, tried to make the guy down there. http://www.romehistory.co.uk/men/menofrome.html
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The horse armors maybe since they are quite an improvement from the actual ones. If its desired the greek quiver. here's the anti cavalry + testudo with idles added: Roman_legion.7z
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@stanislas69 they remain at the idle formation animation after attack, so at least one part of the patch is working also if i click hold position after start moving they keep the animation too
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i'll have to try a basic formation if circle shape is accepted by the formation component, if its possible then this will have the same as orbis, but just specifying wich units will be in the center and leave the swordsman/spearman make the orbis.
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i need some help about the colours, i don't know what colours fits best to the references/game/other helmets i don't know if i'm going too much for realistic colours and leaving behind the game touch
