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Everything posted by Alexandermb
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added TODO in the reanimate proces, i will be cleaning the files there and properly fixing the proportions now that the armors and blankets are a lot different than the first one used in the animations and since i learned how to make hair/cloth only physic simulation from Blender to 0 A.D, i will be cleaning the capes too.
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been looking the units close and dind't saw any armor or blanket calling the wrong variant. heres a screenshot of the iber armor wich has all variants included too, if the armor and blanket remains in the idle animations is because it isn't reading any attack melee animations, but as can be seen here the armor and the blanket follows the horse.
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it seems that if every animation variant (variant/quadraped/horse/Spearman for example) if you put them all together in the same <group/> it will randomly call 1 of the variants leading by the frequency, but if you put every variant in the same file separated by a group for each variant, it will read his similar variant and sinchronyze the animations reducing the amount of files needed per unit type a good example are the unit capes, they are divided into: Swordsman, spearman, etc; then it will be much better just pick al the capes and make them just by type of cape and civ using variants instead of using an actor for every cape. So the same goes for the blankets or front armors, i put all the horses variants animations together in every prop so i only need 1 front armor for bronze and 1 for iron, instead of 1 per cavalry type. Btw did the iberian/spearman_e armor since the texture is quite low res to be recognizable.The blanket isn't part of the armor texture, it is the same blanket prop over the armor, just missing the mask.
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===[TASK]=== Stables, Workshops, and Ranges
Alexandermb replied to LordGood's topic in Official tasks
I agree with @Sundiata wouldn't harm hold a month or two if it can be done, at least stables will fit extremely good with the horses/camels/elephants units update, and siege workshops with the siege infantry animations. -
Have to add some effects, fix the triangle's sizes to match and also add the animal if its possible, but just starting: For the trader had in mind something simple like stripes, and make it different for every civ, including their usually patterns. but again, just have started today and have in mind make some quite enough blankets for leave the horse carry only the simple props like straps and decorations, so maybe in a future we can work on a new horses textures for the coming alphas and change the UV.
