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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. thats better reference, so i was like its a lion, but i see it has horns, and others didn't had head what kinda pokemon i will end with ? but this works better.
  2. Ingame look, the normals works as they should so its magnific.
  3. Double sided as the reference, or both if you prefer @Sundiata
  4. idk why the processing don't wanna take the light's into account but heres a what it look
  5. Should i leave the texture in your hands or i try to render it whit the white texture you posted above?
  6. ok so i got this, both the high poly and low poly, but the low poly claws don't want to get normalized any idea why ? @LordGood @Sundiata this has a good looking for the kushites?
  7. Reminder for later: Beheaded statue for health 25%/50%
  8. so, i imported the first statue to see how poly's it have and found that it is an full object instead a prop, so should i move the statue to the root and make the civ have empties prop points for the statue in 4 places when i finish the other ones?
  9. so the statue left is the long legs tucan, or cesar? (or both)
  10. Reminder for later: @stanislas69 my wings could be rendered and made a n update of that statue too
  11. by having the high poly model ready i could make another low poly using the high poly as texture rendered (see cataphract for example).
  12. no sculpting, just moving vertex and using filters like subdivision, for smoothness the scultping tools are kinda annoying... they never behave as one would imagine.
  13. so.. i missclicked one button and crashed the whole pc, single core life.
  14. if theres an image i could try, let's see how goes the gryph since this is a half bird it will be hard, but if i can do this statue won''t be hard.
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