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Everything posted by Alexandermb
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Got this for some files, any advice? Edit: its only those meshes so i have to make them again. Here's a look of the javelins. Quiver reversed for make scense and following the references.
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let me make a mod folder so it became easier for you to commit, should i make the blade's another actor and the staves with prop points? i think the blades could be use for props in a future for other things (Blacksmith's-mercenary camps-eyecandy's)
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I'm on it, i did the net and the animation, but still figuring out how to animate fully fluid, i got the move and the idle of the fisher, and the fishing is nearly done for the unit but the net is kinda hard, so i'm slow with it until i found a way to make it work, i did this last night while i was taking a break from the fishnet
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i can do any one missing if theres any list of desired one's for specific factions, btw i'm thinking on make separated mesh the blade from the stave, and add a prop point on the tip of the stave for the blade.
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===[COMMITTED]=== New animations for fishermen
Alexandermb replied to Stan`'s topic in Completed Art Tasks
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
any ideas what movement could do the ridder when promoting ? i got most of the archer's rider ready at least for the public game- 162 replies
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Cart cavalry javelin horse are using base_horse_swordsman variant instead of javelin.
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didn't know how to call the rider's animations hahahah so i just followed the same used for infantry. in my files i only have this ones:
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i can change the variants while i update the mod folder with base_horse_fast and base_horse_slow, so i guess it should be like this if i'm not wrong?: Heavy Spear + Shield/Sword + Shield/Hero> base_horse_slow Bow/Javelin/Sword/Spear Free off-hand > base_horse_fast
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Spartans/athenians/Hellenes were sharing some actors but i didn't wanted to break anything so i leave it as it is i guess you already deleted some hellenes actors.
