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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. You mean the lion cape of the kushites or the lion pelt of the horse ?
  2. Offtopic: This guy seriosuly try to kill that heavy armored soldier with that butter knife?
  3. About the quivers, i always look them in the back or right side, the actual ones are wrong about having it on the left side for cavalry/camels? or i should do like the horses make both sides?
  4. ok, if its only carry_meat_idle it will be fast to do. ------------------------------------------------------------------------------ This horse colours don't look bad, they look gorgeous from a gameplay view, and i guess i could get plain horse colours using blender nodes if its desired so i will try this after the re-animate process is finished and look to expand the fauna cavalry and maybe others could have variants of plain horses and make proper leather/metal etc.
  5. You can paint a rectangular blanket over there an i'll render it above the camel texture just like the horses, or i could add the mesh i'll told before and make it parallax and all those things but could exist the posibility of clipping.
  6. Could add something like a prop bone just in the floor in a side of the horse about 2cm left to the head and transport the rider there while is gathering.
  7. will copy the same position of the infantry and disable transformation for keep the same helmet's, however its possible that i could end exporting all animations again to make an standard look between armored/saddle/blanket horse to another whitout all those props, also maybe include the chairs (if the unit uses i) since now i could render the texture.
  8. Paint here any blanket texture desired, so it will be rendered this way Or if its better, this plain has only 80 tris, so it could be a prop same as the horse saddle/blanket. Heres an example using the horse full blanket texture
  9. What about this crown @Sundiata ? should it be a must have now ? with parallax
  10. what about the others references on the link ? they are plenty, sadly i couldn't say wich one is accurate.
  11. thanks it finally worked, also saw some settings to reduce the speed of rendering and worked too, just went from 15 mins to bake 10242 to less than 1 min. The kushites have "camelry_javelinist, i think the camel should be renamed camelry_archer from the ptols Heres a comparisson, i will make the leather belts so if theres any desired specific textures for the blanket above the camel texture tell me so i'll make it or i'll leave the uv zone so @wackyserious or sundiata could make them properly since they are more skilled in the game unit textures, However the chest uv remains the same so it wouldn't be a problem recognize where the straps goes.
  12. http://iranpoliticsclub.net/photos/U04-Achaemenian3/index.htm persian quiver is called gorytos.
  13. @stanislas69 @lordgood i keep having this often the darker zone is the uv edges of the low poly mesh, why it keep lookin like that after the first 2 render did well? Nvm... is the CPU rendering... i spent hours trying to find this insignificant thing.
  14. Chewing, mouth interior will be added as a prop for parallax.
  15. First texture, darker brown, at least 3 colour variants will be enough, will add mouth too, for know it already has it available for moving.
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