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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. @Sundiata Files including kushite spear. Spears_update.7z
  2. Got this for some files, any advice? Edit: its only those meshes so i have to make them again. Here's a look of the javelins. Quiver reversed for make scense and following the references.
  3. let me make a mod folder so it became easier for you to commit, should i make the blade's another actor and the staves with prop points? i think the blades could be use for props in a future for other things (Blacksmith's-mercenary camps-eyecandy's)
  4. I'm on it, i did the net and the animation, but still figuring out how to animate fully fluid, i got the move and the idle of the fisher, and the fishing is nearly done for the unit but the net is kinda hard, so i'm slow with it until i found a way to make it work, i did this last night while i was taking a break from the fishnet
  5. i can do any one missing if theres any list of desired one's for specific factions, btw i'm thinking on make separated mesh the blade from the stave, and add a prop point on the tip of the stave for the blade.
  6. I've made this spears and javelins for replace the current old ones. Old spear: References
  7. I made the texture in blender. Except the big rope, that was already in 0 ad folder.
  8. any ideas what movement could do the ridder when promoting ? i got most of the archer's rider ready at least for the public game
  9. Better texture, uv map use the maximun 256x256 size blanket, a new one for that is needed if its planned to add.
  10. Cart cavalry javelin horse are using base_horse_swordsman variant instead of javelin.
  11. Here are the armors, just included:Horse_new_armor.7z front_armor winged_armor back_armor blanket
  12. This happens too, theres some bugs about prop points in variants.
  13. This aren't planned yet for the part1? i can make the meshes for the front armors including winged one. here can be seen with the chariot
  14. Props don't show in running animation, and walk for pers champ cav and this show blood while walking
  15. @stanislas69 i will change the actual blancket or the saddle if can be named like that, similar to the props enrique's did, so i change the armature from the pers_tower to the horse armature and this will mean less animation files, and just use the same variants.
  16. didn't know how to call the rider's animations hahahah so i just followed the same used for infantry. in my files i only have this ones:
  17. i can change the variants while i update the mod folder with base_horse_fast and base_horse_slow, so i guess it should be like this if i'm not wrong?: Heavy Spear + Shield/Sword + Shield/Hero> base_horse_slow Bow/Javelin/Sword/Spear Free off-hand > base_horse_fast
  18. Spartans/athenians/Hellenes were sharing some actors but i didn't wanted to break anything so i leave it as it is i guess you already deleted some hellenes actors.
  19. in any case if this armors are going to be committed this will need to clean the previous files peytral's and use this instead.
  20. the texture in the previous screenshot was this, but i guess it can be found with better resolution in the game folder
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