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Everything posted by Alexandermb
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didn't know how to call the rider's animations hahahah so i just followed the same used for infantry. in my files i only have this ones:
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i can change the variants while i update the mod folder with base_horse_fast and base_horse_slow, so i guess it should be like this if i'm not wrong?: Heavy Spear + Shield/Sword + Shield/Hero> base_horse_slow Bow/Javelin/Sword/Spear Free off-hand > base_horse_fast
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Spartans/athenians/Hellenes were sharing some actors but i didn't wanted to break anything so i leave it as it is i guess you already deleted some hellenes actors.
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To be sure, the latest file i uploaded of the walk variant works or theres anything i need to fix? IIRC @wowgetoffyourcellphone said it was calling horse01 animations when its now called horse, i did the fixes in my file but didn't uploaded. Horse_Trot_walk_animations.7z
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===[TASK]=== Stables, Workshops, and Ranges
Alexandermb replied to LordGood's topic in Official tasks
If keeps crashing when exporting X Collada file try exporting to another folder, it work for me some times. -
i did a github commit with those files (same as the shoushe), i will make a mod folder like i did for the other files, also the cavalry crossbow variants haven't been added yet to the public folder, nor created i haven't looked through Terra Magna nor Xiongnu or any other mod yet until cavalry is finished and camels too.
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Yep, i have planned something with the kushites references @Sundiata posted. at least the archer is mostly done but i may ask what could fit the promotion in the camels?- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@stanislas69 why the carry meat variant are now "walk" insead of "carry_meat" in the name path ? or do i have to write something else in the carry meat variants? the camel rider now switch from basic walking to carry meat walking to basic walking again.- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@wowgetoffyourcellphone you have some melee units using camels in DE? i may need one with sword, one with lance, and another with shield for test the whole animations. Edit: Screenshots- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
I'm planing to make the reins so the rider doesn't look like he is holding the wing. Example WIP: A few more things to have the rein:- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
See how its going, if this is okay i start with the riders. (For a better perspective compare the camels animations from the actual ones to this ones and see what i mean about rushed walking) Added 3 seat points to the base camel Front-Mid-Back. Added 2 prop points for cargo each side near the back. Have the same head prop point of the horse. Have one in the chest i will delete if i don't find any use for it. Yes, bactrian model can have only 1 seat and different place of prop points. Mod folder. Camel_New.7z- 162 replies
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===[COMMITTED]=== Update Camel Units
Alexandermb replied to wowgetoffyourcellphone's topic in Completed Art Tasks
i want to cover al animation bones before commits and the camel texture has some free space in the file. 1k.- 162 replies
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