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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. will make the same for the neck and head prop, using the same texture file. (Just for keep the topic used while armors are still needed public or mods). Edit Neck added References
  2. @stanislas69 updated files with textures and full body blanket. (actors already using armors and blankets). Horse_new_armor.7z
  3. btw, some images have iron texture while others units uses gold, should i make one iron/gold specific or mix both ?
  4. if they are animated the parallax will break i guess let me make some trys to make the texture for the full body blanket and i'll update it for the pers chariots
  5. For the sheath i can't get a good gold looking but at least the red leather looks good.
  6. Maybe the swords/sheaths only, the spears could keep the prop_weap.dds texture and any other weapon with a wood handle (axe/hammer/halberd) at least the more famous, and keep the one's whos doesn't look bad Keep this one's: Spartan/Maur_Longsword/Akin/Falcata/Romphaia/Xiphos And only use single one for the: Gladius/Spatha/Cs sword/Broadsword
  7. After learning how to render from high poly to low poly, i've made this i will keep looking creative commons wood's so the model stay the same but the colours of the wood could change. 0AD Look Actual gladus.
  8. Moved the celt_fishing_sail mesh prop to the prop folder where it belongs, also added celt merchant sail animated too like the fishing ship, planned to do the same for the rest of the sails later in a new topic. Fisherman_New.7z
  9. the buckets was already there and i added to every modified boat 3 fish scattered, maybe i could delete the bucket and add more fishes, and other deads maybe the net but as a inanimated item too.
  10. Persian added, finished the ships. Fisherman_New.7z
  11. Now ptol is ready too. Fisherman_New.7z Next to come Pers/Maur they have enough space for a fisherman.
  12. isn't animated yet, i want to make it but it may need mouth texture in any case it won't take long to do it.
  13. This guy needs to be deleted and fix the template for the use the hellenes actor instead of the athenian. Fisherman_New.7z RIP headless athenian guy (?-2018) Edit: added little fish to the boat and a better bucket with prop points for fish. (animated jumping)
  14. Finally could get something i did like 6 fishing net tests, (and still isn't perfect) only cart hellenes etc fisherman for now, (idk why the athenians use another actor even when they are likely the same rowing_boat + hellenes actor). Fisherman_New.7z
  15. 2 idle choices, walking and troting are now more leg-center death is 20% slower Camel_New.7z
  16. i think it will be better an special helmet for the cav, every place i move it show a little clipping idk if its the head mesh enrique's left on the animations blender file, in any case if the animation don't show clipping on other helmets i guess i bet for a slightly bigger cap. Also, @Sundiata Horse UV.blend heres a blend file so you can work on textures, just drag and drop the texture on the left window
  17. for now its better on texture, adding as a prop will mean it will clip or another solution could be export another horse mesh with neck prop point (similar to head) and see how behaves with the animations, same as the chest/side decorations, could be texture or could be added similar to the horse armors enrique did using the same skeleton and variants.
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