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Everything posted by Alexandermb
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===[COMMITTED]=== Amphibious animal swimming animation request
Alexandermb replied to leper's topic in Completed Art Tasks
Tried to make the move of the head, the helper limit a bit the movement but it Works. Croc.7z -
===[COMMITTED]=== Amphibious animal swimming animation request
Alexandermb replied to leper's topic in Completed Art Tasks
@stanislas69 what needs to be fixed on the croc ? or keep a reminder when i get time Blender file: Croc.7z -
===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@stanislas69 you mean the weapon itself or the actors using them ? And yes of course. -
This could be another champion unit
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Here's the file Roman_shoulders.7z -
Everything you mentioned but in alpha 22 since i don't have the alpha 23 delenda est and being just art/actors files shouldn't make difference the alpha unless there's some change on the collada engine no one seems to conflict, maybe you need to delete the whole gastraphetes files you have (any one if there's some scattered around) and use the latest zip, that is my only idea about why it fails, same as the shoushe, try delete the shoushe+gastraphetes and install the latest file.
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in a gameplay test i survived the ia first attack by moving my houses and civil centre and hide from the another xiongnu attack
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More of the xiongnu in the gloria sínica tráiler. i like how the bigger yurt have another texture.
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Made this Little cart for the house packed versión, as something you should get fast when moving from one site to another (Food, Wood, barrel's and cloth) thats why isn't very complex.
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Yes its possibly but the ia will not use that function yet. Same as the civil centre
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At least there is no bug showing up but i had to deactivate the ranged woman, gonna make it work with upgrade system, and the ox still don't wanna walk
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===[COMMITTED]=== Seleucid champion chariot
Alexandermb replied to Enrique's topic in Completed Art Tasks
Forgot to mention before i lost this topic, the mask is a prop, and have two eyeholes -
el vagón empujado por zebu la ia no lo mueve, aun cuando cumple la función de deposito, sin embargo la petra-ai necesita de un sitio de deposito definido como este para que no aparezca bugs diciendo "findnearestdropsite"
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They have one, but it seems to need the building
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i have to make a storehouse for the petra-ai to handle the faction, it can't find the nearest dropsite.
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There are some chinese developers making their own han-xiongnu wars game based on the engine of M&B warband look at the end of the video for the xiongnu Link: http://www.rpgcodex.net/forums/index.php?threads/gloria-sinica-han-xiongnu-wars-sandbox-rpg-set-in-ancient-china-based-on-m-b-warband-engine.118263/
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What should be the civ/team bonuses? cav speed; cav health; cav train time; loot bonus; food gathering from meat bonus?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
and is something offtopic this but i don't wanna make a topic apart for just a little thing: The romans have the legionary which has a lorica segmentata, this one has shoulderpads so they could be added via props like the persian props using the armature prop points: prop-shoulderpad_R/shoulderpad_L and same with some other units which have unique props like the celt torus