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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Yes the onager first will be better, the bucket was a test i was just diggin in the texture folders wich one looks like a bronze bowl.
  2. @stanislas69 @LordGood this is finished in case it can be added to the public game if its accepted Blend file included in the zip gastraphetes.7z
  3. The actual fireraiser i think it need a texture update (model too) so i was asking if its okay to update the wheels or the chariot holding the weapon per se and use the weapon as a mesh rigged separated from the chariot Screenshot for comparison Edit: have to fix the sizes, i had some problems importing to blender
  4. @stanislas69 is okay to update the wheels with the packed version of all siege weapons? i can do a separate version of fireraiser making the wheels one mesh animated, and the weapon mounted another mesh animated same with the fire prop in front, i can add a prop bone for the bowl so it can be updated in a bronze/iron bowl
  5. Sele_Chariot.7z Edit: The red chariot texture could be faction colour
  6. Here is an example of what i mean, both are seleucid champions but only 1 looks like a champion unit (visual speaking) the elephant has: helmet > unique mesh Helmet prop > unique mesh Armor > unique mesh The horse have Generic front armor Generic blanket
  7. The prop point Works fine with chestband but that skirt goes from the chest to the upper neck, or it can just be new textures/props meshes or use the same style of the cape's copying the animation file ex:"file/biped/xxxxxxxx" in any case those horse with props needs some love if the horse will be updated in any alpha
  8. Some 2d artist could make an armor look on this uv's for test if the horse could be remeshed for make it look like its wearing an armor similar to the Menu wallpaper Uv's exported in a png
  9. Some updates with the galop fix and some adjustments to belly/head Files >>Horse_new.7z<< Screenshots with riders
  10. The rig is ok, the limiter or "helper" are the messy ones, is like the horse rig i adapted to the horse they work flawless for some type of animations but when you are going to try some movement they become a problema and is better to keep the rig as it is so it won't harm any other skeleton
  11. Tried to do some fixes on the front legs, head and chest (actually it was some bones) based on the references from @Sundiata
  12. This was the only i could find about the horses, the blender files with the actual horse body, the new one stan did and i took some time ago the one called "Horse_New" in the art folders wich didn't have uv maps so i fixed them the most similar to the actual horse and started from the beginning with the actual skeleton for avoid bugs, but they are still a wip.
  13. Because when you make a single catapult you can consider adding 1 or 2 users for the catapults, but maybe in a future you think its better to have 3, or its better to move the user a bit further from the catapult, or rotate the user, this way you only have a pivot for place them more accurate and you make the animations based on the pivot wich is easier and safe, maybe in a future modifying the dae file of the catapult could bring some bugs like when you import a skeleton to blender and change some bone they return to the original position and deform everything.
  14. A reminder for the future mounted animals: don't use the same walk animation for fauna/cavalry, they look unrealistic unless the speed is equal to the animation footsteps for example the actual horse only have 1 walk animation and it looks ok if the horse is fauna or if the horse is the trader horse but if it is the cavalry, the speed is higher and the horse looks rushed i think it applys too for the camel.
  15. Here's the look of the uvs with another textures and the actual horse for comparison
  16. i will upload the files but first i will upload some gifs for the horse alone; i've made some adjustmends to the horse back legs Trot (or Walk for ingame cav) Galop (Run) Walk Relax
  17. Tried to make the move of the head, the helper limit a bit the movement but it Works. Croc.7z
  18. @stanislas69 what needs to be fixed on the croc ? or keep a reminder when i get time Blender file: Croc.7z
  19. @stanislas69 you mean the weapon itself or the actors using them ? And yes of course.
  20. This could be another champion unit
  21. Everything you mentioned but in alpha 22 since i don't have the alpha 23 delenda est and being just art/actors files shouldn't make difference the alpha unless there's some change on the collada engine no one seems to conflict, maybe you need to delete the whole gastraphetes files you have (any one if there's some scattered around) and use the latest zip, that is my only idea about why it fails, same as the shoushe, try delete the shoushe+gastraphetes and install the latest file.
  22. 2nd attack, the nomad functions serve his purpose
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