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Everything posted by Alexandermb
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i was thinking about that too, i'll make grey or black specular. i will make some Scythians then for blacksmith/barrracks props so i can keep them as place holder
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i need sketches or ideas for the shields, already did the small circle one for the spearman also the wood one, but they need variants for B-A-E ranks
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Estoy intentando algo que parezca como un campo de entrenamiento y a su vez hogares, planeo animar lo mejor posible dos unidades peleando en el centro o como lo hice con la barraca nórdica practicando con los muñecos de practica.
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Tu lo publicaste en la página 3-7 si no me equivoco, eran mongoles pero es la misma vestimenta
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Ese es el tipo de textura que te mencione que ni la menor idea de como lograrlo.
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Exactamente por eso busco mas variedad con la textura acolchada, antes solo tenia la 1era y todos se veían igual
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Only corral foundation is missing, i finished the rest today. Temple done (Still missing the faction priests inside)
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Reminder before i forget it: after i used the "damage variants" template in the foundation i'm thinking on try this template on the units of milleniumad later, but make broken type of shields for every damage variants (Maybe wounded animations).
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- millenium a.d.
- vikings
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i will adapt them to scales, because we already have leather for the elite helmets.
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@stanislas69 @Lion.Kanzen can i use the icon of milleniumad "Anglo stables" for the corral of the xiongnu?
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I'll see what i can do tomorrow, the archers are done made 2 animations like the one in milleniumad for the blacksmith but different 9 Helmets (Looking for have more) 2 spears 4 swords + 2 han swords 4 shields done 2 arrows 1 bow 2 colour variants quivers for both sides + 2 colour variants 2 longhair heads 3 zebu colours 10 head textures ( 8 xion + 2 from rise of the east) wagon with 4 roof variants 5 units textures (Maybe more) Womens missing Civic center Done blacksmith Done Houses Done Temple (WIP) Corral Done Market/Food deposit Done
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Done the aura for the forest.
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Yes, thats sounds good, i will try to see what i can do with the trees aura, and also i already separated the cavalry from the infantry as different classes and make able the cavalry to charge if they are in certaing range, but that just call the animation for run they won't just run and charge to the unit if they are too far away, and sometimes they don't run while they are near the enemies so i guess is the chasing template working over there. Now i have to read further the attack file for see if i can do a new type of attack for the cavalry assault. This is what i added
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@wowgetoffyourcellphone have you thinked to write an aura for the trees just like the civic centers wich affects the units near them ? reducing the walking speed of infantry and even more for the cavalry and also the visual range.
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Algo como esto seria el escudo de madera de ellos ?
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Speaking of perfection (horses) @wowgetoffyourcellphone, in the UnitAi code in the components folder i managed to call the "Walk" sound wich is the Horse galop and infantry footsteps but it just works like the order sound (1 time), do you know how can i call a looping sound? also, i was reading the music code too and saw the "playlist" and "tracks" there could be a way to make the Sound code have the music playlist function on it so in the UnitAi call the playlist function until the move is completed.
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@Lion.Kanzen que otros diseños de escudos tenian y usaban escamas en sus escudos ? para diferenciar mas entre los rangos básico/avanzado/élite
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The civ have no city-town phase so some units needs to be unlocked by techs, should them be in the blacksmith or the civic center?