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Posts
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Everything posted by Alexandermb
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Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us
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Gastraphetes Ready, now is in the hands of 2D experts to make the icon, and modders or 0 ad dev team to assing their training building - attack values.
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Files gastraphetes.7z
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The archer and arrow are placeholders, i used them because it was the first texture file i found and the arrow was already added on the blender file i use for animations, for now the gastraphetes is ready. Now its just finish the archer animations wich i already have the attack one, missing only the run/walk.
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Started to work with the gastraphetes today (idk if it should be posted here, but here i was summoned)
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Sure, but wich size i see a lot of gastrahpethes size's in google images.
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The faction are nomads but should they have at least one type of siege weapon: Ram, but not a complex desing of the 6 or 4 wheels ram something like just 2 mens holding a piece of trunk for breaking walls doors.
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Then we finaly have the warlord
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This counts as hun or works as xiongnu?
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i was thinking about that too, i'll make grey or black specular. i will make some Scythians then for blacksmith/barrracks props so i can keep them as place holder
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i need sketches or ideas for the shields, already did the small circle one for the spearman also the wood one, but they need variants for B-A-E ranks
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Estoy intentando algo que parezca como un campo de entrenamiento y a su vez hogares, planeo animar lo mejor posible dos unidades peleando en el centro o como lo hice con la barraca nórdica practicando con los muñecos de practica.
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Tu lo publicaste en la página 3-7 si no me equivoco, eran mongoles pero es la misma vestimenta
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Ese es el tipo de textura que te mencione que ni la menor idea de como lograrlo.
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Exactamente por eso busco mas variedad con la textura acolchada, antes solo tenia la 1era y todos se veían igual
