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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Ahí debe haber piel para que se logre el mejor detalle de ropa de baja calidad.
  2. la textura básica use esta: Es la misma de los chinos pero con un tono mas marrón y sucio aunque creo que le vendría bien la textura de piel entre la parte del cuello.
  3. For the moment i got deactivated the delenda est mod, because it change something in the atlas (i guess is the floor texture) and give me low fps. and i've made the cloth helmet but i guess i better leave the textures in your hands for a better look.
  4. Testing the helmets with the delenda est texures with a little colour changes and edits
  5. Made the 3 stages for each house variation
  6. Used a normal foundation but instead of using the variant name "Scaffold" called the 3 new karth damaged textures variations (They seem to work with props, so they can work with animations for injured units animations i guess) "heavydamaged", "mediumdamaged", "lightdamaged" + "alive" for keep the last props until finish. if the "scaffold" variation is called it will ignore the damaged variations. and copied 3 templates for disable the <ConstructionPreview> line full scale capture
  7. found a way to make a triple fase foundation for the yurts Fase 1 Fase 2 Fase 3 Finished
  8. Reminder: The actual units are placeholders for real Xiongnu units, the units clothes/armors are in the hands of the 2D expert's. Basic: basic clothes or leather advanced: leather helmet elite: leather belts iron helmet.
  9. Se llamaban tarkan en aoe2. Tenían una especie de látigo o antorcha nunca la distinguí bien, de poder hacer el látigo animado puedo, el dilema esta en encontrarle el uso. http://ageofempires.wikia.com/wiki/Tarkan
  10. When i switched some huns names to "xiongnu" some bugs popped up in the templates. now they are fixed, and added an archer for test buildings. i've made foundations variations for the houses
  11. This are the props i wanted to see better for the infantry. now i can make the shield and axe
  12. Menos mal que no hablo venezolano aquí jajaja.
  13. they are just 19mb for now zipped, most of the files are called huns_ for easy handle instead of xiongnu. but the templates will be the ones called xiongnu. the cavalry templates are for test ingame the animations Huns.zip
  14. added some skins, and 6 bows to the blacksmith still missing the armor stand
  15. Also i need suggestions about a religious yurt idk yet what to do for it. and i guess it will be the last building for the xiongnu Inside have 4 props for "priest's" having a idle animation like the Danubis gaia units
  16. The animations path of the actual infantry (Quiver hip) clips a bit with the horse so i made it reverse bot sides for cavalry
  17. Added a prop point to the quiver for place the bow inside when the soldier is working
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