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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. they are just 19mb for now zipped, most of the files are called huns_ for easy handle instead of xiongnu. but the templates will be the ones called xiongnu. the cavalry templates are for test ingame the animations Huns.zip
  2. added some skins, and 6 bows to the blacksmith still missing the armor stand
  3. Also i need suggestions about a religious yurt idk yet what to do for it. and i guess it will be the last building for the xiongnu Inside have 4 props for "priest's" having a idle animation like the Danubis gaia units
  4. The animations path of the actual infantry (Quiver hip) clips a bit with the horse so i made it reverse bot sides for cavalry
  5. Added a prop point to the quiver for place the bow inside when the soldier is working
  6. The arrows are prop points. @stanislas69 thanks
  7. did a little modification to the Zebu texture adding the beefslab to it, and cut the head for use as prop.
  8. This is a good example for the cloth of basic units
  9. Ao map included. House C has meat inside
  10. Parece que las arreglé, solo las rehíce sin crear nuevo archivo, solo moviendo y copiando y se mantuvo como debía. ya solo me falta el normal map y será rápido
  11. Thanks @stanislas69 @LordGood i got them but as stan said, they are broken for some reason, for now i keep the space in case it can be fixed before release.
  12. Din't saw that on. Indeed the Zebu is better i'll go for it.
  13. i guess it will need some tweaks Edit: nevermind, i don't know what can be done for make it look more fluffly
  14. Also, the horses will be changed for ox in the wagon's and civic centre, they are more suitable for pull something
  15. ok , it worked as nomad military colony, so as mercernary camp it should be capturable and have territory influence? (i used military colony because it don't use -phase town -phase city)
  16. i had some problems adapting it to 0AD because something is wrong with my blender. don't let me make new skeletons, but instead i used the mace ram skeleton and worked so i just finished exporting it recently. Now i know it works, i can start working on details.
  17. Spread around the wood base or above the roof?
  18. i'll remove them then, i kept them because i don't know where the cavalry was going to put the shields or weapons when carrying meat.
  19. i've made packed and unpacked state of the civic center (X yurt) (i leave the name in your hands) for a more nomad gameplay for the faction if it isn't needed i leave the packed state as base
  20. i don't know how they carried meat in their horses so i make a similar animation of the foot infantry, but instead of using bot hands it have a piece of meat behind
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