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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. i can't find a solid reference for the fortress for make it in blender, if anyone have some it will make it.
  2. All Saints' Church, Brixworth STRUCTURE FINISHED FILES UPLOADED i'm working at this building for the anglo-saxons. Info from wikipedia: "All Saints' Church, Brixworth, in Northamptonshire, is an outstanding example of early Anglo-Saxon architecture in central England. In 1930 Sir Alfred Clapham called it "perhaps the most imposing architectural memorial of the 7th century yet surviving north of the Alps". It is the largest English church that remains substantially as it was in the Anglo-Saxon era." Note: i was thinking on make some graves like the pictures for make it less simple. Screenshots Reference pictures Progress Screnshoot Files Anglo Wonder.7z brixworth.blend
  3. i animated the weels and the spears of the tower for the chinese faction. it uses sixwheeler skeleton so it won't need the skeleton file because its already included in the vanilla folder game. Chin_siege_tower.7z Chin sigue tower.blend
  4. @stanislas69 Carolingian Wonder.7z Cathedral Aachen [Finalizado].blend Edit: old ao uploaded Fixed* Cathedral_Aachen_[Finalizado].blend
  5. Carolingian Wonder (Cathedral builded by order's of Charlemagne) 11.5k tris Uses the same texture of the Mauryans, Hele 2, and Caro school Note: The window texture was found in the CC page (https://pixabay.com/en/stained-glass-window-cathedral-window-1062777/) it may need be adjusted in the black zone. Screenshots
  6. i'm making this as wonder for the carolingian. Need some details and textures.
  7. @Lion.Kanzen Yes, someone stole internet cables where I live and remained offline during that time. The resistance stole military armament 4 days ago and last night, so everything could happen soon.
  8. Try this one @stanislas69 this don't have the battleground outside and keep the same depth of the original barrack. Norse_barrack_[Finalizado].blend
  9. Niektb hablaba de cambiar los arbustos por algo que denote que no es transitable la zona intermedia entre el abadia y la entrada, solo le hice esa modificación para variedad, novedad una ligera modificación para ver si era posible algo como el centro cívico de AoE2 que la zona por debajo de las dos esquinas es transitable.
  10. Le hice una ligera modificación y mezcla de los templates "Gate" y "Temple" para que el centro sea transitable, solo en caso de ser necesario, si no pues se coloca una cerca y listo. pero son cosas irrelevantes.
  11. i haven't tried yet, but i think i might have an idea. Using the template of the Wall gate + temple i can make it walkable the middle. And the textures have a Little modification i did in the saturation, for a dirtier and older look.
  12. Reduced the textures to 512. which one should be used? i did a slight modification to the mesh because it was too tiny, and the handle too width Left adjusted Right Original
  13. Norse Barracks Props weapons added Bow animated (Thanks to @stanislas69) Sword sheaths + seax sheath Battleground outside Mesh reworked screenshots Weapons Props Norse Barracks + Weapons + Sheaths.7z
  14. Houses with fences 3 Fences models Screenshots Zip file. Norse Hosue + Fences.7z
  15. Note: Karvi template modified acording history [Vikings small ships was the transport for rivers] the pasability was changed to small-ship so it will have a difference between "Snekkja" and "Karvi". Zip file for the 3 ships. Norse Longships.7z
  16. if this weapons are going to be used i can adjust them to 0 ad now, so the next release will have them.
  17. Anglo Storehouse Basic mesh for anglo faction, so they use there own achitecture. Screenshots Zip file. Anglo Storehouse.7z
  18. Private Fortification (Fortress) Unique faction building Bigger fortress 3 Variants Screenshots Variant A Variant B Variant C Reference Zip File. Anglo Fortress.7z
  19. Added the middle window Zip file. Norse Defense Tower.7z
  20. Zip file. Note: The walls are lower tan vanilla walls, so it needs the template to be adapted to the new meshes height in the visible garrison points. Norse_Walls.7z
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