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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Niektb hablaba de cambiar los arbustos por algo que denote que no es transitable la zona intermedia entre el abadia y la entrada, solo le hice esa modificación para variedad, novedad una ligera modificación para ver si era posible algo como el centro cívico de AoE2 que la zona por debajo de las dos esquinas es transitable.
  2. Le hice una ligera modificación y mezcla de los templates "Gate" y "Temple" para que el centro sea transitable, solo en caso de ser necesario, si no pues se coloca una cerca y listo. pero son cosas irrelevantes.
  3. i haven't tried yet, but i think i might have an idea. Using the template of the Wall gate + temple i can make it walkable the middle. And the textures have a Little modification i did in the saturation, for a dirtier and older look.
  4. Reduced the textures to 512. which one should be used? i did a slight modification to the mesh because it was too tiny, and the handle too width Left adjusted Right Original
  5. Norse Barracks Props weapons added Bow animated (Thanks to @stanislas69) Sword sheaths + seax sheath Battleground outside Mesh reworked screenshots Weapons Props Norse Barracks + Weapons + Sheaths.7z
  6. Houses with fences 3 Fences models Screenshots Zip file. Norse Hosue + Fences.7z
  7. Note: Karvi template modified acording history [Vikings small ships was the transport for rivers] the pasability was changed to small-ship so it will have a difference between "Snekkja" and "Karvi". Zip file for the 3 ships. Norse Longships.7z
  8. if this weapons are going to be used i can adjust them to 0 ad now, so the next release will have them.
  9. Anglo Storehouse Basic mesh for anglo faction, so they use there own achitecture. Screenshots Zip file. Anglo Storehouse.7z
  10. Private Fortification (Fortress) Unique faction building Bigger fortress 3 Variants Screenshots Variant A Variant B Variant C Reference Zip File. Anglo Fortress.7z
  11. Added the middle window Zip file. Norse Defense Tower.7z
  12. Zip file. Note: The walls are lower tan vanilla walls, so it needs the template to be adapted to the new meshes height in the visible garrison points. Norse_Walls.7z
  13. Offtopic: in 22 days we have 2 choices we become slaves or we are free before that day and the internet is getting worse and worse everyday. About the zip files, i found a bug with the template of the anglo fortress wich i've already fixed, it was related to the obstruction. I will upload a zip file only with each topic files, when its done and approved like the norse longhouse. so its more organized.
  14. Yes, i will upload one by one, i uploaded that in case something gone wrong in the next days in my country, since they are planning remové the internet forever.
  15. i think everything i've done is in this file in case someone want's to test them. (Make a backup of your files) (Possibly some files will say error or missing something in case i forgot to add something) MilleniumAD.7z
  16. this are the towers: Left: Wooden Middle: Defense Tower this one keeps the shape of the private fortification (Rectangular shape with 1 window and middle floor) Right: Wall Tower This don't have door and uses the Wall shape of fortification in wessex (Rectangular Shape with doublé windows)
  17. maybe with some modifications it can be adapted. Also, @stanislas69 the tower should be used as the anglo defense tower ? i've made a separated model with Wood for use it as the wooden tower, so 1 looks like under construction, and the other is the improved and finished.
  18. Basic Wood, but now have the shape of the books bow's
  19. @stanislas69 you have in a blender file the bow skeleton ? i've made the bow from the viking hersir book
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