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Everything posted by Alexandermb
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then i will try make some adjustments to the horse, if someone have a reference picture of a good looking horse better
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its the same size of the unit, maybe is the horse too small
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i think that too, but i guess is just the head small, also i think the belly is like the horse is not being feeded.
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didn't tried yet make again the specular/normal, even the basic texture has lost the alpha channel textures.
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This is the appropiate place for the rider? and should it have 2 props for 2 riders? The shield is a prop point The shield is a prop point i saw a lot in nomad's cavalry or even catafraact's
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Edit: going to try from the begining, already exported a meshed skeleton At least i can use the mesh with textures
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Still same "Boned" bug, i will try later with a new skeleton to see if it is the armature
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something like this ocurred with the trebuchet, but i managed to fix it, but this isn't working. @stanislas69 if it won't work i'll start again with a new skeleton following the same pattern. New_horse_ 2.blend
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So there's like 16 animations ready, but the skeleton is the one failing. maybe i wrote the skeleton.xml file bad or is something else making it crash
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Si, ellos hacen ese pequeño movimiento al impacto, es cuestión del caballo por instinto frenarse y evitar el impacto con la cara hacia el enemigo.
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i've made 2 walks animations for the horses for a more natural life style in the gaia horses > Gaia horses: Walk like the 1st video, slow peacefuly > Cavalry horses: Walk like the 2nd video, faster with the neck up
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Going for this
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i'm looking some, i saw AoE2, maybe will try look attila total war because the have beautiful horses, and some medieval/ancient era movies when the rider attack this are the first animations i've made for the horse
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I need a little help with some ideas for the horse animations, for now i have 7 animations But i need something when the rider is attacking, the horse shouldn't stay just idle like freezed, should i make a similar animation to the cavalry archers of AoE2 ?
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they will have one, but im not sure if i should use 2x2 decal with the square form, or make a new one with circle form (if its posible).
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consulta para colavorar con diseño o animacion
Alexandermb replied to mike82's topic in Art Development
Aqui en el archivo tiene dos materiales, usualmente eso me causa un error cuando lo exporto con dos materiales -
consulta para colavorar con diseño o animacion
Alexandermb replied to mike82's topic in Art Development
aquí leyendo un vistazo rápido vi esta captura, este modelo tiene 2 materiales vacíos, debe tener únicamente 1 o no debe tener, también para tener en cuenta: cuando dice "mesh is made out of triangles" es cuando el modelo tiene vertices/edges/caras inútiles por así decirlo, que no cumplen ninguna función, ya sea residuo de algo que se eliminó o algo que se desecho. "single set of polygons" es cuando el mesh posee varios materiales, o esta seleccionando varios elementos, hay que asegurarse de seleccionar solo el elemento que se va a exportar, si este elemento tiene varios ejes vacíos o como se les llama en 0 A.D. "Prop-points" se apreta (Ctrl +) y se asegura de tener todos los ejes con parentesco o subordinados al mesh principal.
