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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. If you play against them as the IA there's a bug showing up about HQ - Storage (can't remember) if they are going to be used like the Danubis map i don't think it will show up And this list: Need team bonuses Music (Maybe the chin music could work) Civ bonuses Zebu Icon Units Icon Specific names
  2. Use this one instead, the meshes of all siege weapons have scale or rotation modified, so this cause glitches when modifying the files. Some files may need be fix the rotations/scale for modifications purposes. siege_weapons_animations.7z
  3. Saw this reversed normals in the kart ballista so i fixed it. Original Fixed siege_weapons_animations.7z
  4. Maybe the spear animations i've made for the xiongnu horses could work for the dromedary but it would need some test with the prop points, otherwise it will take a little modifications to the camel mesh file for move the rider.
  5. @Nescio fixed the times and speed of animations to match the projectile fire. gastraphetes.7z
  6. Started yesterday, didn't have internet to publish but at least had it enough time to download the files.
  7. Was thinking about the projectile bags of some weapons but i guess i leave those to the art team with better documentation and the space/speed of the polybolos didn't leave much time to prepare the projectile like the kart ballista, similar case is the scorpio, the fast fire speed don't leave time to put the projectile in the sling however i tried to make 3 or 7 seconds of wait time to put the projectile but the file had some "file marked as bad" and didn't worked so i leave just make the operator play "Aim ready fire".
  8. i finished the others yesterday but didn't have internet. The only one who wasn't precise is the lithobolos because the animation of the weapon itself wasn't loading in blender. siege_weapons_animations.7z
  9. Oxybeles animations ready for the 4 variants (athen/mace/spart share the same)
  10. in atlas when you switch from packed to unpacked the atlas think its another unit, however ingame they should keep the same helmet PD: another one done.
  11. 3D Artist I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  12. i've finished the animations for the ptolemies siege weapon polybolos and will make the others siege weapons too Files >>polybolos_animations.7z<<
  13. Don't worry you can use any model i do, they are open for everyone who wants to use them i always like to do things in blender and animate them to make the game look's alive like the chin shoushe, the model its pretty good, but it was unanimated so i gave him the 4 basic animations plus 4 animations more for the infantry moving and using the siege weapon, i never liked to see in RTS Siege weapons moving or firing without someone using them. about the other units if they are models like the chariot i could made them, but if they involve making from 0 textures i'm not so good with 2D work that would need other hand.
  14. Didn't notice that one i did was a copy paste of the back wheels, here's fixed maur_ram.7z
  15. this is the only iron piece i could add because of the texture, if you don't mind maur_ram.7z
  16. Exactly like the houses they have, they are small compared to the other houses
  17. Here's the maur ram @Nescio without reference images it's kinda hard to imagine how it was so i follow they architecture design and used the same textures of the buildings. maur_ram.7z
  18. i think not, where do i check if i can commit ? Here are the files with the infantry animated. chin_shoushe.7z
  19. Trying to make the animations for the shoushe infantry, will try to make 2; 1 its ready wich is show in the screenshot, the 2nd one is for put the bolt in the shoushe and for walk animation both will be pushing the shoushe.
  20. @wowgetoffyourcellphone try use the latest files for both and remove the old files, here is working with delenda est
  21. Fixed the bug by using the skeleton of the hele_siege_lithobolos now the gastraphetes and chin shoushe can exist together chin_shoushe.7z
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