Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.284
  • Joined

  • Last visited

  • Days Won

    166

Everything posted by Alexandermb

  1. Also, the romans scorpios wasn't used in the wall turrets? maybe with the upgrade system could be attached one in the turret with a little modification in the mesh
  2. @stanislas69 @wowgetoffyourcellphone was right the state needed to be unpacked not un_packed i didn't noticed before siege_weapons_animations.7z
  3. Remade it more low poly (the three are the same size) Tools_update.blend
  4. Daniel Morgado is okay, or Daniel Morgado Alexander Blanco if full name is needed
  5. As i thought, changes in template directory and i assume the timers for projectiles and those numbers are intact so i just fixed the template's directory siege_weapons_animations.7z
  6. Alpha 23 @wowgetoffyourcellphone i didn't do anything just have the gastraphetes mod + siege weapons animations and nothings happens
  7. I see, it seems there's a lot of changes on template folders of Alpha 23. Where i could download the alpha 23? i can't remember where i got this zip file
  8. Update*** Fixed the horse chest band and added some elephant riders animation Fixed archer prepare time for match the animation Horse_new.7z
  9. Nvm found it, there's an actor file in the mauryan folder which needs to be deleted or updated same as the alexander hero in the hellenes folder.
  10. i mean the other units, the mauryan archers i will leave those until the turret (if it's planned) it's attached, but the others units "riders, riders with javelin" they just stay idle javelin can't attack because it will have no sense while the elephant is attacking melee, i think it will not show a projectile (maybe it does)
  11. This is how heroes should be standing in the turret
  12. @stanislas69 is there a way to get this file ? i wanted to try an animation for the Hero sited in the chair
  13. The only riders who attack ranged are those mauryans i don't see the others doing anything, even the javelins, because the attack of the elephant is melee.
  14. Actually is the whole body, the camels are using the old unit mesh
  15. Idle, walk and attack done for the archer but the middle guy is clipping with the front guy. The best could be remove the rider and move the R1 to rider seat
  16. Green light! the animation files can be imported to blender
  17. What's exactly needed for the elephants? i mean which pose (Walk, idle, death)
×
×
  • Create New...