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Posts
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Everything posted by Alexandermb
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@Nescio Use this file instead the first one, i fixed a bug with the skeleton, using an existing one for preventing crashes on other siege engines gastraphetes.7z
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Have to try, in the meantime here are the files done working without gastraphetes. chin_shoushe.7z i will see wich skeleton i can reuse with wheels and balista for the chin shoushe.
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i started the trebuchet from 0 and has a lot of bones btw using the same skeleton works too, when i said they can't be similar i mean they can't be modified, they need to be made from 0.
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Found the bug of the atlas and maybe the bug i saw with the horse last time I made the shoushe skeleton with the same skeleton i used for the gastraphetes with a few modifications, but i had both mods activated (i've made the a mod separated for easy handle the shoushe like the gastraphetes) then it says everytime the same error "vertex by unknow bone" but then i deactivated the greek gastraphetes mod, and leaved the shoushe activated and worked, maybe the skeletons both XML/DAE can't be similar or it will crash. Working without gastraphetes activated With Gastraphetes
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Rigged the Chin Shoushe and made the 4 animations Idle Walk Death Attack Will upload the files when tested ingame whitout bugs.
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i will take a look on them 44-R: Try modifying the template files, by using something like food_grain food_fruit or fruit alone. food.fruit, food fruit until you get it, if its not possible by templates then you will need change the ResourceDropsite.Js
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With reference images i can try. Go ahead, i guess the gastraphetes can reach the 0AD, its around the time frame.
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@Nescio here are the files with the helmet (Edit Small fixes to the attack animation) gastraphetes.7z
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Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us
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Gastraphetes Ready, now is in the hands of 2D experts to make the icon, and modders or 0 ad dev team to assing their training building - attack values.
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Files gastraphetes.7z
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The archer and arrow are placeholders, i used them because it was the first texture file i found and the arrow was already added on the blender file i use for animations, for now the gastraphetes is ready. Now its just finish the archer animations wich i already have the attack one, missing only the run/walk.
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Started to work with the gastraphetes today (idk if it should be posted here, but here i was summoned)
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Sure, but wich size i see a lot of gastrahpethes size's in google images.
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The faction are nomads but should they have at least one type of siege weapon: Ram, but not a complex desing of the 6 or 4 wheels ram something like just 2 mens holding a piece of trunk for breaking walls doors.
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Then we finaly have the warlord
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This counts as hun or works as xiongnu?