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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. @Nescio Use this file instead the first one, i fixed a bug with the skeleton, using an existing one for preventing crashes on other siege engines gastraphetes.7z
  2. Have to try, in the meantime here are the files done working without gastraphetes. chin_shoushe.7z i will see wich skeleton i can reuse with wheels and balista for the chin shoushe.
  3. i started the trebuchet from 0 and has a lot of bones btw using the same skeleton works too, when i said they can't be similar i mean they can't be modified, they need to be made from 0.
  4. Found the bug of the atlas and maybe the bug i saw with the horse last time I made the shoushe skeleton with the same skeleton i used for the gastraphetes with a few modifications, but i had both mods activated (i've made the a mod separated for easy handle the shoushe like the gastraphetes) then it says everytime the same error "vertex by unknow bone" but then i deactivated the greek gastraphetes mod, and leaved the shoushe activated and worked, maybe the skeletons both XML/DAE can't be similar or it will crash. Working without gastraphetes activated With Gastraphetes
  5. Rigged the Chin Shoushe and made the 4 animations Idle Walk Death Attack Will upload the files when tested ingame whitout bugs.
  6. i will take a look on them 44-R: Try modifying the template files, by using something like food_grain food_fruit or fruit alone. food.fruit, food fruit until you get it, if its not possible by templates then you will need change the ResourceDropsite.Js
  7. With reference images i can try. Go ahead, i guess the gastraphetes can reach the 0AD, its around the time frame.
  8. @Nescio here are the files with the helmet (Edit Small fixes to the attack animation) gastraphetes.7z
  9. Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us
  10. Gastraphetes Ready, now is in the hands of 2D experts to make the icon, and modders or 0 ad dev team to assing their training building - attack values.
  11. The archer and arrow are placeholders, i used them because it was the first texture file i found and the arrow was already added on the blender file i use for animations, for now the gastraphetes is ready. Now its just finish the archer animations wich i already have the attack one, missing only the run/walk.
  12. Archer idle animation (Just pose), few adjustments to the size of the gastraphetes
  13. Gastraphetes Started to work on the gastraphetes request asked by @Nescio Progress
  14. Started to work with the gastraphetes today (idk if it should be posted here, but here i was summoned)
  15. Sure, but wich size i see a lot of gastrahpethes size's in google images.
  16. The faction are nomads but should they have at least one type of siege weapon: Ram, but not a complex desing of the 6 or 4 wheels ram something like just 2 mens holding a piece of trunk for breaking walls doors.
  17. Tried my best to make it similar, now i'm going for the neck guard and test it with helmet
  18. Then we finaly have the warlord
  19. This counts as hun or works as xiongnu?
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