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Everything posted by Alexandermb
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blacksmith whitout wall & barracks together (see the lower lines of the barracks how is dark and then brighter again thats not related to AO, is because of the parallax and whitout parallax it looks simple and ugly:
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The texture is brigther, it becomes darker when using parallax
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What if i make that building and turn the one i've did last night into the blacksmith/armory? only needs to add some tools more barrels and chimney.
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@Skhorn you may enjoy this: Note: i placed manually the semi donut building behind the civ center they are two different buildings.
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With little changes it could be done for 0 AD should i ?
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Barracks, no reference used just something similar to roman barracks What i have in mind with this is some building with enough beauty to be inside the city walls near houses whitout being weird so, closed training no common citizens should see who is training inside.
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You said it didn't need to be identical so as i can't see the back zone i look to the right and thought it could be a good idea to make the right building as the back zone:
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@Sundiata what about this way? symmetrical both sides but only the middle have pillars, this way save's some amount of tris used on each column and add more detail on both sides having windows
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Better with the side doors as well, it make a difference if its compared to the Roman CC wich is also rectangular with 2nd floor.
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It does in mass amount, if a huge amount of grass its going to be added it will need to have some slider or setting controlling the amount of grass i've tested in skyrim Grass Performance mods and the vanilla as well tweaking the grass amount and texture resolutions from 2k to 128 (Its very easy to tweak when it comes to graphical settings) they have quite low plane polys for flowers and basic grass with some 512 or 4k texture resolution, and i imagine this is what any1 wish to achive "Video link" but it drains too much fps when the amount is too much even at low resolutions i hope that will not be the case in 0 AD.
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Just started today to make the main structure, tell me if its going okay or if i must start another building, btw i don't know if i should make the 2nd floor like the picture because its already big, or if i should reduce the columns (wich is the biggest from the 2 i've made as prop actor) Width is 2 and 1/2 Size of a house, Height is like 15% more.
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in that case i'll make it with this texture wich we already have.
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i will make it anyways if doesn't fit timeframe i'll try with another, in any case the more buildings we have of constantinople the more historical accurate @Skhorn could remake his constantinople map for a later campaing map. Btw the constantinople walls were 2 sets of walls it may be good to allow the civ build the lower wall cheap and weak in 1st phase and later build (Not upgrade) the inner wall.
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The "Senat" could work will need to bake the 2nd texture set with dome and white marble? bricks
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Actually its the only one wich is nearly similar to the vanilla factions the only difference is the semi donut shape but the others are like government centers or a public plaza and not like the other germanic factions wich are more like the king or the leader house:
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---Flags-- Missing rally point banner and garrison flag
Alexandermb replied to Lion.Kanzen's topic in 1,000 A.D.
Png for player colour i'm gonna make it animated for the spears. -
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Thanks, i'll try some changes on the vertex weight and commit if i found one where it doesn't clip. on the other hand i've made what i had in mind but now i having doubts about it, it could end looking gorgeous with flora and the roads and more props but idk yet.
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---Flags-- Missing rally point banner and garrison flag
Alexandermb replied to Lion.Kanzen's topic in 1,000 A.D.
if you can make the triangular flag i'll make the mesh soonish -
Yep, but i need to make the dome texture first using the same texture
