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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. i'm gonna leave the trot for all basic units and slow gallop for champion cavalry since they are the most faster (20+ move speed)
  2. That is how is showed, its using the default infantry and the horse just remain his root position.
  3. Btw considering the last topic of the gather meat about stabbing the air i added 2 prop points each side for the rider dismounted, will it look wrong teleporting positions or stabbing the air?
  4. by any chance is possible to define in the "combat_approaching" function of the UnitAI component another walk type for cavalry class only (for testing) another animation name call it "walk_fast" so i can make all cavalry use the trot animation as basic animation and change into slow_gallop in combat? i would like to see how it ends since its looks very weird looking the horses troting into a battle. and what i sould do to make it work?
  5. its possible to have a list of wich unit will use trot animation ? @wowgetoffyourcellphone Most of the horse animations are already done and the tail move smooth i want to change the carry meat animation for all using trot. Horse idle is more natural, rider is more centered, added the root bone and decal prop points for delete the double saddles in the actor files. Some idles are changed like the Javelin idle from ready stance to a relaxed one for handle the rein right hand javelin will be deleted, attacking animation is reworked for grab the javeling at the start of the attack since at the start of attack the actual animations for Archers and Javelins the arrows and javelins won't show in the first shot because they are hidden by the variant in the start. for the spearman/swordsman cavalry i'm following some references plus the ones already done for more relax/ready stances:
  6. Offtopic: in the settlers there is winter and spring, winter the water become ice and you can walk over, but if you leave someone in the ice and spring comes the unit drowns.
  7. This are some mines on other games that i remember when i think on your ideas of mines: Sulphur mineral The Settlers Heritage of kings if IRC a structure is builded over or around it for extract it. Iron mine from Stronghold 2 another special building for extraction Imperium Civitas Marble mine R Thats what i have in mind when i read the word "Mine" a building for extraction, or just a cave or the mineral spread around a wall
  8. The shield is flat, only the 3 middle gems are prominent like the reference, and is saved by the name brit_battersea_shield, only need to make the wood back and is good to go.
  9. I can imagine those gameplay features thats something i realy loved from The Settlers: Heritage of kings and never saw those features again, all those changes remind me some games i played before "Dawn of War, Warcraft/Starcraft, The Settlers" all with unique gameplays with Pros and Cons, i have high hopes on Delenda Est if all those ideas reach their potential because i love all those games but none of them have the easy customization 0 AD have and you can get bored very fast if you end the campaing.
  10. @wowgetoffyourcellphone Have you planned on adding gold as other resource and add unique gold mines, theres mercenary camp in your gameplay features but what about gold mines and mini factions near them for 3 purposes: slavery market, trading post, or enemies to capture the gold mine (maybe slaves as a loot resources from destroying houses). i apologize if I'm not very explicit I'm using phone browser.
  11. I'm just passing by to say i'm going to steal those references and see if i can do something.
  12. Made other variant, iron texture less black. Going for the black and white texture.
  13. is there any good video reference for 2 handed axe? most i remember was shield/sword.
  14. Will make it more bigger Managed to make the circular deco Omw.
  15. Founded by using Thracian, give names to the helmets so i don't give a weird helmet organization when uploaded hele_corinthian_a hele_thracian will make this as hele_corinthian_b.
  16. Btw, that shield needs a retexture, it looks like overbrightened but at the same with low contrast.
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