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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Bonus to capture docks, and recruit only naval transports.
  2. Another quiver, using as reference the artemis statue. Should it be gold, bronce or player colour with bronce?
  3. Allow players to sell/buy civic centers with all that have inside the territory with allies.
  4. Changed some frames added the falcata, celt swordsman and rhomphaia: Variants_mod.7z
  5. Committed. Should i disable selectable in game setup until the civ emblem is done or wait until is finished?
  6. AlexanderVzla https://github.com/AlexanderVzla
  7. we have what @Sundiata did but still missing the back shield.
  8. Its missing the civ emblem, but i guess it can be committed just like the carolingian faction in the milleniumad, committed the crossbow zip via github desktop but i'm not sure its really committed, thats what i did last time and never was committed:
  9. @stanislas69 Xiongnu files, it has a bug in the civ tree while playing but not in main menu: Xiongnu.7z Chinese cavalry updated and crossbow/shoushe animations: Crossbow.7z Xiongnu.7z
  10. Could be an upper cut, i'm trying to imagine one slash strong enough to cut the throat but whitout compromising the weak spots.
  11. Yeah it will be better links from image sharing pages aren't trust worthy anymore, they always end deleting them whitout considering what forum could break.
  12. Thats enough references for start as a mini civ just like the xiongnu.
  13. Horse trot animation topic can be merged or changed to committed since this update included them.
  14. I'll let you know when chariot is finished, the armature for the carriage its done but the rein will take longer to finish (Still trying to find a faster and cleaner way of properly make it work). Maybe use the rein as usual but instead of using the already done animation of driver for chariot, make another using a whip. All the chariots are included in a single armature no matter if the wheel has a different size it has 6 bones for wheels (Big/Med/Small). Here's the horse blender file for the art repo updated:Horse.7z Included: Rider animations. Rein animations. Horse animations. Weapons and Shields (Including crossbow). All armors and blankets. Have textures attached so it won't end looking pink. Have the byzantine cataphract cloth armor i've made too in case people want to make a texture for a full body armor they will have the UV's and the mesh for testing. This is how will be seen when open: Red: Legs Green: Belly Turquoise: Tail Purple: Spine. Yellow: Knee's and shoulder helpers. Blue: Head (Green on head are Ears). For exporting an animation after baking using the action capture tool, selecting the whole armature is needed (What is seen first is the helpers i've made for make the animations) This is the whole armature selected: The two dots under the armature capes are for the props, they aren't needed for baking actions neither the 3rd one, thats for configurations of hoofs rotation. For baking attack long animations FPS is needed to be set in "32". Some actions aren't needed and are just placeholders or are broken feel free to delete them if want to.
  15. And a very limited choices to make of faction, infantry desing and variety and don't have citizen soldiers. i played Stronghold 2, i'm someone who likes to play alone agains't IA and you have a whole map for you and the enemy spawns in a corner attacking sometimes.
  16. Something i never seen before is a mix of genre between "Civ City Rome" or "Imperium Civitas" and "Warcraft" and i'm not saying factions or fantasy but the gameplay, a whole economic city building game with full combat unit command features, always the economic city builder game has an auto AI wich you only click a button and they go and attack the enemy alone and you can't target who to attack, or they are like Grand Ages Medieval if you have a big city you only have a few selection for build and a tab of buildings to "auto build" and the armies are a huge batallion but they aren't a batallion you made, they are already pre designed so whats the fun to the pc to play for you? the principal idea of a batallion economic city building game is to recruit unit per unit and if you desire to make a batallion you take a lot of units of them 15+ and make a batallion for better defense (Maybe moral?) and if you don't wanna use it anymore you can only desband by dropping the formation and done. Other gameplay feature i could imagine is that every faction start with a basic infantry "levy" unit lets take for an example the Spartan faction, you start with a guy with basic clothes and sandals with only a sword as weapon, then after you build barracks you could decide if you want to upgrade the unit into Hoplite or to Better rank swordsman, perfect then you have a Hoplite. If the Hoplite has enough rank/experience and your city has a blacksmith then you can upgrade the Hoplite into Champion Hoplite (Or their respective champion spearman) and if you build a archery range you can upgrade the levy into Javelinist or any ranged related infantry, and the same goes for Stable units.
  17. Depends on the effort, the ideas are on the table. Using formation component could work by making the batallion a formation entity and making the selection function of the game when you double click 1 class of unit works for the formation, but instead of selecting 1 unit in a formation you select the whole group by just 1 click, the auras of DE wow's made for close enough soldiers works too, and for the banner as said in the injured animations topic i could make a guy holding a banner as a formation animation.
  18. Yes please 0 Ad left behind long time ago AoE, i never get bored of 0 AD but i do from AoE 2 (and thats the best of the serie). +1 +1 Some civ structures have two floors it could be a start having a first floor and develop the 2nd floor at the town phase and all kind of rich decoration in the city phase. For houses i can only imagine the structure construction materials for wood buildings and for empires like persia size and numbers of floors. +1 +1 Black and White 2 have this feature, the terrain shows green/yellow/red colour when placing a farm that shows the fertil zone for better farming. +1 Maybe but it will be better if mines are divided into caves/deposit's instead of rocks scattered around the map, and better specific zones for mining unable to build a proper economic city (farming land). More resources more complexity even better, i didn't have any complain with the high number of resources of Empire Earth series even when some resources become useless in advanced era (literally useless).
  19. Rome HBO Sorry if isn't so new, but it was for me seen recently but it fits 0 AD period including Cleopatra.
  20. Duplicated weapon: Left weapon: rome_cav_gladus Right weapon: spatha
  21. @stanislas69 i see some javeling bags over there, should i make the animations for the attack as a javelin? while i make the death animations and other fixes to chariots. Maybe its a bit oversized, a reduced size could help make the rein less painful to make.
  22. Hi everyone i post this to report something that i consider is wrong in spanish, this technology says it increases 50% health for each female citizen, but that in spanish means that every 1 female citizen will add 50% more health to other of their kind (1 female 100 health 2 female 150 health etc), i think it better could say "50% de salud aumentada para las ciudadanas" (50% health increased for female citizen) or "50% de salud para las ciudadanas" (50% more health for female citizcen).
  23. Here are some tutorials for making procedural materials (Materials that doesn't exactly need a texture image for looks good) Have fun. Eyes making https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Procedural_Eyeball_in_Cycles Marble/Stone like materials and Cracks/veins https://cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/ Letters animations (Maybe for making introduction videos).
  24. Changed hand rotation. Also did the falcata (5 animations) mixing some sword and shield techniques from the videos. Also celtic swordsman taking the celt or gaul video posted in this topic mixing that figthing with some poses found in the references from osprey book and celtic textures topic Note: Sometimes i don't see little glitches or wrong movements because i work at full speed(30 or 60 fps in blender) (other cases the bones don't let me see small spots like the cape clipping before noticed in the sparabara later fixed) for properly make a fast enough animation for 0 AD instead of a training one like the videos.
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