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Everything posted by Alexandermb
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Make doors from gates a separated entity with less HP so can be destroyed first and open an small way of entrance, this would allow players to attack a well defended city whitout needed a lot of rams or siege weapons
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Files for the quiver: greek_quiver.7z
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just in case, this are in the blend file i use for baking blanket and horse armor textures they can take any shape if its properly used, the file isn't cleaned yet but may come handy. fileblanket_textures.7z:
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possibly after the changes. The fisherman is updated to use the ptol animations, however it may need his owns since it has the back leg slightly raised. Made the variant of the attack_ranged_crossbowman_hip. crossbowman broken carry_idle variants fixed.
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I'm not sure if i follow but what is planned is to make a new siege type weapon for attacking "underground" theroical speaking the units dig under the building and attack it, but since thats is not possible from a coding view yet, that means a projectile 100% accurate every certain amount of time like you said, the zerg when they dig and become untargeteable and attack every unit who stands above it (they couldn't see the unit whitout true vision). So the weapon or the tunnel is useless alone, but when garrisoned inside its being used.
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Had a free time to play terra magna, found the list of bugs previously mentioned when i get to my pc ill fix them and see if ptol fisherman animations fits the chinese guy. The xiongnu dont seem to do anything this alpha while them in alpha 22 used to rush barracks houses and attack.
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@Adeimantos I did some changes, you have a mod folder with your infantry with axe? so i can give you the variants done and the actor adjusted so you can properly see the speed in 0 AD atlas, gif speed doesn't help when it comes to fast animations.
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Now you gave me an idea, phases could be auto developed when theres an specific amount of yurts builded.
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Files including all, there you decide wich are going to be used: Hele_Helmets.7z
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Crossbow animations weren't commited to the public folder, i'm fixing it now and renaming them to follow the schema of last stan commit.
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Here they are working, may be something else and i assume the other list of bugs is the carry resources, wich needs to update every infantry to the actual schema for showing resources (every mod will need this) Also they sound here too.
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Bonus to capture docks, and recruit only naval transports.
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Another quiver, using as reference the artemis statue. Should it be gold, bronce or player colour with bronce?
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Allow players to sell/buy civic centers with all that have inside the territory with allies.
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Fighting techniques references
Alexandermb replied to Enrique's topic in Tutorials, references and art help
Changed some frames added the falcata, celt swordsman and rhomphaia: Variants_mod.7z -
Committed. Should i disable selectable in game setup until the civ emblem is done or wait until is finished?
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AlexanderVzla https://github.com/AlexanderVzla
