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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Update: Replaced the bronze rim: Pers_kardakes_01:
  2. None of my mods modify womens nor templates just actors and .dae files
  3. Same configuration, same bake, something changed:
  4. I have an issue with my blender 2.80 last release wich kinda changes all the bakes some are bright some are clean some are darker dunno why.
  5. Since phenotype integration some female support citizen plays male sounds instead of female even when not a single male selected.
  6. Actor viewer window doesn't reproduce any other animation rather than idle, wich doesn't help me reproduce the animations for test and corrections.
  7. if the idea is to make every civ feel exclusive, just don't do every building the same shape with different texture
  8. IA/AI Petra bot/PC computer will know how to use this mod or is just based on multiplayer?
  9. @azayrahmad i love all you said in the last post but im a singleplayer guy so... Does IA work in this mod?
  10. Thanks!, the actual textures have a black siloutte in each symbol that siloutte don't help the symbol look authentic. For example see lambda compared to athen elite symbols
  11. That one uses metal or wood/whicker/leather?
  12. We can clearly see the "Wololo" in ancient era in this paint Here some blender screenshots: Sure, why not
  13. Spart champion animals (missing snake, and cheetah):
  14. Hello 0.A.D. Community, today i post this week work in Art Development addtions. Aspis Remake A new mesh fully 3D with less than 300 tris. Better quality Textures. First step is remake all the textures of the aspis shields with a better quality versions, leaving behind all the 128x128/64x64 textures. Factions: Ingame Colors: Handgrips/Back :
  15. i've disabled any mod and only enabled gpu skinning with latest SVN still have elephants issue
  16. Elephants having issues in gpu_skinning enabled. But this issue is HUGE because we can't export again the elephant. Since is quited old it breaks totally when importing to blender.
  17. It should have crest? it may be a duplication when i handle batch files
  18. Mmmh could have been also non assigned vertex now you mention that.
  19. Yeah but that was the armature having the same skeleton of another actor. When making sails i've checked no other actor had the same armature name. in any case gonna have to check with old sails files.
  20. If its with gpu skinning enabled its probably normal map related then. happend to me with the minotaur normal map.
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