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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Ignore the gallic files, is just a backup before adding the transversal crest, and keep the 1024 textures. just copy the helmets that aren't included in public repository.
  2. @wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms) https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7
  3. By small faction i meant, etruscans, illyrians etc. Imagine having to do their building and as result end using the same athen structures or having barely references like xiongnu. ie macedonians. They use the same buildings even though they dont share the same roaster.
  4. Have a look at this video: Points to consider: The channel owner says: "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent. "But with the current state of the Age of Empires revival and the messy Definitive Edition 0.A.D is something you might want to check" In my point of view this is wrong in so many ways that 0.A.D is looked like this: We have very little features to offer compared to AoE 1-2 franchise, wich is pretty much bad in publicity, and its what every new youtuber says and when he says "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent." as public i would easily think: Another casual repetitive RTS just like AoE?. Playing Dawn of War again with the ultimate apocalypse mod, opened my eyes to a new way of implementing running; They use abilities, they have a "run" skill in every infantry for a movement speed in a short period with some decent cooldown lowering accuracy. We could implement running as an skill to every infantry so running doesn't go break, and this wouldn't be exploited since it has a cooldown and a negative effect on stats beside movement speed. Charging: Also another skill in tanks and heavy machines; This skill kicks everything on his way while increasing a lil bit the speed. Cult (Chaos faction): Playing as chaos let you choose at the start of the game wich god will you pray "slanesh, Khorne.." this unlocks some units while blocking others in the rest of the game, this let you adapt wich enemy you want to fight (still pretty much suck that faction against long ranged races like Tau or Dark Eldars), This is only included in the UA mod, in the core game infantry and tanks are restricted per races with small choises like techs or buildings (you build this barrack you can build heavy armored tanks but can't build the other barrack with fearsome tamed beast's) Merging civilizations into Trees: there was a topic about using trees to change the way civilizations are implemented and is similar to the god selection of chaos faction in Dawn of War Ultimate Apocalypse mod. @wraitii would know more but from my point of view: Pros: Adding small factions would be more easy. Having huge roster in a single civilization. Greek could be spread into: Athens, Spartans, Etruscans, Illyrians, Cretans, and every culture you may know better than me, and later advance to a higher version of that culture in phase 3 or phase 4 like Macedonians and later Seleucids. Celts can be either Britons or Gauls or Germanic factions. Romans could start as republican romans and then turn into later romans. Thracians could turn into dacians, suevians into goths etc you get the point. We can cover from year 1000 B.C to 250 After C if we desire easily if we get someday bronze age civilizations roster and buildings like the work @Basshunter is doing. Cons: We no longer will be a simple RTS but instead a complex one wich require some work. I'll let you decide i cant argue with my own logic. Seriously we need to get rid of this:
  5. @Nescio @wowgetoffyourcellphone this is your territory.
  6. In-Game: It takes some time to reload but it kills in two shots an elite infantry athenian spearman. 1st shot 80% hp 2nd shot: Death. Objective: Slow Bolt shooter compared to scorpio but faster projectile speed and piercieng strong agains't infantry good for use it in mass agaisn't armies. In other words, slower in attack time but stronger in piercieng damage. Elite version of the scorpio.
  7. This is the reference: Will desaturated a lil bit: Progress on operator animation, i hope this would work for a reworked Scorpio mesh.
  8. @Stan` upgrade afther the upgrade you mentioned:
  9. In-Game: Small enough to fit in a wall tower: @wowgetoffyourcellphone @Stan` what would be the best animation: A: Infantry carrying the weapon on his shoulder right hand and left hand carrying the base + basket with arrows in the back. B: Classic mule or chariot.
  10. Trigger is done Cheiroballista 99% done, two animations done. Only need to animate the operator and bake legio plaque: Done also a simple death animation for not having it idle like other siege engines.
  11. Will add them after finish it. Only need crank or "gattling" to finish and legio plaque:
  12. @wowgetoffyourcellphone i only imagine that this would be used in your mod so no point to post it in another space. Progress with Cheiroballista: Only a few details to be done. Plus animating both weapon and Operator.
  13. with some good references sure! i just fixed last night a bug in my new procedural wood and looks good to go. Here a WIP of the Cheiroballista ive done for fun: Look at the normals event have knots!
  14. this is what comes my mind looking this "armor"
  15. Harder and faster IA. This is just a suggestion for really hard singleplayer IA for have in mind later if possible. Have any1 of you played Dawn of War - Dark Crusade/Soulstorm? That game in hard mode is pretty much fast and hard but having Ultimate Apocalypse Mod with it makes it X10 times faster and harder just like the name An Apocalypse!. Recently i was playing one campaing and lost 3 times before capturing the first map enemy city because while i was controling 1 single squadron my enemy had 10 army capturing each outpost and attacking my base simultaneously. Haven't played it for so long time make my brain got tired really quickly due the fast attacking and coordinated waves the IA sent. Compared to 0.A.D. attacking waves wich are kinda obvious from the roster to the timing. Just a nitpick suggestion for attack waves. I would like to feel my brain struggle having to micro manage each army squadron between the whole map instead of just a single flank entrance, in 0.A.D i could even make a wall hallway full of archers and IA still will go throught it eating the whole trap. If i ever find myself in trouble again in Dawn of War campaing will post here a little screenshot of the battle so it can be seen from another perspective.
  16. @Basshunter doing metal helmets is my hobby now so, if ya need some let me know!
  17. i was getting an issue with maur elephant archers not playing death animation but now is fixed, wich means archers are done. Missing only Driver but this is just Idle poses and Death.
  18. if we ever implement a proper usage of shields to protect from arrows as well as formation bonuses, here is a new one for the scutum shield for use with the "closed_order" formation:
  19. Looks like this whit the decorations just that i forgot to do the decorations and different visor:
  20. Theres one already done, do you want the crest to be as a variant of the centurion helmet or another actor with transversal crest only?
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