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Everything posted by Alexandermb
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Saddly the walking speed is too fast. The walking animation looks so good at half speed and in 0.5 speed.
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Experimenting with walking and relax animations for remove the lightweight shield effect we have on the walking animations. All this with the intention of soften the walking animations and less jogging side to side. (Gifs would really help me to show my point but my internet is reeeeally slow this days). Walking: Looks similar to hoplite stance but with a more relaxed right arm and an straight shield arm for better sync with walking animation. Will replace the spearman standing too since it looks kinda stiff compared to hoplite soft stance; If ya'll agreed. In other talk: Archer attacking animation added for maurya elephant riders archers.
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Not really sure about that, TBH its quite simple and i can say even the maurya champion elephant looks way better and still lacks imperfections and details in the texture if i compare them. if you look it properly, not that im saying mine is better or actual one is worst, im looking in all the perspectives possible and it doesn't have too much details to be very atractive neither to be accurate. is just an armor following a kind of artistic "design" wich is metal with faked reflections wich being honestly in my opinion Ruins everything because it looks more like a spotted metal with overbrigthened zones. Comparing the two champions elephants: If i had to decide about wich armor design choose, i will go straight to the maurya elephant. Maurya armor is quite simple and honestly it looks waaaaay better than seleucid armored elephant: This squares looks like metal plaques yet only would require some waves like if it was knitted to be perfect: The cloth shadows are just perfect and the golden band i don't know if its metal or ift just a golden cloth but yet it still looks good whitout having reflected bake: The only pieces i could say they are quite good are: Thought this spots ruins the detail: The scales of the band's dosn't even match none of the 3 colors of the scales: This border cutted in the neck, reaaaaaallly looks baddly: Look how it change his tone baddly just from the side's straight to the back: This band should continue and not just end back in the tail: The tone of the scales change from orange to some kind of yellow-Green overly desaturated: Look this white stripes like if it was a 256x256 texture: im not removing it, neither disabling it but seriously this doesn't have any attractive in my humble opinion nor add something accurate now that we found that they used inverted scales. I can also say that my last bake does have imperfections too, yet im very limited to situations of resources using this laptop to make a huge totally accurate design. i reach 200k tris and done i start to stutter, related to subdivide modifier wich is the one who makes the meshes looks better for bake (Bug know in all blender community they are working in a new subdivide modifier), i can't say the guy who did this didn't faced this issue in that time, yet i belive in the actual standards it could be better. Honestly, i belive you are more afraid of changes and got too much attached to the actual concept or "design" just like "fake reflections" and texture quality.
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Attacking for archers added. In other talk: Looking this scene from HBO Rome had the idea of adding marching for rome as formations, yet i will have to reduce the speed of the formation.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
another thracian for the list: @wackyserious this has an extra short tunic, should i add a mesh with that kind of tunics? -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
With a 2D version of the guy i can carve that into the helmet. -
one of those african bicycle's and check please.
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@Stan` does that mean i should remove the actual texture for historical accuracy or leave it as fancyness? Indeed, more references. I belive we have enough references to say they should go in, at least for champion spearman and leave athenian with bronze ones.
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For avoid the constantly doubt about swords. Hint: Implement ammo just like @Angen did, give every unit some ammo (Even meele) Give secondary attack for every unit using GetBestAttackAgainst IIRC just like he did also, Ran out of javelins? Got your sword. Ran out of Pilum? Use Your Gladius. Use ammo for spears as "durability" of the spear. Each attack consumes a charge of the spear, if spear ammo goes to 0 it "Breaks", so now the hoplite will have to rely on his faithfull kipos or xiphos. And implement some ammo refinishment aura to Blacksmith and maybe as an upgrade use something like aoe 3 fabrics. if you select this it would produce only food/wood/metal. so this building isn't just an useless Tech building. Wich also gave me an idea about libraries about their tech cost technology. This should be removed and add an aura to the building to make this building surronding buildings tech cost less, And replace storehouse techs from being global and just once, to an upgrade of the storehouse giving an aura around to nearby gathering entities, lets be honest, a soldier wouldn't carry a pickaxe, an axe, a shovel each time he goes to fight unless hes a republican legionary. The idea is to make the buildings more buildable as a city and not just as a base.
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Archer's riders animation 50% done: idle: Done Attack: Missing. Move: Done. Death: Missing. Front rider still have some concepts. For turret rider i can add a frontal attack thought it is very possible it won't reach the target due to high attack range of elephant (this should be reduced seriously). And also im thinking on delete the shield from the turret rider for avoid clipping thus this can be ignored, but i would like to have an attacking turret rider instead of an useless statue above elephant. I wish to implement another elephant meele attack. maybe an stomp yet i need a concept of how it would be and the range should be 40 frames long. In other notice, remember i've made some time ago some attacking animations for exclusive kind of assets, Some of them i consider most of them would require some adjustment while others just some small timing tweaks. For example: Legion attacking. We also have crossbowman (though is just a template name) @Stan` if han goes into EA and even if it doesn't, should i export also han crossbow animations to the core game?
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Nope, just tested some, but still gonna check more for confirm. Yet i've found 1 wrong animation walking swordsman relax. legs behave wrong so will export it again baked.
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Mmmh, then they are not persian.
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Already done too, just haven't committed.
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i belive @elexis meant to say that attack_slaugther shows helmet while others "resource_gathering" variants doesn't. i haven't seen any infantry yet, loosing helmet (permanently) after gathering neither after.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Roman feathers are white, black, beige yet we have orange, red, black, white, blue, yellow, green, orange. And to be honest crest's and feathers will look way better with alpha channel hair and their respective default color, White + Black, Purple but we use the "player color". The poin't isnt just following the accuraccy, but to also have a distinctive asset between pikeman phrygian and spearman phrygian, while also distinguishing from other factions phrygian. Theban Sacred band for example they have white painted helmets, yet that also means white could be gaia, while they also have red bands between the white color. (or at least that show the latest reference). Carthage painted their helmets in black and also others colors, that doesn't mean they painted they helmets in purple orange cyan etc... But here we have some player color on some thracian carthage helmets. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, im considering increasing frequency on other crest's to 3 and leave pythons in 1. Question: Will mace spear champions use the player color phrygian helmets? -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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just an idea if a different kind of icons is desired: Use a helmet dedicated to that infantry as reference and place just right to the side a weapon or the weapon tip. kinda like AoE Logo considering our new and high amount of helmets. For example: Roman_Spearman_E: Roman_Spearman_A: Roman_Spearman_B: athen/spart spearman_e: athen/spart_spearman_a: and the basic: I belive you can get the idea with this. A good background could also help. Even maybe as background use the civ emblem or any good shield you find suittable for the infantry kind.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I was getting really annoyed because of the load time each time i wanted to look a helmet because it loads all the modifiers of the helmets in the collection. So i made another main collection for all the assets that goes directly to game and leave the baking collection intact:
