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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. another thracian for the list: @wackyserious this has an extra short tunic, should i add a mesh with that kind of tunics?
  2. With a 2D version of the guy i can carve that into the helmet.
  3. one of those african bicycle's and check please.
  4. @Stan` does that mean i should remove the actual texture for historical accuracy or leave it as fancyness? Indeed, more references. I belive we have enough references to say they should go in, at least for champion spearman and leave athenian with bronze ones.
  5. For avoid the constantly doubt about swords. Hint: Implement ammo just like @Angen did, give every unit some ammo (Even meele) Give secondary attack for every unit using GetBestAttackAgainst IIRC just like he did also, Ran out of javelins? Got your sword. Ran out of Pilum? Use Your Gladius. Use ammo for spears as "durability" of the spear. Each attack consumes a charge of the spear, if spear ammo goes to 0 it "Breaks", so now the hoplite will have to rely on his faithfull kipos or xiphos. And implement some ammo refinishment aura to Blacksmith and maybe as an upgrade use something like aoe 3 fabrics. if you select this it would produce only food/wood/metal. so this building isn't just an useless Tech building. Wich also gave me an idea about libraries about their tech cost technology. This should be removed and add an aura to the building to make this building surronding buildings tech cost less, And replace storehouse techs from being global and just once, to an upgrade of the storehouse giving an aura around to nearby gathering entities, lets be honest, a soldier wouldn't carry a pickaxe, an axe, a shovel each time he goes to fight unless hes a republican legionary. The idea is to make the buildings more buildable as a city and not just as a base.
  6. Archer's riders animation 50% done: idle: Done Attack: Missing. Move: Done. Death: Missing. Front rider still have some concepts. For turret rider i can add a frontal attack thought it is very possible it won't reach the target due to high attack range of elephant (this should be reduced seriously). And also im thinking on delete the shield from the turret rider for avoid clipping thus this can be ignored, but i would like to have an attacking turret rider instead of an useless statue above elephant. I wish to implement another elephant meele attack. maybe an stomp yet i need a concept of how it would be and the range should be 40 frames long. In other notice, remember i've made some time ago some attacking animations for exclusive kind of assets, Some of them i consider most of them would require some adjustment while others just some small timing tweaks. For example: Legion attacking. We also have crossbowman (though is just a template name) @Stan` if han goes into EA and even if it doesn't, should i export also han crossbow animations to the core game?
  7. Adding hair to missing helmets: Added a crested boeotian variant following a reference.
  8. Nope, just tested some, but still gonna check more for confirm. Yet i've found 1 wrong animation walking swordsman relax. legs behave wrong so will export it again baked.
  9. is this branch suppose to stretch like this or its a bug?
  10. i belive @elexis meant to say that attack_slaugther shows helmet while others "resource_gathering" variants doesn't. i haven't seen any infantry yet, loosing helmet (permanently) after gathering neither after.
  11. Roman feathers are white, black, beige yet we have orange, red, black, white, blue, yellow, green, orange. And to be honest crest's and feathers will look way better with alpha channel hair and their respective default color, White + Black, Purple but we use the "player color". The poin't isnt just following the accuraccy, but to also have a distinctive asset between pikeman phrygian and spearman phrygian, while also distinguishing from other factions phrygian. Theban Sacred band for example they have white painted helmets, yet that also means white could be gaia, while they also have red bands between the white color. (or at least that show the latest reference). Carthage painted their helmets in black and also others colors, that doesn't mean they painted they helmets in purple orange cyan etc... But here we have some player color on some thracian carthage helmets.
  12. Persian conical or Asyrian?? Two new conical helmets added:
  13. Yeah, im considering increasing frequency on other crest's to 3 and leave pythons in 1. Question: Will mace spear champions use the player color phrygian helmets?
  14. just an idea if a different kind of icons is desired: Use a helmet dedicated to that infantry as reference and place just right to the side a weapon or the weapon tip. kinda like AoE Logo considering our new and high amount of helmets. For example: Roman_Spearman_E: Roman_Spearman_A: Roman_Spearman_B: athen/spart spearman_e: athen/spart_spearman_a: and the basic: I belive you can get the idea with this. A good background could also help. Even maybe as background use the civ emblem or any good shield you find suittable for the infantry kind.
  15. I was getting really annoyed because of the load time each time i wanted to look a helmet because it loads all the modifiers of the helmets in the collection. So i made another main collection for all the assets that goes directly to game and leave the baking collection intact:
  16. @wowgetoffyourcellphone if you want the scythian brooch with alpha channel background let me know.
  17. @Stan` can you do me a favor im tired of trying and every single time stops at 650-700 kbps: gather_mine.7z
  18. So, you telling me, heros could use black and white hair color?
  19. it also has infantry_swordsmand_"C" On the actor.
  20. can you explain better this one, didn't get the point exactly but sounds good.
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